If you see any questions and you can answer, please do.. Also if you have any questions of your own, feel free to post them here and hopefully someone passing by can answer them.. Once a question has been raised I will update the OP, and of course once the answer has been found I will update the OP again..
1st off thanks and please + Rep to daniu and Jinark for the wonderful Pack File Manager without which, not much would be possible..
UNITS
Q: Following on from previous question: How (if possible) can new regionunit_resource_requirement's be created in order to cater for the Area of Recruitment with regards to provinces not historically conquered by Rome. I.e. "Auxilia_Thracia" exists within the db as a province where AOR can be used, but "Auxilia_Parthia" does not exist within the db in order to use AOR for this province..
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Q: Where in the file structure can you find the entries which limit recruitment for different factions to specific areas on the campaign map? I.e. only allow certain units to be recruited in certain provinces..
A: " main_units_tables" ---> "main_units" ---> "regionunit_resource_requirement"
This is the field that determines AOR and in vanilla is only utilised by the faction Rome.. Still unknown if new region requirements can be created, or that we are limited to the regions already in use by the Romans..
Q: If I wanted to give a custom unit a specific AOR, using the pre-existing areas within the db, how do I correlate the fields within "region_unit_resources" with the campaign map regions? (Not all of the names match up)
A: "region_unit_resources" (RUR) ---> "Campaign Map Region" (CMR)
RUR: Auxilia_Saka ---> CMR: Chorasmia
RUR: Auxilia_Assyria ---> CMR: Mesopotamia & Media Magna
RUR: Auxilia_Persian ---> CMR: Persis & Carmania
RUR: Auxilia_local_Phazania_Libue_Aithiops ---> CMR: Phazania, Libya & Aethiopia
RUR: Auxilia_Bactria ---> CMR: Bactria & Transoxania
Q: Where or how can you change the colour mask for the unit cards (Relating to a specific faction ONLY)?
A: "faction_tables" ---> "factions"
Scroll to the last set of RGB values right at the end, here you will be able to enter custom values to change the mask colour for the unit cards.
Q: Is it possible to remove units from a faction completely?
A: Export this vanilla table below from data_rome2.pack
units_to_groupings_military_permissions
Import it into your MOD and don't add a prefix before this table. Then you can delete all rows of the units which you don't want. That your table overwrites the "vanilla" table, you must call it exactly like the vanilla table.
Q: How to change the name of vanilla units?
A: English: local_en_rome2.pack
The English localization is separated into many tables.
text\db\land_units.loc
text\db\unit_description_historical_texts.loc
text\db\unit_description_short_texts.loc
Export text\db\land_units.loc and import it to your own mod and call it *_land_units.loc
Make your changes and save it as a "movie type" pack file. The "movie type" gets loaded automatically if placed into the data folder. No Mod Manager is needed for "movie type" files.
All other languages: local_*_rome2.pack
text\localisation.loc
The other languages have only ONE big file called localisation.loc
Export text\localisation.loc and import it to your own mod and you must call it the same that it overwrites the vanilla table completely. Make your changes and save it as a "movie type" pack file.
Q: How to add a new texture without replacing the existing one
A: Tutorial
CAMPAIGN MAP
Q: How to disable certain buildings soecific to regions? I.e. No exotic animal barracks in Scotland..
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Q: How to modify diplomacy options, i.e. force diplomacy? How moddable is the diplomacy, is it possible to add stipulations such as territory exchanges?
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Q: How do you add/remove vassals/satraps for factions at the game start? (startpos.esf Is where to do it, but can anyone briefly outline how)
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Q: Is it possible to add building slots to settlements and cities?
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Q: Is it possible to swap starting regions between factions? (startpos.esf Is where to do it, but can anyone briefly outline how)
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Q: Is it possible to set your new unit as the general's/character's bodyguards on campaign map? (I know there is an option to have it as your general unit in custom battle selection screen. But is this also possible to be enabled when raising a new army via a character selection?)
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Q: Where in the file structure can you find the entries for changing the RGB values for the faction colours, which display on the campaign map? I.e. the colour on the mini-map (campaign) which correspond to each faction, Rome = Red, Athens = White, Macedon = Black, etc, etc..
A: "faction_tables" ---> "factions"
Scroll to the first set of RGB values, here you will be able to enter custom values to change the colour displayed on the campaign mini map which represents the provinces the faction occupies.
Q: Where can you find the faction symbols, how to edit them? (I.e. the faction logo used at the end of turn and on the banners during the campaign game)
A: "data.pack & data_rome2.pack" ---> " ui ----> flags"
You can extract however many you wish from this directory. Each faction will have its own directory containing a total of 8 files.. 4 .dds and 4 .png files..
You are then able to load these files in Photoshop or Gimp (.dds files will require the Nvidia dds plugin).. In order for them to appear in game without causing a CTD, you will have to treat them in the same way as custom unit cards, I.e. Include the UI folder with the custom files and ensure that its correctly placed within the data folder..
Q: How to change what garrison units spawn when defending a siege?
A: "building_level_armed_citizenry_junctions_tables"
You'll find what building level spawns which "unit group".
Those are defined in the: "armed_citizenry_unit_groups" (which is a simple list and only interesting if you want to add an entirely new group).
"armed_citizenry_units_to_unit_groups_junctions_tables", you find the mapping which unit group contains what units exactly.
Q: How do you edit the number of edicts for each level of imperium?
A: "campaign_variables", keys army_cap_fame_0 through army_cap_fame_4.
UI (Front end and other)
Q: How to change the UI for the start screen (Where you choose to start a new campaign, custom battle, etc, etc), adding or removing clickable links or just changing the names of pre-existing options?
A: