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Thread: Empire Mac Mod Guide

  1. #301

    Default Re: Mac Mod Guide

    So do I need to download different patch files? I haven't done anything yet with the patch 4.5 files from the official download thread on here.

    #14 on this helped: http://www.twcenter.net/forums/showt...on-destription

    but I'm stuck on step 5... no english text.rar file

  2. #302

    Default Re: Mac Mod Guide

    I'm going to bed now. Ran the game for the first time out of curiosity and sure enough it loads up but with no text on the menu buttons. No sound either but i suspect thats because I need to change output settings as I use an external interface for sound and can't do that without text!

    I'll be back in the morning, determined to start my campaign...

    EDIT: Got sound now, it sorted itself but game is running as vanilla just with no text
    Last edited by Rawz; June 11, 2015 at 08:00 PM.

  3. #303
    Civis
    Join Date
    Feb 2015
    Location
    Barcelona
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    Default Re: Mac Mod Guide

    Quote Originally Posted by Rawz View Post
    I'm going to bed now. Ran the game for the first time out of curiosity and sure enough it loads up but with no text on the menu buttons. No sound either but i suspect thats because I need to change output settings as I use an external interface for sound and can't do that without text!

    I'll be back in the morning, determined to start my campaign...

    EDIT: Got sound now, it sorted itself but game is running as vanilla just with no text
    what I did to have the text is to download the 6 fieles of the second part of the 4.5 version. After put it in unrax you will see a "rar" file called ENGLISH_TEXT.rar then you unzip it and replace Lord_loc.pack in your data folder.
    the rest is runing ok?

  4. #304

    Default Re: Mac Mod Guide

    Ah ok thanks, I'll try that. At the moment it just seems like the game is still vanilla just with missing text

  5. #305

    Default Re: Mac Mod Guide

    I did the english text thing and I now have text but the game itself is clearly just vanilla. I haven't bothered to load up a battle yet as I can see from the menu that its vanilla. will have a few battles and report back. hope someone can help...

  6. #306
    Civis
    Join Date
    Feb 2015
    Location
    Barcelona
    Posts
    123

    Default Re: Mac Mod Guide

    Quote Originally Posted by Rawz View Post
    I did the english text thing and I now have text but the game itself is clearly just vanilla. I haven't bothered to load up a battle yet as I can see from the menu that its vanilla. will have a few battles and report back. hope someone can help...
    Try with the version 4, the campaign is working? and the battles? remember, don´t use the files Lord_LCP.pack and Lord_CP.pack

  7. #307

    Default Re: Mac Mod Guide

    I played through some of road to independence campaign last night and it ran fine (no crashes etc) but the game is not modded at all. simply vanilla. I just removed the Lord_LCP.pack and Lord_CP.pack files and put them on my desktop. it seems to have made no difference at all

  8. #308

    Default Re: Mac Mod Guide

    Daarth Mod NTW:

    If you were having trouble figuring out how to get the campaigns working for the daarth mod I have figured out the solution. Depending on what campaign you want to play you must put that.pack file in NTW data folder and update the user.script.txt file in preferences and then put that pack in your advanced option dialog once you load the game.

    Next go into the package contents->resources->data->data->campaigns

    depending on what campaign you want to play depends on what folder you need to edit.

    For example we will do the europe campaign. so go into DMN_Coalition->Standard

    copy the startpos.esf file and paste it into the over dmn coalition folder(overwrite the existing file).

    Finally I went into the daarth mod folder that i had saved onto my desktop and took the file called eur_scripting.lua (path is data-> DMN->dmn_scripts->lua
    then pasted that lua file in the same place as the startpos.esf. also renamed it to just scripting.lua

    Sorry if that is confusing but i was able to unlock every faction for the daarth mod campaign, including every minor faction such as sicily, oldenburg, etc.
    let me know if you have questions.

  9. #309

    Default Re: Mac Mod Guide

    [QUOTE=fjmjr;14560210]Daarth Mod NTW:



    For example we will do the europe campaign. so go into DMN_Coalition->Standard

    copy the startpos.esf file and paste it into the over dmn coalition folder(overwrite the existing file).


