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Thread: Extended Trivial Script Options (ExTSO)

  1. #1
    jirisys's Avatar Ducenarius
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    Default Extended Trivial Script Options (ExTSO)

    The Extended Trivial Script Options (ExTSO) mod adds many more options for the trivial script, while also adding compatibility for the use of the EB Online multiplayer files, multiple engines as well as being able to run the game with the Steam version of Rome: Total War and its expansions.

    Features
    The following features have been added to the EB Configuration and Preferences dialogues:
    -Complete list of command line options selectable in the EB Configuration dialogue.
    -Ability to select the engine to run EB on.
    -Ability to select EB Online-compatible Multiplayer mode.
    -Ability to disable the Autosave feature to reduce bugs and save corruption.
    -Compatibility with the Steam version of the game.

    Screenshots
    Spoiler Alert, click show to read: 


    Versioning
    Current version is version 1.1 Build 1.

    Installation
    Remove the folders "sp game edu backup" and "mp game edu backup", which are located inside your EB folder. If you have installed this mod before, or are installing an update; remove the "ebo game edu backup" folder as well.

    Intall the mod in your Rome: Total War folder, where the RomeTW.exe executable is located.

    Links
    Official page and download links.
    Official EB Online page for future updates


    Warning: Running EB on BI and Steam
    Spoiler Alert, click show to read: 
    Since the Steam version of Rome: Total War Gold has the same App ID for both the Rome: Total War and Barbarian Invasion executables, EB runs on the Rome engine automatically.

    In order to run EB on the Barbarian Invasion engine, the Trivial Script will rename the file RomeTW-BI.exe (the Barbarian Invasion executable) to RomeTW.exe (the Rome: Total War executable), which is located in Steam’s Rome: Total War Gold folder.
    In order to do this, the Trivial Script will copy and rename the file RomeTW.exe to RomeTW-BI.exe. It will automatically make a backup of the files, but make sure to keep a backup as well, in case there is an unexpected issue.

    If you wish to play other mods or the original game, either start the EB Configuration and exit, or rename the executables yourself. When it starts, the EB Configuration will look for the RomeTWbak.exe and RomeTW-BIbak.exe files and restore the original executables through them, following the same process it does when running a Steam version of BI.

    ~Jirisys ()
    Last edited by jirisys; August 21, 2014 at 02:32 PM.
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  2. #2
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    ExTSO was recently updated, so be sure to download the newest build (1.0 Build 2 at the time of this writing). It fixes an incompatibility issue when trying to play with EBO users.

    ~Jirisys ()
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  3. #3

    Default Re: Extended Trivial Script Options (ExTSO)

    when I open http://jebmmp.ebmultiplayer.com/extso/#download I get just blank page, can somebody send me better link?

  4. #4
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    Yes, sorry, it seems we had a problem with compatibility with the PHP version of our site.

    Things will be fixed soon.

    ~Jirisys ()
    Last edited by jirisys; February 20, 2014 at 12:02 AM.
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  5. #5

    Default Re: Extended Trivial Script Options (ExTSO)

    Do I have to install the submod "Alexander EB" in order to run EB on ALX through ExTSO?

  6. #6
    Agamemnon's Avatar Comes Limitis
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    Default Re: Extended Trivial Script Options (ExTSO)

    Is this compatible with the Alex Mega Mod Pack?

  7. #7
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    Quote Originally Posted by Prince Eugene View Post
    Do I have to install the submod "Alexander EB" in order to run EB on ALX through ExTSO?
    Not at all, just choose the Alexander engine on the EB configuration window.

    Is this compatible with the Alex Mega Mod Pack?
    Probably, but it would take a ton of work to use them together, I think.

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  8. #8
    Agamemnon's Avatar Comes Limitis
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    Default Re: Extended Trivial Script Options (ExTSO)

    Alright, thanks. The Alex Mega Mod pack works well enough on its own, thanks.

  9. #9
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    ExTSO was recently updated, so be sure to download the newest build (1.0 Build 3 at the time of this writing). It fixes an error when trying to copy a file.

    Alternatively, you can just go to the file's properties (the file being EB\ebo game edu backup\descr_mount.txt) and uncheck the read-only flag on it. That way the program can do its job correctly.

    Cheers.

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  10. #10
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    While I do not enjoy making double posts so often, ExTSO had to be updated recently to be compatible with the Steamworks updates for RTW: Gold. With the previous version, you would not be able to start EB with BI, even for SP only. It's a minor fix, but a important one nonetheless, since I assume most people who have the disks would want to activate it on Steam as well.

    Because Alexander (apparently) did not get a Steamworks update, you won't be able to play Multiplayer with Steam, only on other platforms such as EB Online's Hamachi network or EB Online's Evolve group.

    Current version is 1.1 Build 1. You can download it here!

    Cheers.

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  11. #11
    GoldShield Guard's Avatar Civis
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    Default Re: Extended Trivial Script Options (ExTSO)

    Hello Jirisys, I have a question:

    Could you elaborate what this mod changes as far as the use of Alexander engine is concerned? I am in the middle of a great campaign and I don't want to destroy it, but I would like to use alexander engine, so as to get rid of the bugs of rtw.exe. I tried in the past the simple "EB on Alex mod" (not the one that is gigabytes, the older simple one that only uses alexander.exe and makes some other modifications), but it was not save game compatible (it screwed up the generals' traits) (you may look here what I mean).

    So what about this mod of yours? Does only change the engine of the game, without any other modification (and so I suppose it would be save game compatible), or does it change other stuff too?

    Thanks in advance!!

  12. #12
    jirisys's Avatar Ducenarius
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    Default Re: Extended Trivial Script Options (ExTSO)

    Quote Originally Posted by GoldShield Guard View Post
    Hello Jirisys, I have a question:

    Could you elaborate what this mod changes as far as the use of Alexander engine is concerned? I am in the middle of a great campaign and I don't want to destroy it, but I would like to use alexander engine, so as to get rid of the bugs of rtw.exe. I tried in the past the simple "EB on Alex mod" (not the one that is gigabytes, the older simple one that only uses alexander.exe and makes some other modifications), but it was not save game compatible (it screwed up the generals' traits) (you may look here what I mean).

    So what about this mod of yours? Does only change the engine of the game, without any other modification (and so I suppose it would be save game compatible), or does it change other stuff too?

    Thanks in advance!!
    The only change it makes that might or might not be Save-Game compatible with Alexander is adding the Night Battle traits so you can fight at night and a trait called 'Immortal', which is used for the Alexander unit in the vanilla game.

    I cannot confirm whether it will make the game save-game incompatible, but I don't think it might.

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  13. #13
    GoldShield Guard's Avatar Civis
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    Default Re: Extended Trivial Script Options (ExTSO)

    Quote Originally Posted by jirisys View Post
    The only change it makes that might or might not be Save-Game compatible with Alexander is adding the Night Battle traits so you can fight at night and a trait called 'Immortal', which is used for the Alexander unit in the vanilla game.

    I cannot confirm whether it will make the game save-game incompatible, but I don't think it might.

    ~Jirisys ()
    Thanks for the immediate response!

    So I guess I will have to experiment again... Fortunately I know how to have a back up of EB installation...

  14. #14
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Extended Trivial Script Options (ExTSO)

    Do you have links?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  15. #15

  16. #16

    Default Re: Extended Trivial Script Options (ExTSO)

    Links are all down again and above Mega one is gone - any one got it?

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