Is it still working? I have just created new clan and I can't make startpos.esf...everytime error, shogun 2 crash. :/
Is it still working? I have just created new clan and I can't make startpos.esf...everytime error, shogun 2 crash. :/
Edit the start_pos_character_ancillaries.
I could make a guide on adding new traits and retainers but you'd need to make the triggers manually as Bob cannot make this file.
There's a huge file you can edit (Supertexture) but it's every difficult to do.
You'd probably have more luck asking on the Attila subforum, than the Shogun 2 one.
There's a huge number of things that could cause this. I recommend testing the DB tables first, then try adding the clan to the startpos.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
This is a great guide! I'm trying to mod an invasion by the 'European Traders' faction. Do you know why it is impossible to do diplomacy with them? Which tables affect the diplomacy tab (for example in your mod the sitting faction leader appears differently according to their faction). Thanks for your help
Does it work with Fall of the Samurai? I managed to change flags and etc to a minor clan, but I didn't succeed in making it playable. I wanted to make Yodo playable in the place of Saga
I did like it's said here:
Switch the starting position of two clans instart_pos_regions.
Open Bob, which is located in the "total war shogun 2\modding\binaries" folder.
1)In the "Raw Data" column go to the "EmpireDesignData/Datebase" folder and check the "campaign_map_towns_and_ports" box.
Then press the "start" button to build a mod pack.
2)Use the mod pack as a mod.
3)Open Bob again, in the "Raw Data" menu go to the "EmpireDesignData/campaign" folder and check the "jap_shogun" box. On the pop-up menu select "all". In order to create the startpos.esf BOB needs to start TWS2; so when prompted start TWS2. You need to have Steam running before you start TWS2. When asked if you want to load a mod pack select the mod pack you made in 1).
Press the "start" button to build the startpos.esf files.
But BoB crashes with ---> Failed to save startpos.esf in c:/official_mod_tools/working_data
So firstly (if I want for a start just switch Saga and Yodo) I go to start_pos_regions startpos_characters_to_settlements start_pos_character and switch everything with words Saga and Yodo. Then I make these steps:?
Open Bob, which is located in the "total war shogun 2\modding\binaries" folder.
1)In the "Raw Data" column go to the "EmpireDesignData/Datebase" folder and check the "campaign_map_towns_and_ports" box.
Then press the "start" button to build a mod pack.
2)Use the mod pack as a mod.
3)Open Bob again, in the "Raw Data" menu go to the "EmpireDesignData/campaign" folder and check the "jap_shogun" box. On the pop-up menu select "all". In order to create the startpos.esf BOB needs to start TWS2; so when prompted start TWS2. You need to have Steam running before you start TWS2. When asked if you want to load a mod pack select the mod pack you made in 1).
Press the "start" button to build the startpos.esf files.
It's much more complicated than just switching the characters. start_pos_character_to_settlements tells where the faction leader of the faction is located (capital region). While the star_pos_character is to know where armies/agents/...are located on the campaign map. While the faction leader, spouse and child are x and y coordinates are all 0. The armies are not. You need the right coordinates for them (to appear where they are on your region).
Thank you. I managed to change places Yodo with Saga. But Saga's (which became Yodo and control Nagasaki) daymo and other general looks like Yodo's and Yodo's (which is Saga now with Kyoto) looks like Saga's. How can I change minor faction's daymo appearance and generals'? Also how can I change intro which is still Saga's (telling about Saga's history) and point camera to Kyoto, not Nagasaki (which is fogged, cuz I changed startpos)?
To be more accurate and understandable: Yodo's daymo and general have Saga's names but Yodo's appearance (modern uniform and etc). Is it possible to change?
Continuing my previous post first pic here will be #9 and the second #10 and etc.
In first 2 pics I show how generals looks in vanilla. On third pic I ask question why did they change their appearace. On 4th picture I show how Yodo's daymo looks in vanilla before changing it to Saga's on 5th picture. Same is about generals on 6th and 7th pic
Last edited by HuskyTW; April 11, 2017 at 12:20 AM.
My advice is, first change the appearance of the Saga clan to Yodo clan. By that i mean religion, mons, banners, starting general, ui art, etc... When you have covered that, you can start changing there location on the campaign map. uanime5 explains very well how to change all that.
That's why i told you to look at uanime5's tutorial. Everything is explained there: To change the appearance of generals look at "agent_uniforms" than to "campaign_character_art_sets" to add the uniform to your faction leader. To change uniform colors, go to "faction_uniform_colours".