    ****overall dmn_coalition folder

  10. #310

    Default Re: Mac Mod Guide

    I have put the TROM files in my 'data' folder as per Athenian's instructions

    I have also put in the lua and ets files in my override campaign folder under main and main_2

    I have gone through all the steps on this webpage but cannot figure out how to properly run TROM.

    Whenever I put the mod script into advanced options the game crashes.

    I have tried adding in the mod script files into the script itself in the preferences.empire_script
    as:
    mod "patch_aum_graphics.pack";mod "trom_battlesounds.pack";
    mod "trom_ornamentum.pack";
    mod "trom_core_part_1.pack";
    mod "trom_core_part_2.pack";
    mod "trom_loadingscreens.pack";
    mod "trom_text.pack";
    mod "trom_blood_smoke_medium.pack";
    mod "trom_flags.pack";
    mod "mod_grandcampaigngraphics.pack";

    And then put this in 'advanced options' so it is activated. The game crashes.

    When I play the game without the box ticked there are small changes that have occurred to the vanilla game (different skins on the faction leaders) but none of the major changes of TROM.

    Can someone help me ?

  11. #311

    Default Re: Mac Mod Guide

    Hi Zanzibar, I have not tried the TROM mod but you say "I have tried adding in the mod script files into the script itself in the preferences.empire_script"
    did you create a user.script.txt by opening a new TextEdit file and placing this in:

    mod "patch_aum_graphics.pack";mod "trom_battlesounds.pack";
    mod "trom_ornamentum.pack";
    mod "trom_core_part_1.pack";
    mod "trom_core_part_2.pack";
    mod "trom_loadingscreens.pack";
    mod "trom_text.pack";
    mod "trom_blood_smoke_medium.pack";
    mod "trom_flags.pack";
    mod "mod_grandcampaigngraphics.pack";

    then save as user.script.txt in your scripts folder.
    Last edited by SWB; June 19, 2015 at 03:17 PM.

  12. #312

    Default Re: Mac Mod Guide

    Quote Originally Posted by zanzibar View Post
    I have put the TROM files in my 'data' folder as per Athenian's instructions

    I have also put in the lua and ets files in my override campaign folder under main and main_2

    I have gone through all the steps on this webpage but cannot figure out how to properly run TROM.

    Whenever I put the mod script into advanced options the game crashes.

    I have tried adding in the mod script files into the script itself in the preferences.empire_script
    as:
    mod "patch_aum_graphics.pack";mod "trom_battlesounds.pack";
    mod "trom_ornamentum.pack";
    mod "trom_core_part_1.pack";
    mod "trom_core_part_2.pack";
    mod "trom_loadingscreens.pack";
    mod "trom_text.pack";
    mod "trom_blood_smoke_medium.pack";
    mod "trom_flags.pack";
    mod "mod_grandcampaigngraphics.pack";

    And then put this in 'advanced options' so it is activated. The game crashes.

    When I play the game without the box ticked there are small changes that have occurred to the vanilla game (different skins on the faction leaders) but none of the major changes of TROM.

    Can someone help me ?
    try to change the order of the different mod in the advanced options.. it might be the problem. first, launch only the game with mod "trom_core_part_1.pack";
    mod "trom_core_part_2.pack"; and then add others one by one and launch the game each time, when it crash, find an other order.. (I don't remember well but I think ornamentum need to be first)

  13. #313

    Default Re: Mac Mod Guide

    I have a problem with instaling Empire Darth Mod. It seems that there is a manual needed like with Napoleon, which I have installed successfully. Can someone help with DME please? Advice that is already here is not working for me and it looks oversimplified.

    Thanks

  14. #314

    Default Re: Mac Mod Guide

    Quote Originally Posted by The_Athenian View Post
    The Mac Mod Guide
    Everything You Need to Know to Run Windows Mods on Your Mac


    Since the release of Empire: Gold Edition for mac more and more Mac users have been searching the internet for Mods they can use on the Mac version of the game. The purpose of this thread is to have one place where we can collect links to mods that have been tested on Mac.

    Newbie Modding Guide:
    Spoiler Alert, click show to read: 

    Many of the larger Total War Mods will not work on your mac, or are unstable, or missing parts. This is because they contain so many data files that if one is not compatible the entire mod may crash. So keep it simple!

    There are two types of files you may be using when modding. The most common is the .pack file which will add things like AI improvements, new graphics, and new units.

