Now that you’ve built up at Erebor and Azanulimbar-Dûm, you’ll want to make a start on Rhûn:
1) Army Choices - I like to use a couple of siege engines (preferably catapults), two units of Dale Cavalry, 2-3 units of Iron Crossbows and the rest infantry. Having two full stacks made up like this with King Dáin leading one and Gloin the other should be more than enough to start with, as long as you keep sending more troops down from Erebor and Azanulimbar-Dûm when you get them.
2) Diplomats - Set one diplomat up ready to talk to a Dale settlement and one next to a Rhûn settlement (exchange map information before you go to war to make it easy to root out their settlements). This is important later.
3) What To Take And What To Do - First off see if Dorwinion is taken by Rhûn, it probably shouldn’t be this early in the game. If it is, set up in the fort across the river and wait until it has a low garrison, then swoop in and take it in a single turn with ease - leaving it with as small a garrison as possible needed to keep the peace. If not take Kugavod, and continue along the eastern seaboard. Rhomen has a garrison script, but Kelepar shouldn’t pose you any problems - remember to destroy stables as you go. Now, rather than take Mistrand which is next along the coast, take first Mattaram then Burh Ermanarikis - neither of them have garrison scripts. After taking each, give them to Dale; and then take Mistrand.
You may ask why bother giving away settlements? Firstly it means you can sustain your attack, as you are freed from the responsibility of devoting some of your army as a garrison for settlements that don't hold a great deal of importance to you. It also means that in order to retake their capital Rhûn have got to get through these settlements first, giving you some much needed breathing room. Dale will start sending down units straight away, antagonising any Rhûn units it meets and making your job all the easier. As soon as Dale's newly gifted settlements fall retake them and give them back to Dale (using spies to keep an eye on each and keep some units in the fort at Burh Ermanarikis), or more preferably trade them for Dorwinion or Uldonavan so you can own the entire Rhûn sea. As with the OoG and the OotMM, you can keep making Rhûn pay for costly ceasefires every time you take back a city that they have taken from Dale.
When you think you can manage it, take the remainder of Rhûn’s most easterly settlements (I never bothered with Oibamari or Ammu Khand) and trade the one’s you don’t want for choicer Dale settlements - making sure you definitely trade them Tirith Thoron and Rhovanost so you now have no borders with Mordor (who normally own Thoronburg). Keep retaking settlements Rhûn takes back off Dale, and then wait for them to build up culture and for the situation to stabilise. Once you’re ready and feel happy Dale can adequately rebuff Rhûn (you will have bolstered their economy through this process), send the majority of you armies back to Erebor - leaving Gloin in case Rhûn get out of hand.
Below is a picture of my situation at the end of the game. Unfortunately I haven’t been paying attention to the Sea of Rhûn area in the last 10 turns or so and as you can see they’ve taken Mattaram off Dale! Still as I mentioned, this has only occurred very recently and should be quite easy to retake (I can now hire Axemen and Iron Crossbows at Mistrand for example).

4) Elsewhere In Middle Earth - Start building up military infrastructure in the Blue Mountains, so you can soon start harassing the OoG (with Gimli at Thorin’s Halls, you should have been able to upgrade it by now). Recruit generals to bolster these armies too, as you’ll still only be able to build Warriors at best but now have money to spare on costly generals. Build a town hall at Thorin’s Halls and make sure you get a diplomat and negotiate an alliance with the High Elves as at one point in my game they marched a full stack army to Lunelaith! They didn’t actually attack me, but they seemed to be strongly considering it. Swap map information with Eriador, effectively revealing which settlements have been taken by the OoG and the OotMM so you know where you’re going in the near future; and start getting alliances, trade rights and military access with other good factions. |