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Thread: [A.P] Preview:Maritime Principalities

  1. #21
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
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    Default Re: [A.P] Preview:Maritime Principalities

    One of the most beautiful previews ever seen to man! And a flash story to go with it
    All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and Scotchbarrel
    Prefer to stay at home? Try Asterix's Megamamoth FM2010 Update
    Progeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them

    Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member

    TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!

  2. #22

    Default Re: [A.P] Preview:Maritime Principalities

    Very nice. Can't wait to play this one!

  3. #23
    cenkiss's Avatar Domesticus
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    Default Re: [A.P] Preview:Maritime Principalities

    Great preview. I liked all the work that you put into this mod. But there are many grammar mistakes in the preview. This is the only negative point that i see for now.

  4. #24
    Hrobatos's Avatar Praeses
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    Default Re: [A.P] Preview:Maritime Principalities

    Why do you have Santa in your mod???

    Spoiler Alert, click show to read: 
    just kiddin!
    But in my defence he really does looks like Santa

  5. #25
    Hengest's Avatar It's a joke
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    Default Re: [A.P] Preview:Maritime Principalities

    Incredible work. Fine quality candy!

  6. #26

    Default Re: [A.P] Preview:Maritime Principalities

    nice preview of different elements, including gameplay- congratulations

  7. #27

    Default Re: [A.P] Preview:Maritime Principalities

    So coolt

  8. #28
    Parzival2211's Avatar Ducenarius
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    Default Re: [A.P] Preview:Maritime Principalities

    Looks amazing. Looking forward to this.


  9. #29
    metsikhovne's Avatar Semisalis
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    Default Re: [A.P] Preview:Maritime Principalities

    good job.
    +rep

  10. #30

    Default Re: [A.P] Preview:Maritime Principalities

    Thanks for all of your comments friends.


    Know that, it's our fist purpose to make a different mod with gameplay, visual and scripts.

    We hope, you've liked the process we made.


    Stand by.

  11. #31

    Default Re: [A.P] Preview:Maritime Principalities

    Will be Roman empire playable faction ?

  12. #32
    cebecibasi41's Avatar Tiro
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    Default Re: [A.P] Preview:Maritime Principalities

    Maritime Beyliks is ok. So what's the another factions pack Elvasat ?
    OTTOMAN : FTLOS MOD PROJECT Coo-Leader Of Ottoman Mod

  13. #33

    Default Re: [A.P] Preview:Maritime Principalities

    Quote Originally Posted by Lanciarius_90 View Post
    Will be Roman empire playable faction ?
    Yep. And also for other playable factions look here

    Quote Originally Posted by cebecibasi41 View Post
    Maritime Beyliks is ok. So what's the another factions pack Elvasat ?
    I think Venice-Genoa and ERE will be next.

    -------------Leader of the AP mod-----------------

  14. #34

    Default Re: [A.P] Preview:Maritime Principalities

    Great review, great mod. Thanks guys!!

  15. #35
    Kjertesvein's Avatar Remember to smile
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    Default Re: [A.P] Preview:Maritime Principalities

    Very impressed with Nopass and his flash html. I just started a flash course today, so hopefully, one day...

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  16. #36

    Default Re: [A.P] Preview:Maritime Principalities

    good job
    Spoiler Alert, click show to read: 
    Ellerinize sağlık çok güzel olmuş her şey, emeği geçen herkesi tebrik ederim

  17. #37

    Default Re: [A.P] Preview:Maritime Principalities

    This is amazing brothers! Don't listen whoever talks against this work on any aspect, this is a great work! Those armours and costumes are also authentic, so for anybody who say "those armours are not real for that time" would be saying total wrong; I am saying this, because I saw on the comments. Those armours are authentic and you are doing a very good job!
    I am SO excited to see and play these units!

  18. #38

    Default Re: [A.P] Preview:Maritime Principalities

    Of Course our mod team accept all constractive comments. But believe us that we are working really hard on this project.No need to worry about %100 percent of reallty.Because modelling scripting and all other branches of modding is depending on art.So all artist put their comments in to their piece of art.When you look to referances or other history books you will understand that also they contendts comment and imaginaton in it.Also about grammer mistakes; That is so normal nobody here is an native speaker, thats not mean our friend not lean on this work but i just say that thats normal
    -------------Leader of the AP mod-----------------

    Anatolian Principalities
    http://www.twcenter.net/forums/forumdisplay.php?f=1798


  19. #39
    2Shy's Avatar Campidoctor
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    Default Re: [A.P] Preview:Maritime Principalities

    Great preview!!!

  20. #40

    Default Re: [A.P] Preview:Maritime Principalities

    Very very good my dear friends. This topic deserve better. Finally at great job and work to this most powerful works has been. Of course to thanks you

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