    Then there are startpos.esf mods. These go in the campaign -> main folder. These do things like unlock factions, add new factions, change the number of turns per year, change the start date so you can do late period games and so on.

    files paths for .pack files: Right click on Empire: Total War Icon -> Show Package contents -> Resources -> Data -> data

    startpos.esf & scripting.lua files: Right click on Empire: Total War Icon -> Show Package contents -> Resources -> Data -> data -> campaigns -> main



    Total Conversion Mods:
    These are mods that you should really use on their own, if you run them with other mods you can get conflicts.



    The Rights of Man (TROM)
    http://www.4shared.com/zip/UOkzAMjIba/TROM_17.html?
    TROM Startpos files: http://www.4shared.com/zip/uWSYS0Cgb...tartpos_.html?



    Imperial Destroyer Mod
    http://www.twcenter.net/forums/showt...r-project-v3-9
    You will need UnRarX to use .rar files in this download: http://unrarx.en.softonic.com/mac

    If you have difficulty loading a campaign with this mod (White maps, and all french flags on campaign set-up screen) do not list "Lord_CP.pack" in your advanced options. There is a conflict between that and the startpos files. Full credit to arrogant_frenchy for discovering this conflict.


    Imperial Splendour 2.2.1b
    http://www.twcenter.net/forums/showt...ation-v-2-2-1b
    Battles work
    Currently having issues with getting the campaign to work.


    Empire Realism 4.4
    http://www.twcenter.net/forums/showt...(4-4-version-)



    European Wars 2
    http://www.twcenter.net/forums/downl...o=file&id=3673



    Dylan 1381 Mac Mod
    http://www.twcenter.net/forums/showt...-War-Mac-Mod-1



    The American Revolution (TAR)
    http://www.twcenter.net/forums/showt...-2!-(UPDATED!)

    007Jua007, has got it working on his mac, and posted a great deal of helpful information on page 6 of this thread: http://www.twcenter.net/forums/showt...od-Guide/page6



    Darthmod
    We are currently working on getting this fully functioning for mac.
    It currently works on Napoleon Total War
    Instructions by SWB
    Spoiler Alert, click show to read: 

    It is a good idea to backup your Napoleon: Total War Program or you could break your game


    1.Download DarthMod_Napoleon_v2.65_Epic_Edition.exefrom http://www.moddb.com/mods/darthmod-napoleon/downloads/darthmod-napoleon


    2. Make a new folder on your Desktop, name it Napoleon_Total_War.exe it will ask you if you are sure you want add the extension”.exe” click add (you are going to fool DarthMod that Napoleon_Total_War.exe is the actual program)


    3. Now you you need a Program to run windows files on your Mac useWine Wrapper or other program, I used CrossOver for Mac you can find a Demo here https://www.codeweavers.com/products/crossover-mac/


    4. Next double click DarthMod_Napoleon_v2.65_Epic_Edition.exe this will force CrossOver/Wine to create a wine bottle
    when asked where to extract it to, point it to the Napoleon_Total_War.exe folder you created in step 2


    5. Now you should have all the files in your Napoleon_Total_War.exe folder, open the folder and open the Data folder,
    you should see folders named:
    campaign_maps
    campaigns
    DMN
    Open the DMN folder then open the DMN_Packs folder, you don’t need all of them I used:
    DMN_Alb23Modified_Deployment_Zones.pack
    DMN_aum_nap_mod.pack
    DMN_Brigadiers_Drum_roll_cadence_v5.pack
    DMN_Darth_Effects_Napoleon.pack
    DMN_DarthMod_Napoleon.pack
    DMN_Diamat_Saxon_Units.pack
    DMN_JustDOit_It_Fr_mod.pack
    DMN_maum_nap_lme.pack
    DMN_maum.pack
    DMN_MOD_BATAVIAN.pack
    DMN_MOD_BAVARIAN.pack
    DMN_MOD_DENMARK.pack
    DMN_Mod_NTFlags.pack
    DMN_MOD_OTTOMANS.pack
    DMN_MOD_PORTUGAL.pack
    DMN_MOD_SPAIN.pack
    DMN_PDGuru_All_Units.pack
    DMN_Projectiles_Trails_ON.pack
    DMN_TEST.pack
    DMN_UltimateSoundMod_V3.pack
    DMN_UPC_napoleon_v3_3.pack
    DMNC_Coalition.pack


