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Thread: Old mod not showing text in campaign UI

  1. #1

    Default Old mod not showing text in campaign UI

    Recently downloaded the old Deus lo Vult Americas expanded submod and the UI text in the campaign is not working. (see attached for image of what I mean) Don't know if this is the right place to ask but was wondering how to fix it and what files to play around with. cheers for any help.
    link to mod https://www.twcenter.net/forums/show...xpanded-submod
    Attached Thumbnails Attached Thumbnails dlv mod ui problem.jpg  

  2. #2

    Default Re: Old mod not showing text in campaign UI

    Did you follow the instructions at the bottom of that submod's page?

    Quote Originally Posted by Toranks
    ADVICE: Extract zip on mods folder. You need to copy original medieval2.preference.cfg on main folder to dlv_americas.cfg and create on same folder a dlv_americas.bat file with this content:
    Code:
                                  cd ..\..
    start kingdoms.exe @mods\dlv_americas\dlv_americas.cfg
    Pleased to receive any criticism, feedback or improvement, thank you!
    Without doing this, you will get the missing text bug as discussed in this thread.
    Last edited by Callistonian; January 28, 2024 at 03:40 AM.

  3. #3

    Default Re: Old mod not showing text in campaign UI

    Yes I have to the best of my knowledge. I copied everything from
    medieval2.preference and pasted it below:
    [features]
    editor = true
    mod = mods/dlv_americas
    in the dlv_americas.cfg file. and i put that code line in the batch file. i take it the mod wouldn't even load up without a functioning bat file. What have I done wrong? Thanks for the help awell.

  4. #4

    Default Re: Old mod not showing text in campaign UI

    Post the entire config and batch file from the mod. You can use the "contentbox" syntax to make it expandable so your comment isn't massive. I find it strange that the mod creator didn't just include these files in his mod but is instead asking users to set them up for themselves. Sounds like a recipe for needless confusion.

  5. #5

    Default Re: Old mod not showing text in campaign UI

    This is what i have in the CFG file:
    dlv_americas
    features]editor = true
    mod = mods/dlv_americas


    [audio]
    enable = 1
    master_vol = 100
    music_vol = 70
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 60
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1


    [camera]
    default_in_battle = rts
    move = 50
    restrict = 0
    rotate = 50


    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0


    [game]
    advanced_stats_always = 0
    advisor_verbosity = 0
    ai_factions = skip
    allusers = 1
    auto_save = 0
    blind_advisor = 0
    campaign_map_game_speed = 99
    campaign_map_speed_up = 1
    campaign_num_time_play = 122
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 1
    morale = 1
    mute_advisor = 0
    no_campaign_battle_time_limit = 1
    pref_factions_played = 218717503
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    unlimited_men_on_battlefield = 1
    use_quickchat = 0


    [hotseat]
    autoresolve_battles = 1
    disable_console = 0
    disable_papal_elections = 1
    passwords = 0
    save_prefs = 1
    update_ai_camera = 1
    validate_diplomacy = 1


    [network]
    use_ip =
    use_port = 27750


    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show


    [video]
    anisotropic_level = 16
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 0
    autodetect = 0
    battle_resolution = 1920 1080
    bloom = 1
    building_detail = high
    campaign_resolution = 1920 1080
    depth_shadows = 2
    depth_shadows_resolution = 3
    effect_quality = highest
    event_movies = 1
    gamma = 128
    grass_distance = 75
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    infiltration_movies = 1
    model_buffers_per_node = 4
    no_background_fmv = 0
    reflection = 1
    sabotage_movies = 1
    shader = 2
    show_banners = 0
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 1
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = higher
    vegetation = 1
    vegetation_quality = high
    vsync = 1
    water_buffers_per_node = 4
    widescreen = 1



    I cant seem to upload the batch file. But if opened with notepad ++ its go the comand line

    cd ..\..
    start kingdoms.exe @mods\dlv_americas\dlv_americas.cfg

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Old mod not showing text in campaign UI

    Looks to me like an issue created by renaming a DLC folder and using it as mod folder. Here is the approach that alpaca mentioned in post #2: Creating a World - Fixing the block graphic Bug










  7. #7

    Default Re: Old mod not showing text in campaign UI

    Quote Originally Posted by Gigantus View Post
    Looks to me like an issue created by renaming a DLC folder and using it as mod folder. Here is the approach that alpaca mentioned in post #2: Creating a World - Fixing the block graphic Bug
    Thanks for that info. Ill take a look and read through it all and see if it fixes it. Ill report back afterwards.

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