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Thread: Shogun II Total Realism [Beta 15.10.02 released]

  1. #121

    Default Re: Shogun II Total Realism [Combat beta released]

    the town police units should still have some armor, I know for instance that many shinsengumi were wearing armor at the Ikeda ya affair.

  2. #122
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Shogun II Total Realism [Combat beta released]

    and how soon may that be? today? tomorrow? next week?

  3. #123
    Artifex
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    Default Re: Shogun II Total Realism [Combat beta released]

    Quote Originally Posted by Marcus Tullius View Post
    the town police units should still have some armor, I know for instance that many shinsengumi were wearing armor at the Ikeda ya affair.
    Battlefield policemen now wear a simple breastplate and are usually equipped with nagae yari. Garrison police wear normal clothing and fight with katanas. Modern policemen use revolver and saber.

    Quote Originally Posted by MRENGLISHRULES View Post
    and how soon may that be? today? tomorrow? next week?
    Probably one or two days.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  4. #124
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Shogun II Total Realism [Combat beta released]

    so today then?

  5. #125
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    Default Re: Shogun II Total Realism [Combat beta released]

    I've uploaded the new beta to file1. This hoster doesn't delete files of registered users after a certain time of inactivity. Link can be found in the first post.
    To solve the infamous sound bug CA doesn't care about, I recommend using the Japanese language mod. You can find the link in the first post. With this mod, Boshin units will speak Japanese instead of Engrish.
    Have fun and please report any errors, weird colours or strange incidents you can find.
    Last edited by Destin Faroda; March 07, 2014 at 06:38 AM.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  6. #126
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Shogun II Total Realism [Combat beta released]

    i see no modern imperial infantry and all the names are in Japanese. is this your mod or somebody else's i have installed?

  7. #127
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    Default Re: Shogun II Total Realism [Combat beta released]

    - The beta still lacks proper campaign support, so only play custom combats.
    - The Japanese names are a feature of this mod, although I doubt they are 100% correct. Someone with knowledge of this language should check it out, but that has low priority right now.
    Translation:
    Hohei = infantry
    Kihei = cavalry
    Kohei = pioneers
    Ryohei = skirmishers
    Kaisatsu-tai = police force
    Sonno joi = Imperials
    Bakufu = Shogunate
    Tokugawa = more modern than Shogunate
    Kyowa = Republic
    Kindai = modern
    Imperial Infantry with minie rifle = Hohei | Sonno joi
    Imperial Infantry with Snider-Enfield = Hohei (Kindai) | Sonno joi
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  8. #128
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Shogun II Total Realism [Combat beta released]

    perhaps take off the names until they are accurate and plus to me i think there is a point where gameplay trumps realism (sometimes) as it makes the game quite complected when you don't know what the units your recruiting are. just my opinion.

  9. #129
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    Default Re: Shogun II Total Realism [Combat beta released]

    DaVinci's realism mods also feature Japanese unit names. Maybe I could put the English names into the unit description. However, those will only be updated once the units, their stats and their roles are final.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  10. #130
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Shogun II Total Realism [Combat beta released]

    ok. you have met me half way then. i think that will sort out the problem then. il keep on this mod as it progresses. very impressive mod.

  11. #131

    Default Re: Shogun II Total Realism [Combat beta released]

    Quote Originally Posted by MRENGLISHRULES View Post
    plus to me i think there is a point where gameplay trumps realism (sometimes)
    Blasphemy!

    Honestly, though, having names in 2 languages would be better, or an option to switch between the 2. Though, while playing a game set in Japan, one should know what the units are called in its native language.

    "Togukawa" was the Shogunate. It was not "more modern than Shogunate", whatever that means.
    A message to CA:

    Either care about history or improve modding support.

  12. #132
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    Default Re: Shogun II Total Realism [Combat beta released]

    Quote Originally Posted by Aleksandr Vasilyevich Suvorov View Post
    Though, while playing a game set in Japan, one should know what the units are called in its native language.
    The Sengoku and Genpei names will be easier to understand. They'll consist of the caste, the weapon and the pool.
    Example: Ashigaru - Nagae Yari | Nihon

    Quote Originally Posted by Aleksandr Vasilyevich Suvorov View Post
    "Togukawa" was the Shogunate. It was not "more modern than Shogunate", whatever that means.
    Bakufu usually represents Tokugawa's vassals. They are the most traditional clans as you can see when looking at their uniforms. However, even they get access to skirmishers, pioneers and snider-enfield infantry although the numbers are quite limited.
    Tokugawa has better troops than his vassals and as the ruling clan, much more land than everyone else. Hopefully, the AI can deal with that.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  13. #133
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Shogun II Total Realism [Combat beta released]

    Are you thinking of making generals look more like this in the battle field? I've got some pics, This one with the mons and soliders would make an excellent feature. These pics are just to give you inspiration for creating realism combat in Shogun 2. But one thing, were troops that brightly coloured as shown in these pics here?
    http://hetairoiwargames.blogspot.co....etus-28mm.html




































    Last edited by The Wandering Storyteller; March 16, 2014 at 12:45 PM.





















































  14. #134
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    Default Re: Shogun II Total Realism [Combat beta released]

    Thanks for the pictures, Marshall of France. I'll see what I can do.

