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Thread: Mercenaries of Middle Earth 2.3 for TATW 2.1 (Barons or FROME versions added)

  1. #1

    Default Mercenaries of Middle Earth 2.3 for TATW 2.1 (Barons or FROME versions added)

    I LOVE MERCENARIES! No matter what TW game I play I love being able to recruit a group of grizzled veterans for hire when I don't have the time or inclination to train troops myself. Hopefully I am not alone.

    I won't pretend this is lore friendly in any way but I've included a few versions to hopefully please anyone like me who was looking to add mercenaries to the already magnificent TATW experience.

    What this mod does: adds mercenaries to every section of the map, some are restricted to certain factions, some are not. The cost and upkeep are exactly as outlined in the vanilla TATW file as are the unit stats. If you want to see exactly what units are where and other details - pop open one of the mercenaries.txt files attached using Notepad or another text editing program.

    Versions:
    Recommended - this version adds several dozen different units of mercs to the map, as logically as I could manage with my minuscule IQ. Truly "elite" units (Elephants and Olag Hai) are not included . . . yet. If this works, who knows what I might try next.

    Elites - this version is identical to the recommended version but includes a dozen (+/-) "elite" units. As in the recommended version, most units will only fight for the alignment they logically should (so says me.)

    Free-For-All - this version is the Elites version with no faction restrictions. Any faction can recruit any merc in true "mercenary" fashion. Purists avoid this like the plague, it's just for fun.

    How it works: I took all the units categorized as "mercenary" in the TATW files and added them to the recruitable merc file as logically as I could. I added upkeep to those with zero listed to match the upkeep of the non-mercenary versions.

    I put each unit into 1 of 3 categories: common, moderate and rare. If I did the math right the common units will accumulate at approx 1 unit every 10 turns. The moderate units will accumulate at approx 1 unit every 20 turns. You guessed it; elites accumulate at about 1 unit every 40 turns. Some start with 1 unit available, some start with zero, some have a max of 1,2 or 3 in a given area depending on rarity and my own taste.

    Disclaimers: this is my first "mod" (all I did was rearrange some files.) I learned by trial and error so if I screwed something up let me know and I'll try to fix it. THIS MOD WILL BREAK THE FELLOWSHIP CAMPAIGN. I haven't tested it but I'm assuming that is what all these merc units with zero upkeep were created for As far as I know this will only work with TATW 2.1 installed. If you want to play around with it to fit other mods that edit the EDU; be my guest, it's simple enough to figure out - I just added Upkeep Costs to Merc units showing zero upkeep.

    - Will this work on saved games? NO.

    - Will the AI recruit these mercs if capable? YES.

    - Does this mod make the game harder? Yes and no; yes because the AI will use these mercs against you, no because you can use them too, heck you can even send generals on recruiting missions deep into other territories just to bring back merc units you want in your army!

    Installation:
    1) BACKUP (copy/paste them somewhere you won't lose them ) your "export_descr_unit.txt" (found in C:/ProgramFiles/Sega/MedievalII/mods/TATW/Data folder) and your "descr_mercenaries.txt" (found in the same path above but deeper: /Data/World/Maps/Campaign/ImperialCampaign folder.)

    2) Download ONE of the "export_descr_unit.txt" files attached:

    -For a vanilla TATW 2.1 game: download the "export_descr_unit.txt" file
    -For a FROME + TATW 2.1 game: download the "export_descr_unitFROME.txt" file and rename the file "export_descr_unit.txt"
    -For a Samedi + TATW 2.1 game: download the "export_descr_unitSamedi.txt" file and rename the file "export_descr_unit.txt"

    3) Then copy/paste or drag and drop this new "export_descr_unit.txt" files you just downloaded and renamed (if necessary) into C:/ProgramFiles/Sega/MedievalII/mods/TATW/Data folder. When it asks if you want to copy over the existing file click "YES"

    4) Download ONE of the "descr_mercenaries.txt" files attached to anywhere you want:

    -For the Recommended version: use "descr_mercenaries.txt" as it is attached.
    -For the Elites version: use "descr_mercenariesELITES.txt" and rename the file "descr_mercenaries.txt"
    -For the Free-For-All version: use "descr_mercenariesFREE.txt" and . . . you guessed it: rename the file "descr_mercenaries.txt"

    5) Then copy/paste or drag and drop the "descr_mercenaries.txt" files you just downloaded and renamed (if necessary) into C:/ProgramFiles/Sega/MedievalII/mods/TATW/Data/World/Maps/Campaign/ImperialCampaign folder. When it asks if you want to copy over the existing file click "YES"

    To Uninstall:
    1)copy the BACKUP you made of your original files and paste them back over the modded files, click YES to overwrite when the box pops up.

