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Thread: All faction playable in grand campaign - submod for FotE

  1. #1

    Default All faction playable in grand campaign - submod for FotE

    When you will release submod all faction playable in grand campaign for FotE?

  2. #2

    Default Re: All faction playable in grand campaign - submod for FotE

    You can not even imagine how hard to make this and how much time it could take.

    I mean the fully playable factions, with family tree and other.

    So i'm pretty sure you won't see such kind of submod here, unless someone crazy nerd will make it

  3. #3

    Default Re: All faction playable in grand campaign - submod for FotE

    It is harder to make than all faction playable mod to Rome II?

  4. #4

    Default Re: All faction playable in grand campaign - submod for FotE

    Yes
    Rome2 has no family tree for example

  5. #5

    Default Re: All faction playable in grand campaign - submod for FotE

    Quote Originally Posted by briks View Post
    It is harder to make than all faction playable mod to Rome II?
    Much, much harder, especially if you're going for historical accuracy. Avetis is an expert on this, and if you want to see the effort it would take, check out his Armenia: Between Two Worlds mod. It's fantastic and immersive, but he had to add or modify several major aspects:

    • victory conditions
    • family tree
    • models for generals
    • new icons for generals
    • portholes (the 2D and 3D heads for generals, family members, and diplomats)
    • new and additional units
    • new models for additional units
    • new icons for additional units
    • new chapters and scripted missions

    Some of these required modifying the startpos, which is a lot of work for just one faction, let alone all of them. Same goes for 3D modeling.

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