Originally Posted by
Koko_Fr
Hello.
I am a French lover of the Middle Earth world. I have installed Medieval Total War II just to play to Middle Earth Mod ! (And because I love wargame too ).
And now I am playing your mod. Thank you very much to all this work. You should be payed for this time given.
About Divide and Conquer, I have played severals hours only, which is not much. I only played on Very Hard / Very Hard. I have not a good experience of the Vanilla Middle Earth Mod. But I can critic :
1. The good things :
- Scripts about missions like the Dwarf missions : It is very entertaining to follow differents paths for each nations. I wish there is missions in every nations, even the Evils !
- So much units, and superb graphics. I would like to all test them !
- Impression (from now) that the world is more "mondialised" with scripts. My action seem to have global effects sometimes, and perhaps can implicate alliance versus me if I too much invade, etc.
2. The bad things :
- Balance is very bad about the Mordor and Gondor. I prefer to play Evil, so I begun with Mordor. I have see no script about me (Mordor), no alliance, or revolt of Haradrim etc. versus me. And I won very easily versus Gondor, which became quicky a rebellious kingdom. It seems Mordor is vastely too strong : too much units, building, economic etc.
- I abandon the game when I was going to kill the Rohan after have peaced with the ancient Vassal of Gondor.
- But I liked much one thing : at the beginning, I could won easily versus Gondor units, but when I attacked the Rohan, they had superior cavalery units, and it was much harder to kill with my mass orcs. Sometimes I needed to have one more stack of A.I orcs hordes to assist me (It would be good perhaps to be able that Mordor and orcish could add more units per stack, perhaps +5 more units max).
- A bad point : your modmod need much more time beetween turns. I have an old computer, I am forced to play with Small units size, and minimum graphical option. So to me it is a pain. But I have no choice so it is not a true critic (you can do nothing versus that).
2. Few propositions :
- I have ideas but I have no ideas if what I say is possible or not !
- I find totally absurd the fact that a race can take a settlement of an ennemy race without exterminate all population and changing all the culture. Orcs should automaticelly exterminate all elves and destroy all of their bulding. In this situation, culture should disappear. A new founded city begun with zero population, but if you sacrifice one unit you gain 100 population, until 1000 population for 10 units.
Or, more precisely, the extermination and destroying processus, should take few turns, and need to immobilize certains of your garrisonned units. Exterminating could spawn units in resistance for few turns, could bring at war others nations of this race, etc.
- Another idea : the slaving : Perhaps we could "transfer" population by slaving. You need to bring slaver unit specialist, or just with any unit. With that, you could transform (for a cost of time, money etc.) 1000 population of conquered city in a unit "slave" wich you could bring back to one of your city, and add to population for 500 points of population. With that, war can be economiquely interesting.
- And last possibility : the occupation (what is now the forced choice). This choice should only be possible with certains compatible races (human essentially).
So it could be :
- City are always only one cultural way (100 % morgoth for exemple) but you always have 100 % pagans cult as default, and bulding, race etc. add culture.
- Humans can occupy every race. Orcs can only exterminate elves or dwarfs, but can occupy humans. Etc.