Originally Posted by
Lifthrasir
According to
this tuto, these figures are the amount of turns, not years. So in your example, the general wo's born in turn 0, should be 24 years old when the first_rudder event happens and not 48 (with 2TPY of course)
The timescale in the descr_strat.txt file is correctly set at 0.50 (have just checked it).
In conclusion: we're having something weird here
That timescale should be right, 0.5 years per turn, or 2 turns per year.
As for ingame, easily checked, see Soderino here:
Turn 1, 26 years old.
Turn 96, 73 years old, 47 years older
And the game at least tells you a specific date when someone dies.
And yep, the Rudder shows up on turn 97.
Code:
start_date 1132 summer
end_date 1560 winter
timescale 0.50
Basically there's 428 years, or 856, maybe 858 turns for the campaign.
There's events like these:
Code:
event historic ADV_MATCHLOCK
date 418 428
;Mid 16th c
event historic the_flintlock
date 448 468
Where the_flintlock and some units tied to that event will appear after the "end" of the campaign or something. Obviously I never played 850+ turns to see what exactly happens. (Turn 187 is when the world was finally unified)