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Thread: Regional Knight Orders for All - SS6.4 -- Updated 9/12/14

  1. #21
    Nikolaj-11's Avatar Foederatus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    Ooh, looks like Aragon, Late Era has a nice starting position for this mod <3

  2. #22
    MatVego's Avatar Civis
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    When I run SS_setup.exe choose early campaign, Regional Knight Order submod and click to load this campaign, I get an error. When I click OK setup ends and i can play SS, but without this submod. Can you help me?



  3. #23

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    This shouldnt happen unless those specific lines in the EDU are altered already.

    which other submods do you have?
    My wild guess is you're using a submod that increases troops squadrons like this one perhaps?

    If so then they are not compatible, you'll have to choose which do you prefer...or modify this mod files to work with the other mod.

  4. #24
    MatVego's Avatar Civis
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    I use this submods

  5. #25

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    Odd, i could swear this worked fine with Disabled RR, which is the only other submod in that list that alters the EDU.

    Have you tried without using "Disable Real Recruitment"?

    You could also get the Bugfix Compilation (+addendums) which I can guarantee that allows you to run this mod with Disabled RR

  6. #26
    MatVego's Avatar Civis
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    It's helped, thx.

  7. #27

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    You're welcome

    Now I remember! xD

    SS6.4 had a bug where Santiago Knights were not using their intended mailed horse mount like all other Order Knights, which is fixed in the Compilation of course and this mod requires that fix.

    Will change OP to make the Compilation a requirement instead of a recommendation.

  8. #28
    MatVego's Avatar Civis
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    But now i have this error
    Spoiler Alert, click show to read: 


    on this settings:
    Spoiler Alert, click show to read: 


    Log text in attachments.
    Attached Files Attached Files

  9. #29

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    CTD at Fatimids turn 73? well since this has nothing to do with this mod, you should probably post it at the bugreport subforum for not derailing this thread.

    Also Emergency CTD fix is supposed to be used only when you are getting CTDs in battles and it doesn't let you progress the campaign, G5 warned to not use it permanently...still I dont think that's the culprit of the CTD

    Additionally, removing this mod from an ongoing campaign can cause problems that ultimately could lead to a CTD
    and also, just in case, the Bugfix Compilation is not savegame compatible.
    Last edited by Melooo182; June 01, 2014 at 06:54 PM.

  10. #30
    Genuine_Intrepid's Avatar Foederatus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    Hi, just tried to install this mod and I get an error message when I use the SS_setup.exe.

    I have a clean SS 6.4 installation, I have copied the "data" folder this mod provides into the correct place (inside the SS6.3 folder).

    I have chosen the Early Era Campaign (1100)

    These are the options I have ticked in my Script Handler;

    Savage AI,
    Disable Real Recruitment
    Regional Knight Orders

    The rest are unticked for the moment.

    When I click Okay it does its "working) thing that configures my SS setup.

    Then part way through I get an error message;

    Code:
    Error while processing RegionalKnightOrders.txt
    
    File data\export_descr_unit.txt does not contain:
    
    soldier           Knights_of_Santiago, 24, 0, 1
    officer           northern_captain_early_flag
    mount             order mailed horse
    Operation aborted.
    I click okay and then it carries on as normal.


    ----------------

    Is this normal and does it affect the working of this mod, or is this an unknown bug?

    Thanks in advance.

  11. #31

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    You can use this RegionalKnightOrders.txt, replacing the one that should be at ".../SS6.3/data/campaign/sub/"

    Or get the SS6.4 Bugfix Compilation, which I highly recomend
    Last edited by Melooo182; June 11, 2014 at 08:02 PM.

  12. #32

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Minor update of the mod

    Added confrère knights to Templar major Chapter Houses and HQs, only availble when in specific settlements of "Holy Land"
    Fixed a potential bug where Crusader States couldn't build chapter houses
    Added Optional Real Recruitment tweak to allow earlier access to knights of st lazarus as well as confrère knights, this requires the bugfix compilation.

  13. #33
    fatihkrmn's Avatar Laetus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    can you combine all mods you made ? (empires and republics , knight orders , reemerging factions)

  14. #34

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    All of them will be available with Titanium , there is a release coming very soon

  15. #35

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Where do I extract the file once it's downloaded? Dumb question I know.

  16. #36

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    These are all my mods btw, in case you see one that isn't compatible with yours.


  17. #37

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    the only problem i foresee is that you have three "Weakend Heretics" active?, Lazy's original which should be removed as it's outdated but what most strikes me as odd is that both Bugfix Comp's "weaker heretics" and "weak heretics" are active at the same time...that shouldn't be possible unless is some side effect of having Lazy's original around.

    The rest looks good

    Extract the 7z to ".../Medieval II Total War/mods/..." and accept to overwrite, the rest is in the 1st post

  18. #38

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Awesome it worked.

    Hmm, maybe by having 3 heretic nerfing mods I'll never have to worry about them again? Sounds like a win to me!

    And I run the bat file before I click Start and Exit right?

  19. #39

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    lazy's original weakend heretics will give error with the SS_setup.exe because it will try to modify a section of a file that is different than what it's supposed to change.
    And Compilation's Weak Heretics is supposed to be mutually exclusive with Weaker Heretics, both modify the same file section so there is no bonus in having both, assuming the SS_setup doesn't give error, only one of them will take effect and Weaker Heretics is the one that nerf heretics the most.

    Oh also, if you read the RBAI description you will see that there is no need to activate it unless you screwed up your files, as is there just as a backup/debug.
    Battle CTD fix too, if you read the description you will see that it's intended to only use when you are getting CTDs in battles otherwise leave it off as it will screw up your campaign.

    And finally, yes you need to run the .bat just before launching the mod, if you don't deactivate the submod you wont need to do it again.

  20. #40

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Thanks!

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