Re: Freeze during battle
Traits and triggers can cause a crash at the exit of the battle (PostBattle triggers) but will never be responsible for a freeze. The primary reason for this are models (unit and buildings) with excessive vertex count as well as over sized textures (doubling the dimension of a graphic quadruples it's memory requirement). This can then be compounded if unit models do not have LOD models with reduced vertices: when zooming out more and more oversized models will need to be rendered instead of lower sized ones, increasing memory requirements exponentially instead of keeping it steady.