Gigantus, to whom many thanks, has done a splendid job in getting this mod playable, with steam compatibility and numerous bug fixes.
I've only played 100 turns as England so far, so early days, but I've spotted a couple of gameplay tweaks that might be worth trying out to make the game more enjoyable.
I'm going to be playing the game more before attempting to actually change anything, but if anyone else spots SMALL improvements that could be easily incorporated into the game please post in this thread.
I think we should honour the intentions of the original mod creator, and leave the map, factions, units etc as they are.
Any major issues (that cause CTDs) should be reported in the main CAE v2.0 thread.
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Possible tweaks :
1) Assimilation - basically exterminate if you capture a settlement from a different religion, or spam priests to boost your own before attacking.
2) Reduce artillery spam in AI armies - done. Have reduced recruitment pool, increased cost.
3) Slow down population growth so that settlements take longer to level up. Allows more time for buildings to be built before next level appears.
4) I've noticed that you can only build mines for gold and silver. I know deep / large scale mining isn't really appropriate here,
but the basic level of mining could be expanded to resources such as coal, iron. Leave gold and silver for the higher level. Done.
5) The descr_strat needs buffing, too many regions start without any farms, roads or religious buildings. Done. except for religious buildings. Only for towns.
6) The AI needs help with the cost of buildings, it fields too many cheap and useless units, not enough quality ones, probably because it can't afford to upgrade buildings.
So far have removed peasants from all but lowest level of castles.
7) AI loses control of settlements as it only has a general in there. When he dies, the settlement might rebel. Some changes to the EDB might help.
Fixes needed :
Unit cards for Lithuania and Teutonic Order need sorting out.