    Thanks: to the TATW team for making a mod that blows the doors off of any game I've PAID MONEY TO PLAY for the last few years!!! Keep up the good work, we all appreciate your skills and time Special thanks to Agostinos for the TATW version of AUM, a must-have sub-mod for this and other TW games.

    OK let's light this candle and see how long it takes to blow up in my face!

    9/30/10 - 2.0 now released! Same instructions as above, only change is that if you use Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 2.1 // Version 1.0 RELEASED like I do, you will want to install my mod LAST and use the EDU.Samedi below instead of the original EDU I made (no idea what Baron Samedi changed in the EDU but his mod over-writes the original so I thought I would include an updated version with my changes to make it compatible. ) Just copy/paste it as described above but REMEMBER TO RENAME it "export_descr_unit.txt" before playing or it won't work.

    10/4/10 - 2.1 now released! Minor tweaks to merc unit availability and origins based on feedback (thx again, Gotrek!) FROME version of the EDU in the works!

    10/19/10 - 2.2 now released! Added an EDU for FROME users and tweaked the stanard EDU to include the 6 orc/goblin merc units added by Samedi. Remember to RENAME the export_descr_unitFROME.txt = export_descr_unit.txt or it will not work!

    10/21/10 - 2.3 now release! Fixed typo in Elite/Free files and re-uploaded correctly

    PS-if anyone would like to use/modify/build-upon these files for their own mod please feel free to do so, this mod required almost no creativity of my own - I only mixed up existing text file content provided by the stellar TATW team!

    Cheers!
    Last edited by SpankyJenkins; December 01, 2010 at 01:20 PM. Reason: new version

  2. #2
    Praeses
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    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Very very interesting. Good on you for this, and may it prosper and grow.

    There's a case for (limited) dwarf mercenenaries for evil factions: Appendix A in LOTR reports Gimli denying that dwarves very served Sauron but in other places (eg Hobbit and elsewhere in the appendices) it states they fought alongside Goblins and even at Dagorlad.

    I have a notion of Elvish "free companies" like the one Frodo meets in the Shire under the noble Noldor Gildor might be faction specific high elf mercs (ie there are eklves wandering around looking for trouble and happy to help out), maybe with amazingly low cost but high upkeep (is that possible?) to discourage elite-spamming.
    Jatte lambastes Calico Rat

  3. #3
    ninja51's Avatar Biarchus
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    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    This sounds pretty great actually, some mercinaries might be just the ticket for livening up some areas. Would it be possible to get some more information on the regions certain mercenaries are recruiteable from along with what mercenaries are faction specific? Perhaps somthing could be done to make "evil" mercenaries, IE Orcs, Uruk-kai, Trolls, Goblins, Wild Men, Evil Men ect. where you might find them (mountains, Isengaurd, isolated caves, pretty much just places where their faction is) and "good" mercenaries such as Dwarves (The elite Dragon Hunters in the mountains perhaps) or some Dunedain hireing themselves out to help fight evil, common soldiers, a company of Pelagir Marines to buy, you catch the drift. Maybe even some text editing to call hireing evil mercenaries not so much mercenaries but "rousing some local servents of Melcore" with a high price, perhaps if you called it the price of spawning them in local pits and outfitting them, or taming some local trolls, but a low upkeep as their only real necessity is flesh and pieced together weapons and armour. The only thing I could see as a problem is some good mercenaries. Elves I would have some trouble finding an excuse for why theyd get a company of more than a hundred to come fight for me, thats the only little thing im not sold on, why some units would act as mercenaries. Illithien Rangers for example, are a company created by Gondor for Gondor, an excuse for why they would have to even be bought by them is nagging at me. Some clever work arounds would be cool for some units like that

  4. #4

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    For the first 2 versions I tried to be as logical as possible with my limited LoTR lore knowledge. Orcs will only work for other beast-based factions, Elves will only work for Elf factions though I did allow crossover between the two Elf nations, Dwarves will work for any good faction. Some units that I could imagine as rogue or inherently selfish ie true "mercenary companies" I made available for recruitment by any faction.

