the town police units should still have some armor, I know for instance that many shinsengumi were wearing armor at the Ikeda ya affair.
the town police units should still have some armor, I know for instance that many shinsengumi were wearing armor at the Ikeda ya affair.
and how soon may that be? today? tomorrow? next week?
My Mod:
so today then?
I've uploaded the new beta to file1. This hoster doesn't delete files of registered users after a certain time of inactivity. Link can be found in the first post.
To solve the infamous sound bug CA doesn't care about, I recommend using the Japanese language mod. You can find the link in the first post. With this mod, Boshin units will speak Japanese instead of Engrish.
Have fun and please report any errors, weird colours or strange incidents you can find.
Last edited by Destin Faroda; March 07, 2014 at 06:38 AM.
My Mod:
i see no modern imperial infantry and all the names are in Japanese. is this your mod or somebody else's i have installed?
- The beta still lacks proper campaign support, so only play custom combats.
- The Japanese names are a feature of this mod, although I doubt they are 100% correct. Someone with knowledge of this language should check it out, but that has low priority right now.
Translation:
Hohei = infantry
Kihei = cavalry
Kohei = pioneers
Ryohei = skirmishers
Kaisatsu-tai = police force
Sonno joi = Imperials
Bakufu = Shogunate
Tokugawa = more modern than Shogunate
Kyowa = Republic
Kindai = modern
Imperial Infantry with minie rifle = Hohei | Sonno joi
Imperial Infantry with Snider-Enfield = Hohei (Kindai) | Sonno joi
My Mod:
perhaps take off the names until they are accurate and plus to me i think there is a point where gameplay trumps realism (sometimes) as it makes the game quite complected when you don't know what the units your recruiting are. just my opinion.
DaVinci's realism mods also feature Japanese unit names. Maybe I could put the English names into the unit description. However, those will only be updated once the units, their stats and their roles are final.
My Mod:
ok. you have met me half way then. i think that will sort out the problem then. il keep on this mod as it progresses. very impressive mod.
Blasphemy!
Honestly, though, having names in 2 languages would be better, or an option to switch between the 2. Though, while playing a game set in Japan, one should know what the units are called in its native language.
"Togukawa" was the Shogunate. It was not "more modern than Shogunate", whatever that means.
A message to CA:
Either care about history or improve modding support.
The Sengoku and Genpei names will be easier to understand. They'll consist of the caste, the weapon and the pool.
Example: Ashigaru - Nagae Yari | Nihon
Bakufu usually represents Tokugawa's vassals. They are the most traditional clans as you can see when looking at their uniforms. However, even they get access to skirmishers, pioneers and snider-enfield infantry although the numbers are quite limited.
Tokugawa has better troops than his vassals and as the ruling clan, much more land than everyone else. Hopefully, the AI can deal with that.
My Mod:
Are you thinking of making generals look more like this in the battle field? I've got some pics, This one with the mons and soliders would make an excellent feature. These pics are just to give you inspiration for creating realism combat in Shogun 2. But one thing, were troops that brightly coloured as shown in these pics here?
http://hetairoiwargames.blogspot.co....etus-28mm.html
Thanks for the pictures, Marshall of France. I'll see what I can do.
I'd like to use the mod which improves the look of unique generals like Date Masamune or Takeda Shingen. Otherwise, besides from changing uniform parts and colours, there is not much else I can do. After all, I am unable to create new models or textures.
Right now, I have finished creating a concept for unit costs.
It takes the following factors into consideration:
- recruitment costs for men, mercenaries and horses
- training costs for men and horses
- melee weapons costs
- ranged weapons costs
- artillery costs
- armour costs
Upkeep is realistic: 1 koku of rice per man per year. Boshin units will receive a slightly higher pay in accordance to their training level.
Samurai always have extremely low recruitment and upkeep costs, but they're limited.
Example: Imperial Line Infantry
Recruiting 200 men: 200
+ Average training for 200 men: 100
+ Minie rifle for 200 men: 80
= Recruitment cost: 380
Upkeep: 13 koku for 200 men per 15 days (Boshin has 24 turns per year)
Example: Imperial Ulans
Recruiting 80 men: 80
+ Recruiting 80 horses: 240
+ Average training for 160 entities: 80
+ Lances for 80 men: 8
= Recruitment cost: 408
Upkeep: 9 koku for 80 men + 80 horses per 15 days (Boshin has 24 turns per year)
I don't know if the difference between recruiting and upkeep costs is optimal, but it's a start.
Last edited by Destin Faroda; March 19, 2014 at 03:02 PM.
My Mod:
Looks good to me
Also, I was wondering if there were any plans to make this a "Boshin-only" mod? No offense but there are already tons of mods that touch up upon the Sengoku and Genpei period (correctly), and not enough for FOTS. None of the main mods center on this time frame, though RSM made a notable attempt at it (and the mod Im basing my own Boshin mod on).
It would be a new and nice experience to have a mod that only focuses on the Boshin War.
Last edited by SD_Man; March 22, 2014 at 09:54 PM.
I cannot think of any sengoku mod Ive played that did not have glaring errors in terms of history. the genpai war is pretty much impossible to do right on this game engine, but it can be made far more accurate than it is.
Yes but the problem now is: How do you create three separate simulations of history in such limited time? Because this is a 1-man project, by the time this mod is finished we would already be playing Med III. The focus is too wide and I fear that the author might unintentionally skim through the project for the sake of time and effort. Not that I dont appreciate what Destin has already done, but if the focus is narrowed then real progress can be made here.
Right now, it is a Boshin-only mod. It should be possible to release 4 packs: the complete package and one packs for each of the campaigns.
However, due to the nature of the engine, several changes for the Boshin mod also change values used by the other campaigns. Without the complete mod, this will "disturb" the other campaigns due to altered morale, fatigue and rules tables.
Do you mean DaVinci's mods? His mods do work, but lack interesting content like better maps, expanded map mod, 12 turns per year etc.
Indeed. My goal is to fix this game as much as possible.Originally Posted by Marcus Tullius
Actually, I am focusing all my efforts on a realistic Boshin campaign. So far, I haven't touched the Genpei or Sengoku campaign.Originally Posted by SD_Man
My Mod:
FOTS will, I expect, be easier to mod, since it does not rely so much on the broken close combat where formation does not exist and peasants fight honourable duels. Sengoku will be difficult, and Genpei almost impossible.
A message to CA:
Either care about history or improve modding support.
It sounds like a very good idea instead! Good luck !