Starting in 438AD the Vandals have settled in Africa fighting a war over that continent with the Romans. The Hunni are getting restless on the north side of the river Danube, Suebians and the Visigoths are eyeing the lands that the Romans left. The Burgundians and the Mauri are at peace right now, but maybe waiting for an opportunity. And Rome... it's borders crumbling down, lost so many lands to the Bagaudae... Roma Acta est Fabula, Rome the play is over.... or is it not.
Features:
Historical map with accurate province names (where possible) and proper city names
7 playable factions:
Imperium Romanum Occidentalis
Regnum Burgundiae
Regnum Vandalorum
Regnum Visigithorum
Regnum Suevorum
Regnum Maurorum et Tomanorum
Hunni
Game is redesigned around what is possible to squeeze out the AI. Especially proper historical big field battles of 5th century era: Skirmishers in front followed by infantry followed by archer and diverse cavalry either to harass the enemy or charge into enemy lines.
Since I almost redone all files regarding to AI behaviour I have made many game-changing settings I altered to create a different experience of total war. This mod focus on the last days of the West Roman Empire. It has it's base on the mod Invasio Barbarorum II Vandalorum, though it has become a stand alone mod because almost everything (beside unit models and in-game artwork) has been redone.
Current version 0.9B Is full playable, though without some extra features (including better siege defense mechanics), I am still working on.
Features: (difference with old game)
only mayor changes are here
Version 0.6B
complete overhaul of unit stats
complete overhaul of building stats
33 new provinces
4 turns/ year
extended timeline to 506
new looks
new loading screens
removed princesses
removed permanent forts
removed rebelling characters
removed different religions (now state religion only)
reworked ancillaries
new traits (adapted from vanilla because of too much RTW interference)
new money script
adjusted difficulty levels
Version 0.9B
new diversified campaign AI
new improved battle AI (much more tactical!)
re-balanced factions
reintroduced sprites (less heavy graphics for laptop users and low end computers)