    Placement was also as logical as I could make it. Dwarves in dwarven lands, Elves in Elvish lands etc. but again I allowed some crossover on certain units that might wander across borders - you may occassionally find a Rohan Axemen Mercenary company in Gondor or a Southron Spear Warband in Mordor etc.

    Of course the Free-For-All version allows ANY faction to recruit ANY mercenary unit based in a given area. So if the dwarves conquer the Misty Mountains they may one day find a group of Cave Trolls for hire etc. This version is offered just for fun.

    So far this has livened up my Dwarven campaign immensely! Not only am I able to recruit unit types I would otherwise never see (Dale Longbow Mercs) but the enemy as well which adds some new spice to combat. You might not just face hordes of orcs if they march across Eriador and pick up some mercs along the way!

    I hesitate at editing unit cards or costs or stats because I think it might take away from the overall aesthetic the TATW team has already provided. Plus, it's probably beyond my capabilities LOL. We'll see, if this works out, I may take a stab at deeper changes.

    Happy hunting!

  5. #5
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Gonna install this mofo.

  6. #6

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Some detailed info of what units are located where. Note: which factions can recruit them and how often they pop up depend on the version you use. These are just the unit ID names and do not necessarily reflect the in-game description.
    POOL
    NAME
    regions Lowest-Anduin-Vale_Province, Lower-Anduin-Vale_Province,
    Anduin-Vale_Province
    Wrakyaburg_Province
    pool Anduin_Vale
    unit Beorning Mercs
    pool Anduin_Vale
    unit Clan Warriors Mercs
    pool Anduin_Vale
    unit Dwarven Warriors Mercs
    pool Anduin_Vale
    unit Hunters
    pool Anduin_Vale
    unit Huntsmen
    pool Anduin_Vale
    unit Rhovanion Mercs
    pool Anduin_Vale
    unit Silvan Archer Mercs
    pool Anduin_Vale
    unit Silvan Sword Mercs

    regions Dale_Province,
    Esgaroth_Province,
    Celduin_Province,
    Celduin-East_Province,
    Rhovanion_Province,
    North-Rhovanion_Province, Uldonavan_Province,
    Dorwinion_Province
    pool Dale
    unit Balchoth Horde Mercs
    pool Dale
    unit Bandits Catapult Mercs
    pool Dale
    unit Bardian Archers2 Mercs
    pool Dale
    unit Barding Hird Mercs
    pool Dale
    unit Beorning Mercs
    pool Dale
    unit Dale Cavalry
    pool Dale
    unit Dale Longbowmen Mercs
    pool Dale
    unit Dol Amroth Knights Mercs
    pool Dale
    unit english kings huscarls
    pool Dale
    unit Hillmen
    pool Dale
    unit Horseguards Mercs
    pool Dale
    unit Norse Archers
    pool Dale
    unit Rhudaur Axemen
    pool Dale
    unit Rhudaur Scouts
    pool Dale
    unit Swordsmen Mercs
    pool Dale
    unit Viking Mercenaries

    regions Ered-Luin_Province,
    Nan-i-Naugrim_Province
    pool Dwarves1
    unit Axemen of Erebor Mercs
    pool Dwarves1
    unit Axethrowers Mercs
    pool Dwarves1
    unit Bandits Catapult Mercs
    pool Dwarves1
    unit Bandits Mercs
    pool Dwarves1
    unit Clan Warriors Mercs
    pool Dwarves1
    unit Dwarven Halberdmen Mercs
    pool Dwarves1
    unit Dwarven Pikemen Mercs
    pool Dwarves1
    unit Dwarven Warriors Mercs
    pool Dwarves1
    unit Hunters
    pool Dwarves1
    unit Huntsmen
    pool Dwarves1
    unit Iron Crossbowmen Mercs
    pool Dwarves1
    unit Iron Guard Mercs
    pool Dwarves1
    unit merc cog,
    pool Dwarves1
    unit Rhovanion Mercs
    pool Dwarves1
    unit Swordsmen Mercs

