Your mod is the most thorough mod of all the R2 mods.
Your mod is the most thorough mod of all the R2 mods.
Hey all, thanks for all the support and sorry for being MIA these past few days. Real-life issues have cropped up that needed to be dealt with so I was left with little time to reply to your feedback.
Thanks to Dresden for replying and holding down the fort. I'll try to add a bit more information to some of the questions below:
Hi izanagi11,
Balancing issues is certainly always a concern. I initially only tied the last tier of each skill to have +1 attribute because I figured TTT has more skills than vanilla so I wanted to scale it down. If what you're saying is the case, then I can certainly add more attribute bonuses to some of the skills. In particular, I'm thinking of adding more bonuses to levels 2 and 3 of the "red" skill cards.
Would anyone happen to have a list of attribute numbers corresponding to unlocking battle abilities?
Hi Xubarku, Crappy,
1) On names: unfortunately, it's an engine limitation that we cannot change character names in-game through traits/skills. Why CA went for this inferior system compared to Rome I/M2TW's excellent nickname system, I will never know.
As a side note, I had some partial success in having all the Roman characters show only Julii, Junii, and Cornelii for their last names by deleting every other last name in the DB files. The problem is, there's no way to assign which last names go to which family, so you end up with Julii characters spawning for other families, etc. So I decided to scrap it.
2) On Governor XP: do people feel it's really slow? The new dynamic system has a +1 flat XP rate, but there is also the possibility of +1 XP for having >25 public order in a settlement, as well as another +1 global bonus for governors' XP if the taxes are set to very high (second to the highest). Essentially, I envisioned it so novice governors will start off slowly with +1 XP per turn, but with the proper skillset, could potentially gain +3 XP per turn. So in way, your "more-XP-tied-to-skills-for-governors" idea is indirectly already in. I feel like this is a nice balance between the passive do-nothing XP pre-1.5, but I'm open to tweaking it if enough people say so.
3) On Night Commander: I don't feel it's controversial at all. I might move the ability itself to either level 2 or 3 to make it less OP, and have the lower tiers provide ambush bonuses instead or something.
4) Army Traditions: I like your idea about a sort-of "civil" tree for the army traditions. Aside from adding flavor, I really don't wanna mess with the bonus values too much because unlike generals' skills, these are essentially permanent. So the lower values suits the function.
All in all, thank you for the feedback. Users like you are what makes TTT great!
Hi Kruik,
I agree with your ideas. It was one of the recent patches, but apparently a lot of the starting characters have "default" traits that they start with now. An annoying example is the Lucius Cursor (sp?) from the Roman statesman family that ALWAYS starts out with the alcoholic trait every game.
If I remember correctly, Dresden has devised a way to edit starting traits for characters. If it works out, I'd like to provide a historical starting traits for the historical characters like Arsaces.
Also, another issue is the trait triggers. I've begun slightly tweaking the more annoying ones that always pop-up like the "Likes X faction" and "Loyal" traits for Rome, but we're still in the ancillary overhaul phase as of now. Once we get to the traits overhaul proper, we can start fixing all of those issues.
Thank you Butan. Much appreciated.
Will this mod work with Dresden's Hegemonia mod's 4 turns per year version? Or is there any way to make it work with it?
Yes this will work with my Hegemonia mod. I just updated it, should be more stable now. If it isn't please let me know.
I have to say thanks to Hellbent for this amazing mod, an absolute must have in my opinion, along with Dresden's mods and Silven's
Do you need any help in your work by the way? If I can contribute in a way or another, let me know
All link not working !! I can't download the mod!
Make sure you use the download links Under "File Links"
Mod version:
http://www.mediafire.com/download/2d...TT_1.6_MOD.zip
Hi Dzib,
Thanks for the kind words!
As far as help goes, nobody has answered my request here on post #433 yet. It would be great if you could supply that for TTT!
If the links here aren't working for you, I recommend using the Steam version. It's a one-click wonder.
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Also, congratulations to Dresden for his new and shiny Artifex badge! Well deserved!
Spoiler Alert, click show to read:
Beautiful... And even before you overhauled the graphical quality of your cards, it was a very nice gameplay addition.
I repeat myself but I really enjoy the mod and all the though you had to put in to give us so much cards-type background and bonus.
I wish there was a way to have a family tree as easily as that...
I just realized there's a vanilla card in that pic. It's "Tribune of the Plebs"
Nope, it's my current campaign, started on Nov. 1st. I'm pretty sure that's after your last update.
Here's some shots of a governor and admiral too. Also shadows turned on.
http://steamcommunity.com/sharedfile.../?id=193095853
http://steamcommunity.com/sharedfile.../?id=193095841
http://steamcommunity.com/sharedfile.../?id=193095835
Also, Scipio is at level 5, and he's never fought a battle. I say leave the experience the way it is. Playing 2tpy, btw.
Last edited by newt; November 08, 2013 at 08:33 AM.
@newt Awesome pictures! Thanks for posting them.
Don't know if you already used this guy or not, but you should!
http://www.youtube.com/watch?v=nIMGmbbx37A
@newt I believe he might already be in somewhere, but I also just used him for a propaganda ancillary in the next update. That guy is great.
- Attribute Level 4 > Inspire / Second Wind / War Cry
- Attribute Level 7 > Rally / Battle Rhythm / Fear Group
- Attribute Level 10 > Rally and Inspire / Brace / Fear
- Attribute Level 13 > Raise Banner / Push / Into the Breach
- Attribute Level 16 > Inspire Group / Second Wind Group / War Cry Group
*I wish Stand and fight was in the game *
Can be found in Campaign_character_attribute_effects. From playing your mod, I feel a small buff for attribute advancement would go nice. Nothing too large.
Last edited by Xil0; November 09, 2013 at 06:17 PM.
hmm, i'm still not getting household stuff for arverni. i saw this mentioned earlier in the thread, but guess it was never fixed?
i love www.twcenter.net, formerly known as www.kidswhocantreadgood.com
I just want to say that your mod is amazing and has given life to a very bland trait system. I love that I can really specialize my generals. Keep up the great work!