Hi everybody! Some months ago I contacted with asterion2005 to ask him about the progress in the development of his mods. Sadly he said me that now is very busy working in another city so he didnīt have time to continue modding , besides it seems he has lost intereset in the 3rd century (if this even possible! who knows maybe if the fans show him our support to his modding work he could return to this marvelous project? ) Anyways, he gave me his approval to post his last version of the mod here in TWC and said also to me that if the team of Invasio Barbarorum is interested they can use their units.
So below I have post the link his mod throug depositfiles along the instructions to install it translated from Russian. Enjoy it!!!
Link: https://dfiles.eu/files/ar2ybcau6
Good day. I would like to share with the fans of late Rome the “Crisis of Empire 3” mod, which is the ideological continuation of the “Crisis of Empire 2” mod, previously presented to the gaming community, developed by me together with Comrade Salot Sar.
Once again, I’ll make a reservation, not everything in fashion is historically authentic, I made some units to my taste and for balance. A trifle is hired in 0 moves, suitable units in 1-2 moves. Who does not like zero games, I’ll post the file for you separately, replace it if something happens (in the root, “export_descr_unit.txt is for those who do not like zero !!!”).
Since it was made for the Romans, and they need to maintain huge starting armies. Build mines and you will be happy or dissolve the extra troops. If you don’t like a lot of money, delete the descr_sm_resources.txt file. Yes, there are a lot of starting units, since the AI does not want to hire standing units, and I am not a fan of fighting against crowds of peasants and light infantry. Do not like it - dissolve those whom you think are superfluous, but when you consider the very low loyalty, you will be sad. I left a 4-way script that is activated through F1. But you can play without it. I have not used the mod for a very long time, so maybe I forgot to specify something, you will see everything in the game yourself.
Installation: The mod is installed on Rome 1.6 with BI. IC folder is unpacked to the root of Rome and not BI !!!! It looks something like this x: \ Program Files (x86) \ Rome Total War Gold Edition \ IC!
There is a shortcut in the game folder, edit it for yourself and go to battle! Once again - the imperial campaign is the campaign old on the old map, I suggest playing provincial campaigns they are slightly different - in one more hordes, in the other I removed the Franky fraction so that they do not interfere with the Alemans and Saxons (Sea people). Mistakes happen sometimes, it is advisable to persist before major battles and not fight when the transition moves. But in general, the mod is stable. But still, this is not the final, so do not swear heavily.
My thanks!
Many human thanks to comrades who helped me with tips that supported the mod and supported it!
Special thanks to Comrade General for IC, the FOR mod team, the RS mod team, Comrade Salot Sarah, for ideas on the map and scripts, to Alexander Russky and the Wind from the East team, for the cattle that I use from their mod and model tips, To Alexander Bagatur, for the resource chip, SamaelBC comrade for some modding tips, JackONEILL comrade for information on Roman armor, Extu and ArAl comrades for map tips, comrade Goyten and the SAI team for ideas and modding tips, comrade Eric Raudi for great tutors, comrade Neo, for ideas on 3d fashion ation. Finally, many thanks to all those who painted pictures and textures used in fashion, thanks to those who published them on the Web. I apologize in advance if I forgot and did not mention anyone!
Special thanks to the first-wave modders: Haktar, Joylock, Vlad, Ferres, Guy, the RTR team and others!
Thanks to CA for my happy youth and wonderful game Rome Total War!