Build 0.85:
- Named pre-placed forts, now as "minor settlements".
- New Stratmap model for pre-placed forts.
- New model for Catholic Kings and Family Members/Generals, not captains.
- Tweaks on Byz stratmap models to use smaller and redistributed texture files.
- New Textures for Stratmap, based on SSHIP's.
- More fixes for RLC submod script, i'd say it should be free of bugs now but we need you to test that
- Faction names in the Stratmap have been generalized for taking in account Dynasties change like for example Ayyubids taking over Fatimids, Almohads over Almoravids, etc.
- Saladin Emergent Character for Egypt, uses a script very similar to that of Wallace, he will even siege Cairo if not under egyptian control when he spawns, variable date, the worst Egypt is doing the earlier he's likely to appear, which may also bring Shirkuh if early enough.
- Historical Reynald de Chatillon and Balian of Ibelin also show up later if Saladin does Emerge, only if the Crusader States do really need them though.
- Reworked Scripted Sieges in general, Now logs a message in the .log file every time the script is successful.
- Zirids (1100 campaign only) and Georgia as new playable factions.
- 1139 campaign as secondary Early Era option, with Portugal as playable faction.
- Karaislam's sneak peak of CTUR models, only Turkish Horse Archers for the moment.
- Scandinavian provinces of Uppsala and Skara replaced with, Moravia (Brno) and Friesland (Groningen), Utrecht now is the capital of Holland Province.
- Aberdeen province replaced by Alania in the north caucasus
- Zagreb and Trieste replaced as capitals of their Province by Knin and Laibach respectively, "minor settlements" placed to represent the former settlements.
- Constantinople and Jerusalem Jihad Garrison Scripts tweaked to add in a delay, in atempt to fix the issue of these faction growing quickly in military forces when under Jihads.
- Added script for disbanding AI crusade/jihad units some turns after the crusade/jihad ends.
- Added script for toggle Campaign Map UI on/off with SCROLL_LOCK key.
- Fixed some errors that caused CTDs with Re-Emerging Faction script.
- Added more religious council events, Historically after the Lateran Councils there were a series of Ecumenical ones.
- Lithuania/Obotrites Chritianization interactive event now requires that the Faction Leader not only has the Catholic Trait but also needs 7+ in Authority Attribute, also the event is only asked once in a FL lifetime.
- Fixed Pre Placed Stone forts in Battlemap, were previously showing as wooden forts.
- Cities and Castles can basically train the same troops, however Castles still have faster pool regen rates for previous castle only units, while cities for militias and professionals. Yes you can have Archery Ranges and Stables in cities now, in addition these buildings along barracks increase recruitment slots by 1.
- Fixed some AoR mistakes IMO, that allowed factions to get double ownership of AoR units native to your faction.
- Mounted and Armored Sergeants are AoR units now available from Frisia to Sicily provinces, including the whole historic France.
- New visual for 1st tier of Italian Cavalary Militia.
- Added an Age penalty for Venice Signoria Approval Authority bonus, which should affect the "election" of new Doges.
- Fixed, Traits triggers that use region ID numbers.
- Added Female Royal Bloodline traits diversity for muslim factions.
- Lowered chances for badcommander traits with MilitaryEdu triggers.
- Tweaked Knight Orders Chapter Keeps replenishment rates and starting availability.
- Sicily Faction Colours and Symbol changed to display Hauteville coat of arms.
- Other miscellaneous tweaks and fixes. |