    Quote Originally Posted by Marshall of France View Post
    Are you thinking of making generals look more like this in the battle field?
    I'd like to use the mod which improves the look of unique generals like Date Masamune or Takeda Shingen. Otherwise, besides from changing uniform parts and colours, there is not much else I can do. After all, I am unable to create new models or textures.

    Right now, I have finished creating a concept for unit costs.
    It takes the following factors into consideration:
    - recruitment costs for men, mercenaries and horses
    - training costs for men and horses
    - melee weapons costs
    - ranged weapons costs
    - artillery costs
    - armour costs

    Upkeep is realistic: 1 koku of rice per man per year. Boshin units will receive a slightly higher pay in accordance to their training level.
    Samurai always have extremely low recruitment and upkeep costs, but they're limited.

    Example: Imperial Line Infantry
    Recruiting 200 men: 200
    + Average training for 200 men: 100
    + Minie rifle for 200 men: 80
    = Recruitment cost: 380
    Upkeep: 13 koku for 200 men per 15 days (Boshin has 24 turns per year)

    Example: Imperial Ulans
    Recruiting 80 men: 80
    + Recruiting 80 horses: 240
    + Average training for 160 entities: 80
    + Lances for 80 men: 8
    = Recruitment cost: 408
    Upkeep: 9 koku for 80 men + 80 horses per 15 days (Boshin has 24 turns per year)

    I don't know if the difference between recruiting and upkeep costs is optimal, but it's a start.
    Last edited by Destin Faroda; March 19, 2014 at 03:02 PM.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  15. #135
    SD_Man's Avatar Semisalis
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    Default Re: Shogun II Total Realism [Combat beta released]

    Looks good to me

    Also, I was wondering if there were any plans to make this a "Boshin-only" mod? No offense but there are already tons of mods that touch up upon the Sengoku and Genpei period (correctly), and not enough for FOTS. None of the main mods center on this time frame, though RSM made a notable attempt at it (and the mod Im basing my own Boshin mod on).

    It would be a new and nice experience to have a mod that only focuses on the Boshin War.
    Last edited by SD_Man; March 22, 2014 at 09:54 PM.

  16. #136

    Default Re: Shogun II Total Realism [Combat beta released]

    I cannot think of any sengoku mod Ive played that did not have glaring errors in terms of history. the genpai war is pretty much impossible to do right on this game engine, but it can be made far more accurate than it is.

  17. #137
    SD_Man's Avatar Semisalis
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    Default Re: Shogun II Total Realism [Combat beta released]

    Yes but the problem now is: How do you create three separate simulations of history in such limited time? Because this is a 1-man project, by the time this mod is finished we would already be playing Med III. The focus is too wide and I fear that the author might unintentionally skim through the project for the sake of time and effort. Not that I dont appreciate what Destin has already done, but if the focus is narrowed then real progress can be made here.

  18. #138
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    Default Re: Shogun II Total Realism [Combat beta released]

    Quote Originally Posted by SD_Man View Post
    Also, I was wondering if there were any plans to make this a "Boshin-only" mod?
    Right now, it is a Boshin-only mod. It should be possible to release 4 packs: the complete package and one packs for each of the campaigns.
    However, due to the nature of the engine, several changes for the Boshin mod also change values used by the other campaigns. Without the complete mod, this will "disturb" the other campaigns due to altered morale, fatigue and rules tables.

    Quote Originally Posted by SD_Man View Post
    No offense but there are already tons of mods that touch up upon the Sengoku and Genpei period (correctly), and not enough for FOTS.
    Do you mean DaVinci's mods? His mods do work, but lack interesting content like better maps, expanded map mod, 12 turns per year etc.

    Quote Originally Posted by Marcus Tullius
    I cannot think of any sengoku mod Ive played that did not have glaring errors in terms of history. the genpai war is pretty much impossible to do right on this game engine, but it can be made far more accurate than it is.
    Indeed. My goal is to fix this game as much as possible.

    Quote Originally Posted by SD_Man
    The focus is too wide and I fear that the author might unintentionally skim through the project for the sake of time and effort.
    Actually, I am focusing all my efforts on a realistic Boshin campaign. So far, I haven't touched the Genpei or Sengoku campaign.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  19. #139

    Default Re: Shogun II Total Realism [Combat beta released]

    FOTS will, I expect, be easier to mod, since it does not rely so much on the broken close combat where formation does not exist and peasants fight honourable duels. Sengoku will be difficult, and Genpei almost impossible.
    A message to CA:

    Either care about history or improve modding support.

  20. #140
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    Default Re: Shogun II Total Realism [Combat beta released]

    It sounds like a very good idea instead! Good luck !

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