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Thread: Resource Works by paleologos

  1. #61
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by stevietheconquer View Post
    i always like new faces as they make the unit unic as they are not more clones of other units with same faces,great work.
    Then you are going to like this:

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    The good news is that bare skin textures have been finalized.
    (The bad news is they are really horrible at syrtaki...)

  2. #62

    Default Re: Resource Works by Paleologos

    if they do syrtaki and there kilt is coming up then the girls are gonna run if not they gonna get crazy about them,but they looking good,am sure there was a black haired man in scotland too.

    edit;i think one of scotland's heroes had black hair;the bruce if am correct?
    Last edited by stevietheconquer; June 02, 2014 at 12:22 PM.

  3. #63
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by stevietheconquer View Post
    if they do syrtaki and there kilt is coming up then the girls are gonna run if not they gonna get crazy about them,but they looking good,am sure there was a black haired man in scotland too.

    edit;i think one of scotland's heroes had black hair;the bruce if am correct?
    I don't know about Robert the Bruce or William Wallace but the people bellow are known to be Scottish...

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  4. #64
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Update on the works, the same model that I used for the highland archers I also intend to use for the Irish dartmen (kerns).
    The first two lods are complete and this is a good time for a screenie...

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    The darts are short javelins with fletchings and the secondary weapon is a hatchet wiht a variety of six.
    I hope you approve...

  5. #65

    Default Re: Resource Works by Paleologos

    where such a weapon ever been used,darts?there looks some wisdom in this as with the darts you can better hit the target,and with the famoes scots i forgot sean connery completed,he is one of mine greatest all time actor,and he is wearing a lot the kilt.

  6. #66
    irishron's Avatar Cura Palatii
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    Default Re: Resource Works by Paleologos

    Both Scots and Irish models look great. Thank you for sharing them.

  7. #67
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by stevietheconquer View Post
    where such a weapon ever been used,darts?
    Yes, the weapon of choice for Gaelic light infantry from the 12th century and until the introduction of firearms was the dart and they were very proficient in the use of it.

    Quote Originally Posted by irishron View Post
    Both Scots and Irish models look great. Thank you for sharing them.
    Thank you for your kind words, though I am always sort of hoping for somewhat more "official" acknowledgement.

  8. #68
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    I have news:

    I have reworked the shields for my 12th Century Foot Men-at-Arms adding more variety
    and I have completed the English shields, also they all come as macemen as well as swordsmen.

    The screenshots below are of the English.

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    You may download them from the original post and also view panoramic presentations of the shields and maces as soon as I finish updating it.

  9. #69

    Default Re: Resource Works by Paleologos

    Hey, you wanted feedback buddy and here it is! Everything I've seen in this thread is second to none! The amount of variety you put into all your work is the kind of thing I try to strive towards in my own Rome 2 modding work as you've seen before. I will try to incorporate your latest new shield designs in my Rome 2 work. It very much ties into the era of Total War Medieval Kingdoms i.e 1200 AD. I would love to use the helmet assets as well, but you've put so much variety in every piece of the unit it's a little tricky to work it out! I can't wait to see your work for later medieval soldiers and those highland units too!

  10. #70
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by warman222 View Post
    Hey, you wanted feedback buddy and here it is! Everything I've seen in this thread is second to none! The amount of variety you put into all your work is the kind of thing I try to strive towards in my own Rome 2 modding work as you've seen before. I will try to incorporate your latest new shield designs in my Rome 2 work. It very much ties into the era of Total War Medieval Kingdoms i.e 1200 AD. I would love to use the helmet assets as well, but you've put so much variety in every piece of the unit it's a little tricky to work it out! I can't wait to see your work for later medieval soldiers and those highland units too!
    Thanks buddy, feel free to use anything you want, that's what I made them for...

  11. #71
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    About the highlanders, so far I posted screenshots of the blue kilts (Scotland) and green ones (melee mercs) of their basic model (unarmoured).

    The following are screenshots of rebel highland archers wearing some crude padding/leather for protection (the ug1 model).

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    The link for the download is in the first post of this thread.

    I will post pics of the other units later...
    Last edited by paleologos; June 20, 2014 at 10:04 AM.

  12. #72

    Default Re: Resource Works by Paleologos

    Mailed Knights are good but there is something on the chest mail texture or mesh that bugs me, it looks like either they do a lot of bench press or have manboobs
    maybe it can be fixed with a small change in the lighting of the mail so it appears less polygonal.

  13. #73
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by Melooo182 View Post
    Mailed Knights are good but there is something on the chest mail texture or mesh that bugs me, it looks like either they do a lot of bench press or have manboobs
    maybe it can be fixed with a small change in the lighting of the mail so it appears less polygonal.
    Knights don't have manboobs and they don't do bench presses. They work out by pushing their horses up.
    Don't you recognise who's among them?
    Take a better look...
    Spoiler Alert, click show to read: 

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    You can also see this guy in the faces presentation in the first post.

    On a more serious note I did intend to make them look more muscular than the average troop, you can see that in their arms as well.

  14. #74

    Default Re: Resource Works by Paleologos

    xD lol ok

    Nope, no idea who's this

    Still I do believe the chest looks weird even for a beefed up muscular knight, not so much when standing still but in the pics showing them in action its oddity stands out.

    I know this would probably mess the uvmapping but the chest area could use a couple more of polygons then...and maybe 1 of the vertex bound to the arm bones so it gets some distortion when moving arms.

  15. #75
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    As promised the following are screenshots of highland rabble and Irish Kerns of the rebel faction in the padded version.

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  16. #76

    Default Re: Resource Works by Paleologos

    thanks they look great will install them in mine game

    edit;i would rep you but i can not

  17. #77
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by stevietheconquer View Post
    ...i would rep you but i can not
    If there's a will, there's a way...

  18. #78
    demagogos nicator's Avatar Domesticus
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    Default Re: Resource Works by Paleologos

    Amamzing units, I always wanted to have accurate 11th and 12th century knights in some mod (something what CA failed to bring us). However, some colors seems to bright to my taste.

  19. #79

    Default Re: Resource Works by Paleologos

    Paleologos i have downloaded the frankish knights but it seems the english textures for them are not in it,am i looking wrong?
    if so wich texture is for the english?

    thanks for great work

  20. #80
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by Paleologos

    Quote Originally Posted by stevietheconquer View Post
    Paleologos i have downloaded the frankish knights but it seems the english textures for them are not in it,am i looking wrong?
    if so wich texture is for the english?

    thanks for great work
    There was a description of the file's contents you seem to have missed. I'm reposting it here below:

    " 01. A lod0 model for 12th century heavily mailed West European (Catholic Faction) swordsmen,
    02. A lod0 model for 12th century heavily mailed West European (Catholic Faction) macemen,
    03. Three sets of skins for figures, French, German and Red-&-Gold for the mercenaries and the English and four sets of skins fot the attachments (Red-&-Black for the mercs), plus normal maps (of course!).
    04. Four corresponding sets of unit sprites.
    05. Four corresponding sets of unit cards."

    The English only have a shield's skin of their own, Red-&-Gold seems to suit them just as well as it suits the mercs.
    I also intend to use Red-&-Gold for the Spanish factions but all factions will have shields of their own.

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