But my point is that you can have larger armies later on simply because your economy is larger anyways; and as I said, you can increase it even further by reducing the number of turns between unit availability. I don't see the need to make individual units within stacks larger as well.
Remember the 20 unit army size limit And also unit frontage/depth.
I hadn't compared individual unit stats, so I thought you'd have (if) 1 H sword = 4 (then) 2H sword 5? Or something else other than the 25 percent increase occurs?
Have a look at the guide.
Fair enough; I accept.
17th century? When does this game end? I expected it to be around 1492 - when America is discovered?
Late 16th century. Also maybe have a look at the 'For King Or Country' mod, English Civil War. Very very good and has RC.
At any rate, I've read a lot about Portuguese arquebuses that the Japanese used during the Imjin War (1592-1599, I think), and they were fairly up-to-date and yet pretty pathetic in range and easily out-distanced by the weakest bows by several folds. The numbers I see here no way reflects that (albeit there are variable claims on "effective range").
Early Arquebus has range in-game of 70-80m I think it is (shorter than any foot bow, often *far* shorter), poor accuracy and a slow reload. Have a look at firearm unit costs vs archer costs too.
Ah, ok. I thought SS modders somehow figured out how to activate armor upgrades an infinite number of times. (I am senile and barely remember things from yesterday, but I thought recalled one thread where someone talked about how armor upgrades can be granted more than the 3 times permitted in the vanilla campaign.)
Okay, then a partial version - pretty, please?
Among other things, I mainly want to know how much I can fiddle with attack/defense stats without completely breaking balance. For instance, I plan on giving a slight "horse rider survival boost" - something like 3 armor across the board. Now, this gives Lancers 34. Would this then only make Lancers marginally more survivable since their armor is already very high? Or will hit put them above a certain threshhold after which they cannot be damaged at all?
It will be an incremental change due to hardcoded too-flat attack vs armor curve.
Thanks so much for your responses.