Hi, I've been messing around with IWTE for a bit in the hopes to understand a bit more of the geography.db which is currently my main objective. I want to shape my campaign map in great detail and make it as realistic as possible. To this end, I want to modify the geography to make battlemaps look more natural and have the correct props in the right place. Lighting is also a big factor.
So right now I'm a bit confused and I hope you guys can provide some assistance.
1 - How can I open .lighting files in order to change light colour, fog distance and fog colour? I cant seem to find anything related to this anywhere.
2 - Geography.db: I read the brief tutorial made by Muizer, however there are still some things that are unclear to me. I want to do something relatively simple: I need to populate the bottom of the mountains with a patch of forest, and their summit as well, since right now all I see is a big chunk of rock which gradually shifts into gravel and then sand \ small grass and this is more appropriate for semi arid than mediterranean.
I understand by the tutorial that features such as this can change position and have a different type of terrain attached to one another but I really am not sure of what I should touch to make that happen.
3 - Linked to the above, I would also like to make it so that specific rocks and foliage is present only near rivers. Is this possible?