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June 05, 2015, 04:02 PM
#1
Unable to mod variantmodels
It seems that for some reason that I cannot mod variantmodels files in any way. If I load a mod with a variantfiles added, even if I didn't edit them in any way, it will cause a CTD. How exactly do I get over this?
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June 06, 2015, 04:46 AM
#2
Re: Unable to mod variantmodels
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June 06, 2015, 04:29 PM
#3
Re: Unable to mod variantmodels
I'm using the standard Pack File Manager, though slightly out of date (it's outright impossible to modify any file with the most recent version).
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June 07, 2015, 01:07 AM
#4
Re: Unable to mod variantmodels
Do you have an example (simple) of what you want to do? I'm using PFM 1.5.9 and it works relatively well
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September 05, 2015, 01:29 PM
#5
Civis
Re: Unable to mod variantmodels
So, sorry to bump this thread, but I wanted to post my problem in an existing thread. Also , I have been looking for a while through existing thread to find an answer to this... if anyone has a post, tutorial and answer, please post. I can't find an answer.
This deals with the NTW equipment mesh.variant_part_mesh.
I have used Pro version of UU3D to save as ms3d, just slightly modified vanilla meshes in MS3D (push/pull vertices...stupid simple stuff), Looks as though meshes are still assigned to vertices, I looked at the Joint tab, SelAssigned on LeftHand, RightHand, Weapon1, Weapon2, Weapon3.
Anyway, when I go back to UU3D, and I try to save as ETW variant_part_mesh, I get the error:
"Warning: Found unassigned vertices. All vertices must be assigned to a bone"
Has anyone come across this same error, and must i now go through all the models and verify that they are assigned to a bone? (as I said before it looks as if all meshes are assigned) I did not bring in any new meshes. So does MS3D lose all references to bone assignments?
I have modded ETW equipment, and I don't remember having this issue.
EDIT: SO I went through the list of equipment. Looks like everything still has it's bones assignments except the first item that is called "Reference <Mat:Mat0>". I don't see why, but is this needed in the equip mesh and does it have to be assigned to a bone?
Last edited by Andromachos; September 05, 2015 at 04:16 PM.
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September 07, 2015, 06:40 PM
#6
Civis
Re: Unable to mod variantmodels
So, I have done a little digging... I have tried to understand what is going wrong. But still no success. I updated my UU3D and the plug-ins for etw and ms3d.
I went back and tried to import and export ETW equip mesh, I have no issues with this like before. I try to save the ms3D back to the NTW variant_part_mesh and still get the same error.
I even looked at the Great War mod mesh.variant_part_mesh, and try the same workflow, then save as and get the same error.
I read the readme's for both etw and ms3d for some clues and i found this:
"This plugin can export:
Variant Weighted Mesh Type 1 = unit files
Variant Weighted Mesh Type 5 = equipment files
Rigid Model Type 3 = deployable files
Rigid Model Type 4 = projectile files
Rigid Mesh Type 1
Rigid Mesh Type 4
Animatable Rigid Model Type 4
Rigid Model Animation Type 5
Windows Model Type 5"
So, is what I am seeing here telling me that these plug-ins can do everything except "variant_part_mesh"???
I am at a loss as to why this isn't working and how the Great mod team was even able to get their equipment in game. If anyone has any ideas whats going on I would appreciate it.
EDIT: So I am getting closer, if anyone is reading this... but still having issues with skeleton coming into equipment when I import NTW equipment into MS3D.
http://www.twcenter.net/forums/showt...1#post14326064
Last edited by Andromachos; September 07, 2015 at 08:41 PM.
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