Dear friends, fellow gamers, ACW fans.
This is a release of something. Maybe not everything we’ve hoped for and you anticipated, but it is something. We had hoped we could fix all the bugs and get an auto installer for this relatively functioning version of ACW v3.6 Beta, but unfortunately it wasn’t to be and we didn’t want to wait a few more months, so you will have to do a manual install.
I. INSTALLATION PROCEDURE:
Perhaps a clean re-install of Empire:Total War (Warpath) is the best way to go. Remove your Empire and all the old ACW files that may be left in its folder after the un-installation.
Then follow the existing install instructions up to version v3.5 (ZoR)
http://www.twcenter.net/forums/showt...n-Instructions
The current form of v3.6 only overwrites the existing files in the ACW/Submods folder, particularly the Scripts and the ZoR files, so same rules apply as for launching v3.5 (ZoR).
You can download the current v3.6 Beta here: http://www.mediafire.com/download/7s...oR+3.6+Beta.7z
(unzip it with 7zip and copy the ACW folder found inside into C:\Program Files (x86)\Steam\steamapps\common\Empire Total War, overwriting existing files there)
If you do not wish to do a clean install, then start the SubsPower ACW launcher, and exit it choosing “Vanilla Ready”, then overwrite the respective files in ACW folder, then start the ACW launcher again, choose “Warpath”, and “Zone of Recruitment” in Submods and launch US or CS.
How will you know 3.6 is installed? The game launching screen should be the one you see above and units should have all new square icons. And there should be tons of them.
WARNING: Due to some startpos bugs introduced in the past by previous modders, the Campaign will eventually crash some 15-30 turns in. We will have to do a new startpos from scratch, but since this will take long, we decided to release this, so you can at least have something to play now. Version 3.6 is intended for Warpath, as RTI campaign does not have the same detailed map of North America. But, you could experiment with campaigns, keep reading…
II. BETA TESTING CAMPAIGN SELECTION for experienced users that want to experiment:
Due to bugs with the present campaign files (startpos) we have provided several versions of the campaign files for you to choose from. The latest versions are more immersive and enjoyable, including some starting armies and forts (3.6 Starting Armies), but will have campaign crashes at certain point. The older campaign files are probably more stable but have several inaccuracies and are likely less fun (3.4 and 3.5)
Due to the lack of a new launcher you will have to manually select which version of the campaign you want to play.
Different campaign files are available in Program Files (x86)\Steam\steamapps\common\Empire Total War\ACW\SubMods\ZoR\WPATH\CS or US.
Copy the files from any of the 3.4, 3.5 or 3.6 subfolders that you wish to use into
Program Files (x86)\Steam\steamapps\common\Empire Total War\ACW\SubMods\ZoR\WPATH\CS or US
and into
Program Files (x86)\Steam\steamapps\common\Empire Total War\data\campaigns\ACW_WPATH\CS or US
Don't worry, it only looks scary, but it really isn't.
III. KNOWN BUGS, ISSUES AND NEW FEATURES
This is here so that you know what to expect and that you know what we already know is wrong with the mod and you don't have to report over and over again.
1. Campaign crash. OK, we’ve mentioned the campaign crash already. We hope to fix this eventually or try playing with older Campaign files, see above.
2. Battle crashes. We hope we have reduced them by completely reworking the model/texture files use, which should reduce the load on the computer, thus reducing the chance of crashes. But just in case, lower your settings if you’re getting them to the values suggested here: http://i.imgur.com/mN3FCmv.jpg Turning Steam overlay off also reportedly helps.
3. Game launch crashes. You’ll get one for sure if you didn’t manually launch Steam before running the ACW launcher. Make sure Steam is already running, before you launch the mod! Also, sometimes the launcher fizzles when you run it and crashes and you need to start it again. When this happens sometimes the bg_art.pack file (in ETW/data) can get corrupted, crashing the game on load or when launching a battle or campaign. If your ACW launcher ever fizzles, go to ACW/Packs, copy the 83MB file from there, and copy it to ETW/data, then start the launcher again.
