Intro
Like some of you I have studied the composition of the different kinds of legions with the intention to find an appropriate unit size, while staying as close as possible to history. There are only a few sources who relate the exact amount of soldiers in a legion and some are even contradictive, but of course, we have an idea and that's what the following short analysis is based on.
Firstly, to add the officers and other extra personnel would also give an entire different amount and while we have an idea about the Roman armies, we hardly have any idea of how it was in all the other cultures. So, for simplicity's sake it is better to keep the main troop sizes without these extras, the same way they do it in the vanilla game (e.g. 480 rather than 510 men per cohort and 800 rather than 825 men per first cohort), although it should be kept in mind that officers etc. really made a difference. In a way you leave out the most elitary soldiers as a centurion, for instance, was the one who first got in and last came out of a fight when his century was in melee. As to the amount of these extras, there were at least 305 extra personnel in a reformed army, not talking about the “camp followers”, but only including 1 legatus legionis, 1 tribunus mil lat., 1 praefectus castrorum, 1 aquilifer, 1 imaginifer, 5 tribunus mil ang, 59 centurios, 59 optios, 59 signifers, 59 tessarii, and 59 cornicens.
Concerning Roman cavalry, the original amount of 300 legionary cavalry from the republican regular legions gradually decreased towards the 120 equites legionis of an imperial army. Another source speaks of 180 equites legionis and 120 equites singulares legati, but it is not clear there if he speaks of one or two legions. But the number probably decreased, mainly because they were reserved for nobility (which was expensive) and replaced by cheaper auxiliaries. Cavalry consisted of an amount of turmae, groups of 30, 32, or 33 mounted soldiers (depending on the source). In republican armies the wings were usually formed by additional allied forces, both infantry and flanking cavalry, the so-called ala dextra (right wing) & ala sinistra (left wing), whereas the regular legion usually was positioned in the centre. In reformed armies, auxiliary cohorts were used for this. They were all independent, equal cohorts, and apart from extra infantry, auxiliaries were mostly the "specialised" forces (e.g. cavalry, missile cohorts, etc.). I speak of independent in the sense that there was no hierarchy like in the regular cohorts where e.g. cohorts I and X were for veterans, whereas cohort II for new legionaires. They were not grouped in or belonged to a legion, but were exchanged between legions where appropriate.
Artillery, when it started being used and transported, was divided among the cohorts themselves, 1 artillery piece per cohort and 10 soldiers taking care of it during battle.
Reformed legions should have slightly bigger unit sizes than republican. Marius organised them into cohorts which brought about a change from 420 to 480 soldiers per unit + a bigger first cohort.
As to bodyguards, they were privately hired in those days and varied. In addition, it was probably not only a general who had them, but also his high-ranking officers. It is known that Caesar at some point had at least a bodyguard of 300 Germanic warriors and this was probably no exception. Centuries later, there were the bucellarii of which Belisarius had up to 7000 at some point.
Anyway, bearing all this in mind, I came to the following conclusions:
Key features
- have cav and missile units with the same unit size as infantry units, but in most cases, less units per stack for auto-generation.
- have general bodyguards include regular legionary cavalry: respectively (minimum 300 cav + 100 bodyguards) and (minimum 120 cav + 360 bodyguards), rendering a normal legionary unit.
- a regular Roman legion consists of 11 units: 1 general, 9 regular troops, 1 larger troop, a general army (non-Latin) equivalent: 1 general, 10 larger troops
- a unit size ¼ of reality is most suitable to represent the different kinds of legions; ½ would be possible if we would not have the pathfinding trouble in the game. In the case of ¼ the maximum unit size is 150, with the exception of the first cohort (and perhaps a Praetorian guard) which counts 200, but which is capped at 1 per army.
- +50% larger armies for other cultures than republican regular legion, +25% larger than reformed legion.
- very cheap Roman republican legionaires (who have 2/3 amount of troops of other factions), as they were also supposed to provide their own equipment) compared to the reformed “cohort” legionaires (who have 4/5 amount of troops of other factions), but capped per army according to a legion: 3 velites, 3 hastati, 3 principes, 1 triarii. Other caps include 9 cohorts, 1 first cohort, and I would suggest 1 praetorian guard (even in a whole campaign, I think that is still possible with the "campaign_total_cap"? I would mainly suggest the use of praetorian guards as garrison units of big cities).
- for artillery a cap of 2 per kind, but have units with 5 artillery pieces and 25 men... auto-generation set to a max of 4 artillery units per stack.
- the same size for all auxiliary units as regular troops, which means 100 for republican & 120 for reformed auxiliaries.
- MERC and AOR unit size like non-Latin factions: 150 per unit (but there should not be any Latin ones).
* I speak of non-Latin rather than non-Roman to include other Latin factions
Army composition (main troops)
As mentioned before, unit sizes are based on the regular main troops only, not the extras (officers etc.) which e.g. for a reformed army would be 305, rendering a total of 5545 troops (without bodyguards). The smaller cavalry units are joined with mounted bodyguard to form a complete general's unit.
Republican Regular Legion
A normal republican legion:
1200 velites, 1200 hastati, 1200 principes, 600 triarii, 300 equites > 4500
Legion in game: 300 (3x100), 600 (3x100), 900 (3x100), 1050 (1x150), 1150 (1x100: general, equites, & bodyguard)
Legion in real: 1150x4 > 4600
Full stack in game: between 2050 (+9x100) and 2500 (9x150)
Full stack in real: between 8200 and 10000
Full stack with max artillery in game: between 1750 (+5x100, +4x25) and 2000 (+5x150, +4x25)
Full stack with max artillery in real: between 7000 and 8000
Reformed Regular Legion
A normal reformed legion:
4320 (9 normal cohorts of 480), 800 (first cohort), 120 equites > 5240
Legion in game: 1080 (9x120), 1280 (1x200), 1400 (1x120: general, equites, & bodyguard)
Legion in real: 1400x4 > 5600 (That should come very close to the real size of a historical reformed legion if you include the 305 extras like officers etc.)
Full stack in game: between 2480 (+9x120) and 2750 (+9x150)
Full stack in real: between 9920 and 11000
Full stack with max artillery in game: between 2000 (+5x120, +4x25) and 2250 (+5x150, +4x25)
Full stack with max artillery in real: between 8000 and 9000
General Army (non-Latin)
Army in game:1500 (10x150), 1650 (1x150: general & bodyguard)
Army in real: 1650x4 > 6600
Full stack in game: 3000 (+9x150)
Full stack in real: 12000
Full stack with max artillery in game: 2500 (+5x150, +4x25)
Full stack with max artillery in real: 10000
This pack will say even more. (Just put the file in your data folder & tick it in the launcher along with the other 5 AE mod files)
I made it with the intention to use at medium unit size, but large unit size will give you a 1/2 ratio with a real army instead of 1/4 with medium. I don't like the path pathfinding issues, though, that come with the bigger unit sizes, that is why I prefer it medium size.
Anyway, I have tested it with several battles and I'm quite happy with the results. Test it and leave some feedback. I did not do any price or auto-generate adjustments yet, have not looked into chariots & elephants unit sizes yet either, but for the rest it gives you the idea. If you guys from AE are not interested in this, maybe I'll go for a submod myself.
Cheers!