Poll Vote Ended: Result of the Time frame starts at 900 A.D
Reminder: Please stop asking when it will be released. We trying very hard to make this happen, so support us with tips, requests and motivation <3
Introduction
The first of it's kind, a full make-over Modification for both Campaign and battle aspect of ATTILA TOTAL WAR. Bringing major changes in game-play, equally fresh and historical experience never seen before. MC Team will cover a specific time frame that will bring a mystical early era of Medieval. Although the origin of the term "medieval" may no longer hold the weight it once did, the idea of the medieval era as existing "in the middle" still has validity. It is now quite common to view the Middle Ages as that period of time between the ancient world and the early modern age. Unfortunately, the dates at which that first era ends and the later era begins are by no means clear. It may be more productive to define the medieval era in terms of its most significant and unique characteristics, and then identify the turning points and their associated dates. This leaves us with a variety of options.
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About my self and who I am. My work is mostly focused on giving high quality Logos and design for all the mods out there. I do it for free of course and with passion.
Artistic in total war mod community was lacking when I started modding for Rome II. I figured I would give a hand to people and make their mods shine a bit easier- in other words, I like the be the guy behind everything and let others have the spot light when it comes down to Graphic design However, my mods were focused on basic start.pos editing such as starting era/factions and so on for Rome II. My first mod was Roman houses (The 3 Rome Total War roman factions family) However I dropped the lead of the mod and give it to a friend of mine for him to keep it up. My second most popular mod is Spartan total reskin.
My goal is to give Attila, a taste of Early Medieval gameplay. I think Total war greatest hit was Medieval related times and I believe such concept suits perfectly the current total war Attila content, mechanics and gameplay.
My past work have been mostly contribution to popular mods during their early stages and current, such as:
- Divide Et Impera UI and Logo and few other minor works.
- Constantine Logo and few other minor works.
- Spartacus Rises UI and Logo
- Well, my own mods of course within my workshop.
- Other mods have also obtained my artistic contribution works - FYI to many to keep track of sorry guys!
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World Map |
Click to Enlarge |
PLAYABLE CULTURE - FACTIONS
Frankish Christendoms |
Western Francia Kingdom
Eastern Francia Kingdom
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Roman Empire |
Roman Empire
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Umayyad Caliphate Successors |
Saffarid Dynasty/Empire
Abbasid Caliphate
Tulunid Emirates
Umayyad Emirates
Idrisid Dynasty/Kingdom
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New Age Christendoms |
Kiev Rus
Kingdom of Denmark
Papal States
Polanes
Alba
Irish Confederacy
Welsh Confederacy
Asturias
Galicia
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Lost Migrators |
Orkney's Vikings (Migrators)
Oghuz Turks (Migrators)
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Eastern Kingdoms |
Bulgaria
Khazar Kanate
Lithuani
Kingdom of Armenia
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Western Kingdoms |
Wessex
East Anglia
York
Burgundy
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Factions Unit Preview |
Coming Soon. |
UI AND DESIGN THEME
GAMEPLAY MECHANIC OVERHAUL & FEUDAL MECHANIC SYSTEM
Campaign Mechanic Features |
Coming Soon. |
Battlefield Mechanic Features |
Coming Soon. |
EXTRA FEATURES
Religions |
List of current religions in-game:
-Zoroastrian
-Shia Islam
-Sunni Islam
-Jeduaism
-Catholicism
-Orthodoxy
-Tengri
-Paganism
Other form of religions:
-Minor Religions
-Heretic
Each religion will be packed with a negative and positive traits. Most have not been confirmed but we want to make sure that "changing" a religion in the first place, will cause corruption within your kingdom. Any attempt of converting a enemy religion (with priest, agents) will cause them to be weaker, similar to Medieval 2.
If you play as the Papal States, you will have the ability to diminish Heretic, paganism or any other form of religion greatly. And giving your surrounding allies a bonus of the trait for example. Each religion will have an impact to a other religion, making tactical decisions both aspect of politics and religious matter. We are still developing the religion traits currently and introduce more mechanics, especially linked to technology tree for better experience.
Religion plays a major part, it will determine the stabilization of a region and their kingdoms within. If you wish to disturb and have the power at your side, agents, priest and spreading your religion will have a major impact, far more efficient than stream rolling with your units.
Call on a Crusade mechanic:
You will have the ability to form a crusader pack with former allies. Giving this ability, you will have a successful chance to declare a crusade, any one whom have this pack with a other faction (which are all related to the papal state in the end) will join you, regardless. All Christians will have this pack except for few. This pack will be dropped by A.I if you aren't keeping up your religion at peace or current circumstances aren't going ideal with the Pope.
Forced March will be replaced by Crusader March. Giving higher authority and bonus traits to enhance its effect. This will only be unlocked in technology tree, meaning force marched will still be there.
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Family Tree Overhaul |
Coming Soon.
no but seriously, this will be a challenge |
- More information will be posted when it's ready.
- Own Hosted Modification will come very shortly.
MC Team:
Idreaus [Lead Artist, DB Editor, Author]
Daniel [Lead Researcher, writer]
MalisKreig [Start.pos Editor]
Terminus [Start.pos Editor]
Aquirre [Unit creator]
WANT TO CONTRIBUTE? BE PART OF THE AWESOME PROGRESS OF THE MOD? WE LOOKING FOR:
- Unit creator
- DB Editor
- Scripter
- Artist
Wallpapers - 1080p |
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Signatures |
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