Thankyou , I made it work but my problem is I can't locate the number of horses as specified, I found number of men and min max men per ship but not horses? What I am missing?
Thankyou , I made it work but my problem is I can't locate the number of horses as specified, I found number of men and min max men per ship but not horses? What I am missing?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Number of horses is in land_units_table, whereas number of men is in main_units_table. I think its under the "mounts" key, rather than "animals", but can't remember.
The number of horses has to be the same as the number of men.
Also, note that editing the number of men generally makes naval battles and beach landings buggy.
Thankyou!
Ok in Case someone Interested I made a Triple unit size mod for Rome II compatible with the new DLC ... didn't test it yet.
steamcommunity.com/sharedfiles/filedetails/?id=1223850406
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Btw I can't locate the start pos file , any idea where is it?
Also any ideas of where is the file to edit the number of units for historical battles?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
For the startpos file you use to use the ESF tool, I can't remember where the file itself is found though (I barely ever edit the startpos and hate it)
For Attila its the same place as normal units, data.pack - db - land_units and main_units. I'm fairly sure Rome 2 is the same, unless you have to edit the historical battle lua itself, which is in data.pack - script - battles or something along those lines.
whats esf tool?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
I don't know what it stands for. Edit Save File perhaps?
Heres a link to the Rome 2 version. http://www.twcenter.net/forums/showthread.php?623719
Ok I got it , opened a file esf , but all I can see is System int32 and System Boolean values ... Not really unit numbers ... I am missing something?
Last edited by PROMETHEUS ts; December 09, 2017 at 05:19 AM.
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
It depends what you're trying to do. Some stuff you can use the Assembly Kit (official CA modding tool, downloaded via Steam - Tools), some stuff you need to use the ESF editor. I'm guessing you want to make it so all units are double sized, so its quickest to do that via the ESF editor to change a single value from 1 to 2.
I'm really not the person to ask about stuff involving campaign modding though, I haven't done it since 2013/2014.