    regions Erebor_Province,
    Iron-Hills_Province
    pool Dwarves2
    unit Axemen of Erebor Mercs
    pool Dwarves2
    unit Axethrowers Mercs
    pool Dwarves2
    unit Bandits Catapult Mercs
    pool Dwarves2
    unit Bandits Mercs
    pool Dwarves2
    unit Beorning Mercs
    pool Dwarves2
    unit Clan Warriors Mercs
    pool Dwarves2
    unit Dale Cavalry
    pool Dwarves2
    unit Dale Longbowmen Mercs
    pool Dwarves2
    unit Dwarven Halberdmen Mercs
    pool Dwarves2
    unit Dwarven Pikemen Mercs
    pool Dwarves2
    unit Dwarven Warriors Mercs
    pool Dwarves2
    unit Hunters
    pool Dwarves2
    unit Huntsmen
    pool Dwarves2
    unit Iron Crossbowmen Mercs
    pool Dwarves2
    unit Iron Guard Mercs
    pool Dwarves2
    unit Swordsmen Mercs
    pool Entwoods
    regions Fangorn_Province
    pool Entwoods
    unit Bandits Mercs
    pool Entwoods
    unit Beorning Mercs
    pool Entwoods
    unit Ents Elephants
    pool Entwoods
    unit Hillmen
    pool Entwoods
    unit Hunters
    pool Entwoods
    unit Huntsmen

    regions Arthedain_Province,
    Bree_Province,
    Cardolan_Province,
    Staddle_Province,
    Weather-Hills_Province Enedwaith_Province Lake_Evendim_Province
    pool Eriador
    unit Bandits Catapult Mercs
    pool Eriador
    unit Bandits Mercs
    pool Eriador
    unit Dismounted Kofm Mercs
    pool Eriador
    unit Fyrd Axemen
    pool Eriador
    unit Fyrd Spearmen
    pool Eriador
    unit Hobbit Infantry Mercs
    pool Eriador
    unit Hunters
    pool Eriador
    unit Huntsmen
    pool Eriador
    unit Rhovanion Mercs
    pool Eriador
    unit Rhudaur Axemen
    pool Eriador
    unit Rhudaur Scouts
    pool Eriador
    unit Rohan Horsearchers Mercs

    regions Lossarnach_Province, Lebennin_Province,
    Belfalas_Province,
    Anfalas_Province,
    Lamedon_Province,
    Tarnost_Province,
    Pinnath-Gelin_Province,
    Erech_Province,
    Andrast_Province,
    West_Lebennin_Province
    pool Gondor
    unit Axemen of Lossarnach Mercs
    pool Gondor
    unit Bandits Mercs
    pool Gondor
    unit Gondor Archers Mercs
    pool Gondor
    unit Gondor Infantry Mercs
    pool Gondor
    unit Gondor Spearmen Mercs
    pool Gondor
    unit Marines Mercs
    pool Gondor
    unit merc cog,
    pool Gondor
    unit Swan Knights Mercs

    regions Anorien_Province,
    Cair-Andros_Province,
    West-Osgiliath_Province,
    East-Osgiliath_Province
    pool Gondor2
    unit Armored Sergeants2
    pool Gondor2
    unit Axemen of Lossarnach Mercs
    pool Gondor2
    unit Bandits Mercs
    pool Gondor2
    unit english kings huscarls
    pool Gondor2
    unit Gondor Archers Mercs
    pool Gondor2
    unit Gondor Catapult Mercs
    pool Gondor2
    unit Gondor Infantry Mercs
    pool Gondor2
    unit Gondor Spearmen Mercs
    pool Gondor2
    unit Marines Mercs

    regions Mt-Gram_Province
    pool Gram
    unit Cave Trolls2
    pool Gram
    unit Hunters
    pool Gram
    unit Huntsmen
    pool Gram
    unit Mordor Archers Mercs
    pool Gram
    unit Mordor Orcs Mercs
    pool Gram
    unit Rhudaur Axemen
    pool Gram
    unit Rhudaur Scouts

    regions Harad_Province,
    Umbar_Province,
    South-Umbar_Province,
    Far-Harad_Province,
    Haradwaith_Province,
    Gobel-Ancalimon_Province,
    Near-Harad_Province,
    Amrun_Province,
    Harondor_Province,
    Khand_Province,
    Shafra_Province
    pool Harad
    unit Balchoth Horde Mercs
    pool Harad
    unit Bandits Catapult Mercs
    pool Harad
    unit Bandits Mercs
    pool Harad
    unit Corsairs Mercs
    pool Harad
    unit english huscarls
    pool Harad
    unit english kings huscarls
    pool Harad
    unit Harad Archers Mercs
    pool Harad
    unit Hillmen
    pool Harad
    unit ME Archer Militia
    pool Harad
    unit merc cog,
    pool Harad
    unit Norse Archers
    pool Harad
    unit Persian Spearmen
    pool Harad
    unit Southron Spearmen Mercs
    pool Harad
    unit Viking Mercenaries

