Here is the vanilla descr_standards.txt
Code:
;
; this file describes the appearance of the strategy map banners
;
file_scale 0.185f
file_army_banner data/banners/strat_flag.cas ; can't have spaces
file_scale 1.0f
file_navy_banner data/banners/navy_banner.cas
banner_star 0, 0.67969, 0.19141, 0.86719
banner_button 0.19922, 0.67969, 0.38281, 0.86719
banner_flag 0.58813, 0.01, 0.99, 0.99
banner_sail 0.01, 0.01, 0.42, 0.41
banner_crusade 0.02344, 0.44531, 0.28906, 0.67969, banners/strat_flag.tga
banner_jihad 0.29688, 0.44531, 0.5625, 0.67969, banners/strat_flag.tga
factions
symbols banners/symbols1.tga
symbols banners/symbols2.tga
symbols banners/symbols3.tga
symbols banners/symbols4.tga
symbols banners/symbols5.tga
symbols banners/symbols6.tga
rebels_factions
symbols banners/symbols7.tga
symbols banners/symbols8.tga
I removed the pole from the navy_banner.cas and kept only the banner. But the game still reproduses the vanilla navy_banner.
i will try to change the name both in the txt and in the .cas to see what will happen.
When you write"
you'd need to
edit the data/banners/navy_banner.cas and/or
descr_standards.txt to stop the default faction symbol banners turning up, then edit your textures to manually add the faction symbol onto the sail. I don't think you can do that without losing the 'strength' colouring of the flag though
Can you give me an example based on the vanilla txt above?