Looks like I forgot to update the link, thanks. The file name will be 105 but it should now be compatible with 1.1.
Ηey Dresden..
I believe something is really wrong with the Hardcore Mod...
When using it with Very Hard Campaign difficulty the game becomes easier not harder...
I have played multiple games with Rome and all around nations never built more than 3-4 units and they are not attacking me despite they declared war quite often...
also using the latest fix...
the load order of my mods is
1)1.1 fix pack
2)hardcore mod
3)Dei
also using GEM and the better water mod
Any ideas???
Cheers
Yeah it's weird...I will playtest more tonight but without it (hardcore mod) AI is aggressive and fields decent armies...I was playing as Athens and Epirus destroyed me before 10 minutes...
With hardcore though very little is happening around and the AI's armies are meager...I'm using the latest NON Steam download link just to let you know...
P.S
If you check the STEAM's page of the hardcore mod other people reporting exactly the same thing...
So it's definitely something wrong with Hardcore and 1.1
Last edited by ♔Greek Strategos♔; November 04, 2015 at 04:43 PM.
Hi Dresden,
Kudos on an awesome mod and all the hard work that went into it.
I've would just like to add that I had a similar experience to the other people mentioning minimal AI activity. Playing on N/N with this load order:
1)hardcore mod
2)1.1 fix pack
3)Dei 1
4)Dei 2
I played until 265 as Rome. The AI builds province improvements and engages in diplomacy, but it has only tiny armies that don't move and their military fleets aren't moved as well and eventually die from attrition.
Hope this info helps.
Hello,
I have just found this great submod, but I would have 1 request.
How could I revert the double building times? I am not that experienced with modding things. The double cost is fine, but it takes forever to build any basic infrastructure.
Every other parts seems fine and challenging.
Best regards
e.: Is the AI also effected by these increased times? If yes, I guess I should try to change the building times for it.
Last edited by Tyiallyradil; November 14, 2015 at 08:03 AM.
Do most of these changes apply to the AI as well?
Is this compatible with AE? What buffs does the AI recieve? Edit: I've read elsewhere that the CAI acts differently based on difficulty levels i.e. N/N difficulty weaker AI factions don't declare war whereas on H/N or VH/N they do. Does this still apply here? Thanks and woof woof
Last edited by Tough Puppy; December 18, 2015 at 02:37 PM.
Difficulty levels will affect CAI behavior no matter what mod is used from my understanding. This mod does increase the differences between difficulty bonuses even more, though.
It probably isn't compatible with AE but I haven't tested.
Does anyone who is playing the hardcore submod have a general solution for this "problem":
Due to necessity i fight a lot of rebels and neighbouring barbarians, taking a lot of slaves. At least i could but reason prevents me from doing so quite often: I can actively reduce slace population in Italy due to the "sell slaves" edict. I only own southern Italy, not Sicily at the moment. Therefore Icannot sell the surplus of barbarians flooding my estates, causing a lot of slave-related unrest. Is there a way to reduce the slave population significantly without the edict? How do you manage that issue? It is so annoying to deal with a slave uprising from time to time
Does the hardcore mod affect autoresolve (in the AI's favor)? Or does it give the AI combat-related bonuses (apart from bonuses changed by "Battle Difficulty")?
Reason I ask is that it seems like autoresolve is heavily skewed in the AI's favor. I have to bring overwhelming force, or a far superior army, in order to win.
Havent the auto resolve always been in favour of the AI? It forces the player to actually play the battles instead of being able to auto resolve your way through a campaign. Though it can be tedious with many small battles but still .