4. Immobile armies. With the “Starting Armies on” Campaign files, you will start the campaign with several pre-war units available. They’re immobile only on turn 1 and regain full mobility on the next turn.
5. Recruiting ships. Only in standard ports. The Fishing and Military ports don’t offer anything extra and will likely be removed in later versions.
6. Generals. We removed the generals recruiting script. It was more historic (if a general was killed he was gone from the game), but also somewhat bugged. Now all generals are recruitable and immortal. If “killed” in battle, they’re actually just wounded and you can recruit them again, but will lose all bonuses.
7. The forts are a massive pain in the butt to take. Prepare accordingly. You’ve been warned.
8. Diplomacy. It’s messed up, still looking for ways to fix it. If Holland buys Virginia from CSA for a handful of beads for instance, deal with it, it was gotten from the natives pretty much the same way. Also several portraits are still messed up. Oh, and dont deal with the enemy. If Davies or Lincoln offer you a deal, always ignore them, or just declare war. It's American Civil War after all, not American Civil Trade...
9. Rebellions. Minors should “rebel” with own armies, so if British rebels beat British army, the province remains British. In US and CS however bandits and bushwhackers as well as restless natives will appear. We found it unrealistic that in an occupied or mismanaged rebelling state, a US or CS regular army would suddenly appear. But sometimes this will result in your enemy losing a province to bandits and sometimes not taking it back from them.
10. Some buildings and trade items are still a bit messy. Shouldn’t be game-breaking, but we know some cleaning up is still needed.
11. Units behaviour in battle. This isn’t ETW with ACW uniforms. This is ACW! Remember this. 100 years later. Muskets are more deadly, cavalry was not used for charges, but for scouting and flanking/dismounted shooting, artillery can be very nasty, ship combat will be short and explosive. Units will not suffer 80% casualities and keep fighting but will rout at 10 or 20%. They will also rally faster and come back to fight. Snow, bad weather and running will exhaust them much quicker. Walk units around the battlefield, only run them when charging or for very short distances. It is harder to keep battle order than in vanilla ETW.
12. Each unit type has a purpose. Line infantry, skirmishers, sharpshooters, cavalry, raider cavalry, various types of artillery. Use their specific functions to your advantage. And pay attention to gun type they use. Class 1 (C1) are best, Class 3 (C3) are worst. Weapon types DO matter!
13. Don’t ask us “Why is XYZ regiment not in game?” Those that are in, are in for a reason. Usually for some unique trait, like a specific uniform, famous history or commander, etc. If you want to see your favourite unit in game, recruit a volunteer unit from that state and rename it. Problem solved.
14. The ACW music pack and Smoke packs will not work with this version. Will have to be re-incorporated for next release. Do not enable them in the launcher. In campaign only Warband music will play. If you want Civil War tunes while you play, turn the music in game off, launch YouTube before starting the game and put on this playlist.
15. Technology and Research are still disabled. All upgrades are active on units from start, don’t waste time trading for them if they appear in Diplomacy as they won’t do anything. We’re hoping to implement a tech tree eventually.
IV. OTHER STUFF
1. Mexico should have its own civil war going on between the Republic and the Empire. You can play with all their units in Quick Battles too.
2. All Minors are available for play in Quick Battles but not in Campaign and will likely never be. Don’t bother asking us about this.
3. Don't sack and replace ministers, play with the hand you were dealt!
4. If you want to play a Quick Battle with a friend, make sure both start the game the same. So both as US or both as CS, and then only select proper sides in the Quick Battle menu. Won ‘t work otherwise.
5. Warpath/RTI? v3.6 is for Warpath Campaign. RTI will work too, but not as much fun. Quick Battles are not affected by either choice.
6. Enjoy. Maybe. Dunno. If you wanna help fix some issues, if you have the knowledge and will to do it, join the team.