    A good thing to do is highlight all the above pack files in the Finder then click View from the Finder Menu and open Arrange By then give all the pack files a colour by selecting Tags


    6. Now go to your Applications Folder (where all you apps are) and click your Napoleon: Total War program is, now right click with you mouse button and select and click on Show Package Contents (second item down) now double click Contents/Resources/Data/data:


    7. Now place all the packs in step 5 into the data folder.


    8. Now place the following folders from the campaigns folder in Napoleon_Total_War.exe folder in the Contents/Resources/Data/data/campaigns:
    DMN_Coalition
    DMN_Egypt
    DMN_Italy
    DMN_Spain


    9.Now do the same with campaign_maps folder in Napoleon_Total_War.exe folder in the Contents/Resources/Data/data/campaigns_maps:
    my_egypt
    my_europe
    my_italy
    my_spain


    10.Now open you Napoleon: Total War program in the Launcher window click on the Advanced tab and tick Advanced options then place the following in:


    mod "DMN_Alb23Modified_Deployment_Zones.pack"; mod "DMN_aum_nap_mod.pack"; mod "DMN_Brigadiers_Drum_roll_cadence_v5.pack"; mod "DMN_Darth_Effects_Napoleon.pack"; mod "DMN_DarthMod_Napoleon.pack"; campaign_unit_multiplier 2; mod "DMN_Diamat_Saxon_Units.pack"; mod "DMN_JustDOit_It_Fr_mod.pack"; mod "DMN_maum_nap_lme.pack"; mod "DMN_maum.pack"; mod "DMN_MOD_BATAVIAN.pack"; mod "DMN_MOD_BAVARIAN.pack"; mod "DMN_MOD_DENMARK.pack"; mod "DMN_Mod_NTFlags.pack"; mod "DMN_MOD_OTTOMANS.pack"; mod "DMN_MOD_PORTUGAL.pack"; mod "DMN_MOD_SPAIN.pack"; mod "DMN_PDGuru_All_Units.pack"; mod "DMN_Projectiles_Trails_ON.pack"; mod "DMN_TEST.pack"; mod "DMN_UltimateSoundMod_V3.pack"; mod "DMN_UPC_napoleon_v3_3.pack"; mod "DMNC_Coalition.pack";


    11.created a user.script.txt by opening a new TextEdit file and placed this in:
    mod "DMN_Alb23Modified_Deployment_Zones.pack";
    mod "DMN_aum_nap_mod.pack";
    mod "DMN_Brigadiers_Drum_roll_cadence_v5.pack";
    mod "DMN_Darth_Effects_Napoleon.pack";
    mod "DMN_DarthMod_Napoleon.pack"; campaign_unit_multiplier 2;
    mod "DMN_Diamat_Saxon_Units.pack";
    mod "DMN_JustDOit_It_Fr_mod.pack";
    mod "DMN_maum_nap_lme.pack";
    mod "DMN_maum.pack";
    mod "DMN_MOD_BATAVIAN.pack";
    mod "DMN_MOD_BAVARIAN.pack";
    mod "DMN_MOD_DENMARK.pack";
    mod "DMN_Mod_NTFlags.pack";
    mod "DMN_MOD_OTTOMANS.pack";
    mod "DMN_MOD_PORTUGAL.pack";
    mod "DMN_MOD_SPAIN.pack";
    mod "DMN_PDGuru_All_Units.pack";
    mod "DMN_Projectiles_Trails_ON.pack";
    mod "DMN_TEST.pack";
    mod "DMN_UltimateSoundMod_V3.pack";
    mod "DMN_UPC_napoleon_v3_3.pack";
    mod "DMNC_Coalition.pack";
    and save as user.script.txt


    12. Now still in the Launcher window click the About Tab and select Open Preferences Folder now open AppData/scripts
    and place your user.script.txt into the scripts folder


    Thats it hope it makes sense and works for you.
    I could not have made this work without the help of KeinPferd and Athenian

    **EDIT:
    Sorry you have to add these files to the other Pack files:
    DMNC_Egypt.pack
    DMNC_Italy.pack
    DMNC_Spain.pack
    This will give you Great Britain, France, Ottoman Empire, Mamluks and Bedouin, as well as Italy in the darthmod campaign

    Don't forget to add these
    to the Advanced settings in the Launcher and user.script.txt in the Preferences
    mod "DMNC_Egypt.pack";
    mod "DMNC_Italy.pack";
    mod "DMNC_Spain.pack";

    Click here to see SWB's post on what .packs he used, and the user.script.txt he created to run Darthmod on NTW.

