DevDiary 10: General Changes and improvements
Although we are adding the Steppe in 0.1.0, we haven't just focused on the Steppe. We improved other things as well. These improvements were mainly focused on increasing immersion, usability, as well as balance.
Levies
One thing that really broke the immersion for us was the amount of levies. Historically a greek Polis could raise several thousand troops on its own, but in the mod Antigonus Gonatas (who controls the greater part of Greece) is only able to raise around 1500 troops. We have rectified this by multiplying levies received from buildings by 10.
The increase in the amount of levies also brought another benefit. You will actually gain very little or even lose money from the upkeep of levies. This makes it so wars are rarely profitable in the short-term, something that is both logical and historical.
To balance the amount of levies a bit we also introduced penalties based on culture. A province with a culture that is in your group, but not your culture will get the "Allied Culture" modifier, giving -10% levy size. A province with a cultural group that isn't your cultural group will get the "Foreign Culture" modifier, giving -33% levy size.
De Jure Colours
As we were making this patch, we agreed that the colours of many de jure titles weren't what we wanted to be. Other colours were too much alike to each other and especially counties were similar in their colours. With this patch, de jure colours will be more varied and more easily distinguishable.
Laws
We were particularly impressed with the slider style laws Project Balance uses and used these to make our own laws. Now with the 'Emphasis' sliders you are able to set each type of vassal's focus. This can be on either taxation or levies. There is also the 'Obligations' row that defines how much each type of vassal should give you in taxes and levies.
We changed Crown laws a bit. They no longer increase levies since that is now the function of the "Obligations". They instead define the rights of the vassals. The King's Peace defines if a vassal can declare war. Title Revokation shows if the King can revoke a title. We removed Free Infidel Revokation, Protected Inheritance and Investiture laws because we didn't feel it was relevant to the time period of the mod. Another related change is that everyone is able to appoint generals now, because the game can rarely find enough nobles to lead the armies otherwise.
Population
One thing we were also not happy with was that some very important places that were strong and heavily populated weren't that much stronger to a weaker province. We want to change this through a population system. There are five levels of population: Minimal, Low, Medium, Large and Huge. Medium doesn't give any penalties or benefits. Anything lower than medium receives penalties to levy size and taxes and anything higher than Medium receives benefits. Population will increase and decrease randomly over time, although factors like war and disease will make a population more likely to decrease.