    regions Mithlond_Province, Forlindon_Province,
    Harlindon_Province,
    Emyn-Beraid_Province
    pool High_Elves
    unit Bandits Mercs
    pool High_Elves
    unit Beorning Mercs
    pool High_Elves
    unit Elf Archer3 Mercs
    pool High_Elves
    unit Elf Guard Mercs
    pool High_Elves
    unit Elf Spear Mercs
    pool High_Elves
    unit Gondor Catapult Mercs
    pool High_Elves
    unit Hobbit Infantry Mercs
    pool High_Elves
    unit Marines Mercs
    pool High_Elves
    unit merc cog,
    pool High_Elves
    unit Silvan Archer Mercs
    pool High_Elves
    unit Silvan Sword Mercs

    regions Bywater_Province, Southfarthing_Province,
    Shire_Province
    pool Hobbits
    unit Bandits Mercs
    pool Hobbits
    unit Dismounted Kofm Mercs
    pool Hobbits
    unit Dol Amroth Knights Mercs
    pool Hobbits
    unit english kings huscarls
    pool Hobbits
    unit Hobbit Infantry Mercs

    regions Nan-Curunir_Province,
    Dunland-Hills_Province,
    Dunland_Province
    pool Isengard
    unit Balchoth Horde Mercs
    pool Isengard
    unit Bandits Catapult Mercs
    pool Isengard
    unit Bandits Mercs
    pool Isengard
    unit Beorning Mercs
    pool Isengard
    unit Cave Trolls2
    pool Isengard
    unit Goblin Orcs Mercs
    pool Isengard
    unit Goblin Spears Mercs
    pool Isengard
    unit Heavy Orcs Mercs
    pool Isengard
    unit Hillmen
    pool Isengard
    unit Mordor Archers Mercs
    pool Isengard
    unit Mordor Orcs Mercs
    pool Isengard
    unit Moria Orcs Mercs
    pool Isengard
    unit Snaga Band Mercs
    pool Isengard
    unit Snaga Skirmishers Mercs
    pool Isengard
    unit Southron Spearmen Mercs

    regions South-Ithilien_Province, Ithilien_Province,
    Barad-Harn_Province,
    Amon-Eithel_Province
    pool Ithilien
    unit Bandits Mercs
    pool Ithilien
    unit Blackroot Archers Mercs
    pool Ithilien
    unit english huscarls
    pool Ithilien
    unit english kings huscarls
    pool Ithilien
    unit Hillmen
    pool Ithilien
    unit Hunters
    pool Ithilien
    unit Huntsmen
    pool Ithilien
    unit Ithilien Rangers Mercs
    pool Ithilien
    unit merc cog,
    pool Ithilien
    unit Norse Archers
    pool Ithilien
    unit Viking Mercenaries

    regions Gorgoroth_Province,
    Morgul-Vale_Province,
    Gorgoroth-South_Province,
    Udun_Province,
    Carnen_Province,
    Morgai_Province,
    Orc_Province,
    East_Gorgoroth_Province
    pool Mordor
    unit Balchoth Horde Mercs
    pool Mordor
    unit Bandits Catapult Mercs
    pool Mordor
    unit Cave Trolls2
    pool Mordor
    unit Corsairs Mercs
    pool Mordor
    unit Easterling Archers Mercs
    pool Mordor
    unit Easterling Clansmen Mercs
    pool Mordor
    unit Goblin Orcs Mercs
    pool Mordor
    unit Goblin Spears Mercs
    pool Mordor
    unit Heavy Orcs Mercs
    pool Mordor
    unit Hillmen
    pool Mordor
    unit Mordor Archers Mercs
    pool Mordor
    unit Mordor Orcs Mercs
    pool Mordor
    unit Moria Orcs Mercs
    pool Mordor
    unit Snaga Band Mercs
    pool Mordor
    unit Snaga Skirmishers Mercs
    pool NorthIthilien
    regions North-Ithilien_Province
    pool NorthIthilien
    unit Bandits Mercs
    pool NorthIthilien
    unit Blackroot Archers Mercs
    pool NorthIthilien
    unit Fyrd Axemen
    pool NorthIthilien
    unit Fyrd Spearmen
    pool NorthIthilien
    unit Huntsmen
    pool NorthIthilien
    unit Ithilien Rangers Mercs
    pool NorthIthilien
    unit Rohan Axemen Mercs
    pool NorthIthilien
    unit Rohan Horsearchers Mercs
    pool NorthIthilien
    unit rohan rider Mercs

