building hinterland_roads{
; convert_to hinterland_castle_roads
levels roads paved_roads highways
{
roads requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and building_present_min_level market corn_exchange or building_present_min_level livestock cattle
{
; convert_to 0
capability
{
population_growth_bonus bonus 1 requires factions { venice, france, england, uineill, portugal, normans, moors, aztecs, hre, uib, }
road_level 0
}
material wooden
construction 2
cost 2100
settlement_min village
upgrades
{
paved_roads
}
}
paved_roads city requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and building_present_min_level market market or building_present_min_level livestock cattle_farming and building_present_min_level engineering_fabrum logistica_engineering
{
; convert_to 1
capability
{
population_growth_bonus bonus 3 requires factions { venice, france, england, uineill, portugal, normans, moors, aztecs, hre, uib, }
road_level 1
}
material wooden
construction 3
cost 7200
settlement_min town
upgrades
{
highways
}
}
highways city requires factions { southern_european, middle_eastern, } and building_present_min_level bank treasury and building_present_min_level engineering_fabrum logistica_fabrum
{
; convert_to 1
capability
{
population_growth_bonus bonus 4 requires factions { venice, france, england, }
road_level 2
}
material wooden
construction 7
cost 15200
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}