    FierceBadRabbit also created a thread on running Darthmod for NTW on his mac, here
    It might offer some insight on getting this to work on Empire.




    ADDITIONAL CONTENT MODS For Empire
    Spoiler Alert, click show to read: 

    Period Music Mod v1.3 (Credit to Aarogrant_Frenchy for confirming it runs on his mac)
    http://www.twcenter.net/forums/showt...Music-Mod-v1-3
    http://depositfiles.com/files/3tw7lbgpj




    Units/Factions Mods For Vanilla Empire: These are smaller, simpler mods that you can usually use in conjunction with one and other without issue.

    If you are new to modding this is a good place to start.

    Spoiler Alert, click show to read: 


    Additional Units Mod 3.0
    http://www.fileplanet.com/211981/210...Units-Mod-v3.0


    Knights of Malta
    http://www.twcenter.net/forums/showt...ally-released!


    Italian States Mod
    http://www.twcenter.net/forums/showt...3-Final-update


    Startpos.esf mods:

    Unlock all factions & Late 8 Turn per year campaign with new factions
    http://www.twcenter.net/forums/showt...nloadable-Now!

    Unit Pack Compatibility Project. This .pack mod will improve compatibility between the above various .packs.
    https://www.mediafire.com/folder/8f1...nguage%20files
    UPC - Empire -> English or whatever your flavor of choice is.




    Turns Per Year & ESf Editor:

    http://www.4shared.com/zip/CunCltYOc..._Package.html?
    Use the included file wrapper to run the esfeditor.
    There are two editors included.


    1. One is a simple turns per year editor, which is capable of modding your current startpos.esf file. This is very easy to use. (The only time I have issues is when I try to change the starting season, from summer to winter, this causes some issues, mainly winter stops happening completely)

    2. The ESf editor1.4.8 is a little more advanced. But it should allow you to make much deeper modifications:

    So now we can fully modify our own startpos.esf files on mac! Since the wineskin set-up has the same files paths as on windows you can use the same instructions for any startpos tutorial on windows to make changes on your mac. Here is a tutorial on editing start pos files to get you started: http://www.twcenter.net/forums/showt...D-startpos-esf)



    General Mod Installation Directions:

    Spoiler Alert, click show to read: 

    1. Download the mod.

    2. Use the Unarchiver to unpack the files. Place the .packs in your data folder. http://the-unarchiver.en.softonic.com/mac

    3. If the file is a .exe use Paul the Tall's shogun wrapper:
    http://paulthetall.com/shogun-2-total-war-mac/.
    Just right click on the .exe file and click open with => select wrapper.

    4. When you are installing a .exe, don't install it to your Empire App, instead install it to a separate folder. Then just take the .packs and place them in your data folder,

    5. If the mod contains any startpos.esf or scripting.lua files place them in your campaign -> main folder. (remember, don't replace the startpos.esf's that are in there, just rename the old ones, things like "startpos.esf vanilla". Whatever startpos you want to actually use, just name that one simply "startpos.esf"



    Running a Mod:

    1. Double click on Empire.

    6. Return to your Empire launcher, and click on the "Advanced" tab.

    7. In advanced options list your .packs like this: mod "AUMgraphics.pack"; mod "unit graphics.pack";

    8. Play!

    *NTW NOTE: If you are trying to run mods on NTW, don't use the quotes. Other than that the process is pretty much the same…as far as I can tell.



    Additional Notes:

    Sometimes you may experience crashes if you have mod .packs in your data folder that you are not using. At times it appears some continue to run and cause conflicts. What I do is keep a separate folder containing sub folders for each of my mods. When I want to use a particular mod I just put it's .packs into my data folder; and remove the mod .packs I am not using.