    regions Misty-Mountains_Province,
    High-Pass_Province,
    Carn-Dum_Province,
    Mt-Gundabad_Province, Central_Mountains_Province, Outpost_Province,
    Litash_Province
    pool Orcs
    unit Bandits Mercs
    pool Orcs
    unit Cave Trolls2
    pool Orcs
    unit Goblin Orcs Mercs
    pool Orcs
    unit Goblin Spears Mercs
    pool Orcs
    unit Heavy Orcs Mercs
    pool Orcs
    unit Hunters
    pool Orcs
    unit Huntsmen
    pool Orcs
    unit Mordor Archers Mercs
    pool Orcs
    unit Mordor Orcs Mercs
    pool Orcs
    unit Moria Orcs Mercs
    pool Orcs
    unit Snaga Band Mercs
    pool Orcs
    unit Snaga Skirmishers Mercs

    regions Ettenmoors_Province, Imladris_Province,
    Mitheithel_Province
    pool Rhudaur
    unit Bandits Mercs
    pool Rhudaur
    unit Elf Archer3 Mercs
    pool Rhudaur
    unit Elf Guard Mercs
    pool Rhudaur
    unit Elf Spear Mercs
    pool Rhudaur
    unit Gondor Catapult Mercs
    pool Rhudaur
    unit Hobbit Infantry Mercs
    pool Rhudaur
    unit Rhudaur Axemen
    pool Rhudaur
    unit Rhudaur Scouts
    pool Rhudaur
    unit Silvan Archer Mercs
    pool Rhudaur
    unit Silvan Sword Mercs

    regions Rhun_Province,
    Morad_Province,
    Nurn_Province,
    Near-Rhun_Province,
    North-Rhun_Province,
    Mistrand_Province,
    Kelepar_Province
    pool Rhun
    unit Balchoth Horde Mercs
    pool Rhun
    unit Bandits Catapult Mercs
    pool Rhun
    unit Corsairs Mercs
    pool Rhun
    unit Dale Longbowmen Mercs
    pool Rhun
    unit Easterling Archers Mercs
    pool Rhun
    unit Easterling Clansmen Mercs
    pool Rhun
    unit english huscarls
    pool Rhun
    unit english kings huscarls
    pool Rhun
    unit Hillmen
    pool Rhun
    unit ME Archer Militia
    pool Rhun
    unit Norse Archers
    pool Rhun
    unit Persian Spearmen
    pool Rhun
    unit Rhudaur Axemen
    pool Rhun
    unit Rhudaur Scouts
    pool Rhun
    unit Southron Spearmen Mercs
    pool Rhun
    unit Viking Mercenaries

    regions Kings-Land_Province,
    Helms-Deep_Province,
    Eastfold_Province,
    Westfold_Province,
    Adorn_Province,
    Gap-of-Rohan_Province,
    West-Emnet_Province,
    East-Emnet_Province,
    Harrowdale_Province,
    Wold_Province,
    Minhiriath_Province,
    Talsir_Province,
    Lond_Angren_Province
    pool Rohan
    unit Armored Sergeants2
    pool Rohan
    unit Blackroot Archers Mercs
    pool Rohan
    unit Dismounted Eored Lancers Mercs
    pool Rohan
    unit eorlingas Mercs
    pool Rohan
    unit Hunters
    pool Rohan
    unit Huntsmen
    pool Rohan
    unit merc cog,
    pool Rohan
    unit Norse Archers
    pool Rohan
    unit Rohan Axemen Mercs
    pool Rohan
    unit Rohan Horsearchers Mercs
    pool Rohan
    unit rohan rider Mercs
    pool Rohan
    unit rohirrim Mercs
    pool Rohan
    unit Thane Spearmen
    pool Rohan
    unit Thane Swordsmen
    pool Rohan
    unit Viking Mercenaries

