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Thread: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

  1. #41
    Yerevan's Avatar Campidoctor
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by TheRiddle2406 View Post
    There is a difference between flesh, leather and metal arrow hits. You can unpack SFX.dat and see yourself. Maybe on video you cant hear this, but ingame there is a big difference. Same for the sling stones and javelins.
    I will hear the difference because I will certainly try this submod :-)
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  2. #42
    Lanjane's Avatar Artifex
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Combat sounds are outstanding, but some campaign sounds are missing. For example, army selection sound. Could anybody please confirm this?
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  3. #43

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    ^ Thats from the base mod. Some factions (e.g most) dont have the voice mods for the campaign. I recall a dev saying they will work on that in the next releases.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

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  4. #44
    Choki's Avatar Domesticus
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    nice job mate. have some rep!

  5. #45

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    RIddle, any chance you can upload a text file for this. The reason being is I added my own music to the mod, in doing so I had to delete you events files so I basically have to choose between my music and your sound mod. If I had the right text file the game would rebuild event files with the right sounds correct?

  6. #46

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Emperor Hantscher, I sent you a private message. You must extract SFX sounds using idx extractor, then put SFX folder into data/sound, then put 2 my txt files in /data folder, delete events, original SFX and start the game (I think you already know this ^.^)
    Last edited by TheRiddle2406; September 03, 2014 at 02:40 AM.

  7. #47

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    WOW! Not being offensive but I didn't realize how much the original sounds annoyed me before installing it.. I mean I felt an urge for different sounds and together with the slow paced combat it made them even more annoying.. And this mod isn't just a fix it is some awesome job right there!! This together with the change in javelin-pilum range mod and faster melee ratio mod made this mod even with its balance issues(mainly prices and upkeep) enjoyable (while it wasn't for me before in its current state to be honest). Do you guys use the altered rates of kill ratios too? I strongly suggest you do. I think Moros mod and this mod and also Tesho's should be at the submod forums or stickied to the main forum page so that people can easily see them and try them.

  8. #48

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Yeah we will be suing this submod for Multiplayer purposes also. I strongly recommend to gear with these new sounds

    To OP: if/when you are updating this mod/links pls let us know!

  9. #49

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by Lanjane View Post
    Combat sounds are outstanding, but some campaign sounds are missing. For example, army selection sound. Could anybody please confirm this?
    Yeah I can confirm this. The menu sounds. Also the sound of selecting untis on battle map is mising.


    Pls fix this I intend to use this submod on MP with my buddies!
    Last edited by Kranos; September 03, 2014 at 10:21 AM.

  10. #50

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Hi. I will have a lot of time this weekend and i will try to fix this problems. I think there is no big deal.
    Thanks for the nice feedback

  11. #51

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    For these new sounds, lost the menu sounds do not mind ! They are realistic and cool !

    In any case I presented your sub-mod to the French community (Mundus Bellicus) : http://www.mundusbellicus.fr/forum/s...ns-de-bataille

  12. #52

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    In any case I presented your sub-mod to the French community (Mundus Bellicus) : http://www.mundusbellicus.fr/forum/s...ns-de-bataille
    Wow! Thank you very much my friend This is really cool!

  13. #53

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by TheRiddle2406 View Post
    Hi. I will have a lot of time this weekend and i will try to fix this problems. I think there is no big deal.
    Thanks for the nice feedback

    It maybe only an autosugestion but I think there are some other battle sounds missing. Is you submod replacing only the corespondent sounds from vanilla or there are completely diff sound files? I think here is the key from all the sounds missing.

  14. #54

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    It maybe only an autosugestion but I think there are some other battle sounds missing. Is you submod replacing only the corespondent sounds from vanilla or there are completely diff sound files? I think here is the key from all the sounds missing.
    All changes are in descr_sounds_weapons.txt and descr_sounds_units_anims.txt. I used original EB2 txt. Maybe i should just copy all vanilla sounds into SFX folder and the game will find every missing file. But what do you mean about missing battle sounds? I know about menu but in battle everything ok (i think).

  15. #55

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Well. Now i have all sounds in menu. Link - https://mega.co.nz/#!b1xUDJIY!inXWnE...-6Xv8QOjjHQYgY Please test this update and then i will delete old links and put new link in my first post.

  16. #56

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    there is also at least that unit selection sound on the battle map that is missing. Hope youll deal with that ASAP. Ill test it then.

  17. #57

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    there is also at least that unit selection sound on the battle map that is missing.
    You tested new version? I put in SFX folder all vanilla interface sounds and game created new packs. Try and tell me if something missing.

  18. #58

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Now its ok.

  19. #59

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    morfeasnikos, good But i need more feedbacks to be sure everything is ok. Orphydian, test please

  20. #60

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Thanks Riddle. Works great, now I can have custom music and your wonderful sounds.

    I am really debating getting a good mic and starting to record my own sounds for the game. I would really like to hear realistic arrow flyby sounds and I may start on those. But right now I am trying to justify spending 100$ on a mic to record sounds, then again I did just spend 300$ on a rifle I use a few times a year....ah the debate continues.

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