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Thread: How playable is the mod atm?

  1. #1

    Default How playable is the mod atm?

    Would it be better to wait a bit more until more crucial fixes (if there are any) are done or can I start a new campagne without any facing any "major" problems? I don't wan't to restart the campagne next week bc of an update that is needed.

    I tried it when it came out but people were complaining so much I waited but now it seems to have cleared up

  2. #2

    Default Re: How playable is the mod atm?

    I currently wait till the next fix - hoping that the Round 64 Bug is fixed so you can progress further into the game.
    Other than that, it's great!

  3. #3
    Libertus
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    Default Re: How playable is the mod atm?

    A very playable, very challenging mod. Fully playable as Rome (I only play Rome) now the 178 BC crash is fixed. I think some bug fixing and balancing still required but it's fairly minor at this stage e.g. 160 BC ish.

  4. #4

    Default Re: How playable is the mod atm?

    The 178 is fixed? Why didn't anyone tell me!

  5. #5
    Julio-Claudian's Avatar Senator
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    Default Re: How playable is the mod atm?

    It is already like a new game.

  6. #6

    Default Re: How playable is the mod atm?

    It is and it is lovely!!
    Writer of Historia Romana

  7. #7
    Libertus
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    Default Re: How playable is the mod atm?

    Quote Originally Posted by BBDwarf View Post
    The 178 is fixed? Why didn't anyone tell me!
    Yeah unless they moved it to 158 BC....!

  8. #8
    Libertus
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    Default Re: How playable is the mod atm?

    WAIT! Apparently corruption is bugged...so maybe worth waiting before you start a new game, BBDwarf.
    http://www.twcenter.net/forums/showt...h-(Corruption)

  9. #9
    Eladryel's Avatar Foederatus
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    Default Re: How playable is the mod atm?

    The latest version is pretty stable for me, only one CTD so far. The mod is great and sometimes challenging. Honesrly, I think, this is the best mod for Attila, and with more content and balancing (and Epirus), it could be my all time fav TW mod.

  10. #10

    Default Re: How playable is the mod atm?

    I stopped at version 1.01j and didn't update anymore, as after the update my Income went from +25k to -50k and some of my building chains got bugged and I dont feel like starting a new game so for me at least the game is very playable now.

  11. #11

    Default Re: How playable is the mod atm?

    I will wait for the next update then. After starting a new campaign that is.
    Yes ... I have problems.

  12. #12

    Default Re: How playable is the mod atm?

    Quote Originally Posted by kanzy View Post
    I stopped at version 1.01j and didn't update anymore, as after the update my Income went from +25k to -50k and some of my building chains got bugged and I dont feel like starting a new game so for me at least the game is very playable now.
    1.01k required starting a new campaign, as implicated on the Steam page. The bugs were caused by not restarting
    Campaign modder for Ancient Empires


  13. #13

    Default Re: How playable is the mod atm?

    Quote Originally Posted by Sheridan View Post
    1.01k required starting a new campaign, as implicated on the Steam page. The bugs were caused by not restarting
    You should just create some meme stating this and copy/paste it under 80% of the reports. Quite ridiculous how often it needs to be repeated.

  14. #14
    Civis
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    Default Re: How playable is the mod atm?

    When it need for restarting, maybe need to make to bold the "fonts"

  15. #15

    Default Re: How playable is the mod atm?

    Thanks for your comments guys! Didn't expect this much

    Think I'll wait for the new faction update is out and maybe patched. Just in case it's not savegame compatible.
    Last edited by Addario; June 27, 2018 at 12:23 PM.

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