    regions Lothlorien_Province,
    Elven-Mirkwood_Province,
    Central-Mirkwood_Province,
    West-Mirkwood_Province,
    Deep-Mirkwood_Province
    pool
    Silvan_Elves
    unit Bandits Mercs
    pool Silvan_Elves
    unit Beorning Mercs
    pool Silvan_Elves
    unit Elf Archer3 Mercs
    pool Silvan_Elves
    unit Elf Guard Mercs
    pool Silvan_Elves
    unit Elf Spear Mercs
    pool Silvan_Elves
    unit Gondor Catapult Mercs
    pool Silvan_Elves
    unit Hobbit Infantry Mercs
    pool Silvan_Elves
    unit Silvan Archer Mercs
    pool Silvan_Elves
    unit Silvan Sword Mercs
    Last edited by SpankyJenkins; September 30, 2010 at 07:07 AM.

  7. #7

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Next step if I continue this project (I will probably do it for my own game at least) is to reduce the overlap of certain merc unit types in some areas, possibly revamp the Elite and Free-For-All versions by adding units not yet setup as mercs - Mamukil, Olag Hai, etc. etc. Modify recruitment costs based on unit/region scarcity, allow non-elite dwarf and elf mercs to be recruited by other "Good" factions and possibly allow generic dwarf clan mercs to be recruitable by any faction based on feedback above and possibly making versions for FROME and RR/RC once updated versions of those sub-mods are released.

    We'll see where this goes /wink.
    Last edited by SpankyJenkins; September 23, 2010 at 11:17 AM.

  8. #8
    Makrell's Avatar The first of all fish
    Join Date
    Apr 2010
    Location
    Norway
    Posts
    10,346

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Omg This is exactly the mod i was looking for, just the other day i was looking for a submod that did this, and even tried myself. Thank You SpankyJenkins+repreprep.
    Also is it hard to make it compitable with other submods

  9. #9

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    I don't think so. The only changes I make in the export_desc_unit.txt are to add upkeep costs. My only concern was any sub-mod that changes entries in the EDU will lose those changes.

    Even if you just add the mercenary.txt of your choice it should work with any other mod (as far as I know) but many of the merc units will have zero upkeep, hehe.

    Cheers!
    Last edited by SpankyJenkins; September 23, 2010 at 12:53 PM.

  10. #10
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
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    The Netherlands
    Posts
    1,414

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Nice concept mate. It was some time ago discussed (well bashed is the more appropriate word actually ) in the general forum and its good someone started a submod about it. A couple of notes:
    • This mod isn't save-game compatible
    • It will indeed break the fellowship campaign to a certain extend (it relies on certain mercs in the original files, which had no upkeep costs btw)
    • I don't see a reason why anybody needs to install AUM in order to play this submod, since that submod doesn't change any mercs in the EDU
    I see that you used only units that already had the ''slave'' or ''merc'' ownership in the EDU and I see you have plans to add more units, but this also means you have to do a bit more of modding and especially in the battle_models.modeldb-file (adding the slave/merc ownership to units/textures. Good luck with your project!
    Last edited by Baron Samedi; September 23, 2010 at 12:40 PM.
    Under the patronage of MasterBigAb

  11. #11

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1 + AUM 2.1

    Excellent info Baron, thx mate! Yeah, I'm still just starting out with modding and this was easy enough to get my feet wet.

    Yeah like I said it's mostly just to liven up the main campaign for those of us who have been playing and replaying non-stop from release to release hehe. It definitely puts a new spin on gameplay and makes it exciting to replay factions you have already gone the distance with.

    Thanks again!
    Last edited by SpankyJenkins; September 23, 2010 at 12:55 PM.

  12. #12

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1

    2.0 is in the works, if anyone cares! Woot! Probably releasing tomorrow night after some testing.

