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Thread: Attila Total War Modding Tutorials

  1. #41
    Ted23's Avatar Laetus
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    Mar 2016
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    Default Re: Attila Total War Modding Tutorials

    Let's necro this one

    Thank you very much for your great tutorials! Very good explanations and easy to follow - just great!

  2. #42
    Magnar's Avatar Artifex
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    Default Re: Attila Total War Modding Tutorials

    just uploaded 2 tutorials to the channel
    1) on how to build a startpos which has custom keys (eg custom units) in it
    2) How to make and add a new faction to a campaign

  3. #43
    Charerg's Avatar Citizen
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    Default Re: Attila Total War Modding Tutorials

    Yup, these tutorials have been extremely helpful, many thanks!
    Under the patronage of Finlander, of the Imperial House of Hader

  4. #44

    Default Re: Attila Total War Modding Tutorials

    HELP ME PLEASE


    I NEED TO CHANGE THE VALUE OF "MELEE DAMAGE"
    i cant find it in (there is not) in db+
    land_units_tables+
    unit

    witch table is for modification of unit sats "melee damage value"

    tanks

  5. #45

    Default Re: Attila Total War Modding Tutorials

    Should be the melee_weapons table. You have to change the damage that each weapon does, not the unit wielding it.

  6. #46

    Default Re: Attila Total War Modding Tutorials

    Allright, I've been scouring the Forum and Workshop for working Radious upkeep submods and found if you want a mod updated, you have to do it yourself.
    So just to get my bearings, If I want to modify upkeeps for Radious, AUM and all standard submods inlcuded in the Steam pack, I will have to get the tables from every mod and modify the upkeep for each unit manually?
    So basically windows calc and punching numbers? Or is there a easy way to use multipliers or percent values and calculate them directly in the tables like in Excel?
    "I'm playing the damn bongos and the world can go to hell."
    - James Dean

  7. #47

    Default Re: Attila Total War Modding Tutorials

    You can select the whole upkeep column, right click at the top, and find "apply expression." Then you can do something like x*2 or whatever numbers you need to change the values by.

  8. #48

    Default Re: Attila Total War Modding Tutorials

    Got there with the tutorials now. Thanks though!

    Edit: Hold on...so att_effect_force_all_campaign_upkeep is all I need to change?

    Does this look right to you for human+ai? I suppose I load it after Radious?

    Spoiler Alert, click show to read: 



    Last edited by Zhokar; February 05, 2017 at 04:04 PM.
    "I'm playing the damn bongos and the world can go to hell."
    - James Dean

  9. #49

    Default Re: Attila Total War Modding Tutorials

    Yes, perfect. And you should name it so it shows up in Steam's mod manager alphabetically before Radious.

  10. #50

    Default Re: Attila Total War Modding Tutorials

    Hello, I want to change the text master of cavalry to magister equitum and master of soldiers to magister peditum in the table
    from total war faction. I try it in ministerial positions strings but I don't see any changes. What route should I follow? thank you

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