    To remove a .pack from the data folder, you must drag it into the trash, then drag it from there into your mod folder. If you do not do this and try to drag it directly from your data folder to your mod folder you will create an alias and the .pack will remain in the data folder.





    Mac Mods for NTW

    The principles of modding Napoleon are very similar to modding Empire.
    Below is a list of mods tested by glopsycho. Credit to SWB for info on the Great War Mod.

    Spoiler Alert, click show to read: 


    THE GREAT WAR MOD - for Mac - NTW
    http://www.twcenter.net/forums/showt...at-War-for-Mac

    UltimateSoundmodV2
    v4.00 Complete Equipement Retexture
    Whiff of Sulphur WHITE
    NTF_Mov 2.3
    NAPOLEON TOTAL FLAGS 2.3
    ntw_enlarged_flags_square

    best is to use the mov file version just drag and drop into your data folder
    x2 need user script unicode text doc
    Whiff of Sulphur WHITE
    NTF_Mov 2.3

    sorted both the unrestricted camera and extra unit siz within preference scripts as well




    I hope this all helps, I uploaded the Mod Compilation I personally use, just to make the process easier for anyone who wants to just jump right in, without testing what they like and so on. It includes new units, factions, Late Campaign Startpos, empire.preference.script ready to go and so on… A lot of users find this is a good place to start, baby steps you know...

    Wineskin
    Also for those who want to expand their mac gaming universe with mods & windows games (like Medieval II) I strongly recommend checking out Wineskin: http://wineskin.urgesoftware.com/tiki-index.php

    PaultheTall
    Your next stop should be to Paul The Tall's website. He has made a ton of wrappers and posted them on his site, many also include video tutorials on how to install.
    http://paulthetall.com
    i can't figure out how today it on steam version

  15. #315

    Default Re: Mac Mod Guide

    This is working for Napoleon as I wrote, not for Empire (I've done the same for DME as for DMN). Also 40 unit saves are not working. I pasted them into saves folder, I can load them on the campain map but I can not run them properly, they are just normal saves. Also what is quite interesting - in French.

  16. #316

    Default Re: Mac Mod Guide

    Hi all,

    I'm trying to install Darthmod for NTW on Steam, following SWB's awesome instructions, but I don't know how to get to the "Launcher window" to click on the "advanced tab" and go to advanced settings, as well as to add the user.script.txt to AppData somewhere. I think long ago I told Steam to hide the launcher on startup - anyone know how to get it back???

    Without those last two steps (10 and 12), I get the game sort-of playable (in a battle, the infantry have 500 men and the smoke looks like sweet Darthmod smoke, among other noticeable changes), but there's no sound, and who knows what else is wrong if I try a campaign...

    Help!

  17. #317

    Default Re: Mac Mod Guide

    Hello,

    I have tried to 'install' Imperial destroyer v4.5 without success, I believe i have followed the instructions. ETW just crashes immediately before it even get to the credits scene, what have I done wrong? thank you.

  18. #318

    Default Re: Mac Mod Guide

    Awesome mods! Quick question, how do you guys actually mod on the Mac?

  19. #319

    Default Re: Mac Mod Guide

    Right now, you don't. All the tools are written for Windows. The modders make changes and test on Macs. I believe the pack files are actually pack200 format files from Oracle. If that's the case, I can cobble together a Java app which will interact with the pack files, but I'm not certain at the moment if my guess is accurate.

  20. #320

    Default Re: Mac Mod Guide

    Hmm thanks for the info Akarios! Such a shame so many people couldn't figure out how to download the mods, I followed the general instructions and I use the .pack files from TROM but for the startpos file I use that of the Dylan Mac mod(someone mentioned that in previous posts I think the credit goes to frenchy), and the game runs almost perfect up till now, AOR enabled, all factions unlocked, only got 2 CTD so far playing as the Dutch in year 1720ish. So! Many many thanks to the Athenian and all these people for working and improving on it! The only annoying thing is the public order, conquered France and Flanders, but the population is always always unhappy(exempted taxes, church school, crushed rebellions nothing works..), been like 10+ turns now so it's boring to fight rebels every few turns.. Otherwise, awesome! I love the other aspects of the game! So right now I'm figuring out how to mod down the unhappiness effects from foreign occupation and cultural difference, just a bit I'll post again if I have any progress

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