    New release will include:

    -6 new mercenary units for Evil factions that I must have missed the first time: Heavy Orcs, Goblin Orcs, Goblin Spears, Moria Orcs, Snaga Band and Snaga Skirmishers

    -reduced clutter in the merc window by removing redudant unit types in a given area

    -reworked regeneration timing and overall quantity availability to make some units more rare and worth recruiting when they do appear

    -allowed non-elite Elven and Dwarven units to be recruited by any Good faction

    -allowed 1 non-elite Dwarven unit (Clan Warriors) to be recruited by ANY faction

    -including a version of the EDU for those playing with Samedi's excellent new sub-mod collection (only change was adding upkeep costs to certain merc units - must be installed AFTER Baron Samedi's install) . . . why you ask? . . . . because I'm playing with it and IT ROCKS!!!

    After this release I will take some time to study the How-To section so that I can add more Elite units to the Elites version mercenary pool: Dismounted Swan Knights, Fountain Guard, Dragonslayers, Battle Trolls, Mumakil, Wargs etc. etc. etc. by editing files I currently don't have the cajones to mess with. If this succeeds going forward I will continue to offer 3 versions as described in the first post so that the lore-sacrilege isn't overwhelming if you can't stomach it Personally I think anything that adds a little spice to this awesome mod (TATW) is a good thing!

    Hopefully updating to 2.0 tomorrow 9/30/10! Woosah!
    Last edited by SpankyJenkins; September 30, 2010 at 07:21 AM.

  13. #13

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1

    Downloading this right away and can't wait til tomorrow, like you I love getting mercs on the way , if its not lore abiding at least its great story telling fun. For me anyway....
    Any project on customizing the mercs appearance?

  14. #14

    Default Re: Mercenaries of Middle Earth 1.0 for TATW 2.1

    LOL, u must be talking about that scary thing called the battle_models.modelsdb. Wow, I haven't handled that thing for ages...

  15. #15

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    LOL - exactly Nooke I'm terrified of it. I can't even open it yet, hehe. Gonna study up on the editing walk-through section before I even attempt it.

  16. #16

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    2.0 is released! To reiterate the changes:

    New release includes:

    -6 new mercenary units for Evil factions that I must have missed the first time: Heavy Orcs, Goblin Orcs, Goblin Spears, Moria Orcs, Snaga Band and Snaga Skirmishers

    -reduced clutter in the merc window by removing redudant unit types in a given area

    -reworked regeneration timing and overall quantity availability to make some units more rare and worth recruiting when they do appear

    -allowed non-elite Elven and Dwarven units to be recruited by any Good faction

    -allowed 1 non-elite Dwarven unit (Clan Warriors) to be recruited by ANY faction

    -including a version of the EDU for those playing with Samedi's excellent new sub-mod collection (only change was adding upkeep costs to certain merc units - must be installed AFTER Baron Samedi's install) . . . why you ask? . . . . because I'm playing with it and IT ROCKS!!!

  17. #17

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    Been playing it and noticed two main issues...

    1) Evil factions can recruit Good mercenaries, it's weird seeing marines of Gondor in a Harad army for example.
    2) too many mercenaries are available at once, which unblances things a bit and kills the thrill that being able to recruit jsut 3 or 4 mercs was.

    I'm playing on the old version though.

  18. #18

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    Gotrek - yep older version was awash in mercs, so I cut back considerably

    The only version that allows Evil factions to recruit Good units is the Free-For-All (unless I screwed something up, heh) otherwise there are restrictions on most units. Some seemed like they might be true mercenaries ie they would work for anyone in my opinion; this included some Gondor units that you might be talking about: Blackvale Archer mercs and Marine mercs. I envisioned the Blackvale guys as kind of outlaws for hire and the Marines as gone rogue - or pirates.

    Thanks for the feedback! Try the new version released today, should be much better

  19. #19

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    Thanks will test it right away.

    I was using the balanced one not the elite or free for all.
    As for the gondor mercs although the archers look like irregulars that could go for either side. the marines however are to gondorian to switch and the corsairs Harad already has fills the pirate role ( hence the name...). Personnally I'd take the mariens out of the merc list. but that's just me.

  20. #20

    Default Re: Mercenaries of Middle Earth 2.0 for TATW 2.1

    You make a good argument about the Marines looking too gondorian to fight for evil factions /nod. I can easily change Marines to Good-only recruitable or remove them as mercs altogether and swap in another Javelin unit for Evil factions. I'm gonna wait until over the weekend, to see if I get any other feedback to change things so I can do it all at once I'm glad to see 1.0 worked at least - I was pretty confidant but hadn't had any feedback after download, heh. I think you'll like 2.0 much better!

    /thumbs-up!

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