Page 5 of 5 FirstFirst 12345
Results 81 to 89 of 89

Thread: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

  1. #81

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Any chance of reposting a fresh link to this? Or one post where you can find everything? Strange I never even heard of this one and I've been on these forums a lot :|

  2. #82

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    The second download link in top post is dead.
    Is there anyone can re-upload it?

  3. #83

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Quote Originally Posted by King Arthur View Post

    Apologies for the delay everyone, Christmas, New Years and a busy work schedule in January got in the way of the release........speaking of release......here it is:

    http://depositfiles.com/files/jenw7c3ef

    http://depositfiles.com/files/5ht41zu8y

    - this link above contains the export_descr_ancillaries file, as I noticed a small typo in an ancillaries .tga which meant that Anethra received the incorrect image for her Wand of the Kharaidon - copy+past this small into your CoW data folder.

    EDIT: Zipped/Packed: 267MB and unpacked: 410MB

    IMPORTANT NOTE: The files and game have been modified to suit the Druchii, you can still play another faction (not recommended) but most of the in-game text will relate to Dark Elves and/or Druchii. This mod is purely intended to enhance the Druchii and is therefore aimed at players who wish to use this faction only.

    It is recommended that you make a copy of your complete CoW folder in case you wish to revert back to the original someday.

    Simply download the .rar file and copy and paste the data folder (no need to open and extract the individual files) into your CoW folder, your path should look something like this: C:/Program Files/SEGA/Medieval II Total War/mods/Call_of_Warhammer - paste my files into this location. If you have done this correctly the game will run as normal from your usual shortcut and you'll be on your way to pillaging and raiding the Old World ;-)

    A small note on the Cult of Slaanesh (only read if you want to know how to recruit their troops):

    Spoiler Alert, click show to read: 
    Their emergence is a Scripted event (not random, it will happen) and their troops may be recruited at the top tier of the Dogs of War Camp. Reason being is that when I tried to link the recruitment to the emerging script the units were not available for recruitment, so by the time you build all the tiers, the Cult will have emerged.


    Credits:

    A special and big thank you to TWMadman for his Malus Darkblade expansion mod for CoW 1.5, which was the inspiration and basis for my mod (all of the original contents from his mod will be found also in this one). The original mod may be found here:


    http://www.twcenter.net/forums/showthread.php?t=533577

    He has graciously given me his permission to continue this great mod and port it over to CoW1.51
    Secondly, another big thank you to the CoW development team, without whom neither of these ‘Sub mods’ would be possible, thank you for creating CoW.

    Maltacus: For the use of his Shades Unit card:

    http://www.twcenter.net/forums/showthread.php?t=543031

    I hope you enjoy the MOD and happy raiding :-)

    Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh



    What is it though?

    Having played the Dark Elves in CoW 1.51 I felt that perhaps they were neglected to a certain extent and appeared to be unfinished. This is understandable as they are not a main protagonist in the Storm of Chaos, but they do have a rich, brutal, bloody background and a cool unit roster to match, it just seemed a shame to have them not quite complete.

    As mentioned above, taking TWMadmans mod as a base, I started to expand and immerse the Dark Elves into the actual game. I wanted to give them a story or theme so the player could perhaps interact with them as a faction in game. The Druchii present in the Old World at this time are a raiding party to certain extents, it’s not a full scale invasion. This is why the Sorceresses of Ghrond and the Cult of Slaanesh were created. Here is a quote from the Storm of Chaos book:

    “Fearing assault from the north while her son, the Witch King Malekith, fought on Ulthuan, the Dark Sorceresses Morathi sought to embrace the coming of the Chaos legions and turn them to her own needs.

    With Malekith utterly fixated upon reclaiming Ulthuan, Morathi was concerned with the amount of energy this ongoing war was draining from the Druchii nation. Morathi decided the time was right to revive the Cult of Slaanesh to become a significant power once more.”

    As we can see, the main Druchii forces were preoccupied with Ulthuan and Morathi saw a chance to revive the Cult of Slaanesh. So alongside Malus, the mod will feature more involvement from Sorceresses, Witch Elves and the Cult of Slaanesh itself.

    There are special characters to represent Sorceresses and Witch Elves acting in the name of Morathi and later in the game the actual Cult of Slaanesh comes into play and you will be able to recruit troops as listed in the Storm of Chaos, such as Daemonettes, Warriors, Knights etc. To add to the immersion, the names of the units have been changed, so Marauders of Slaanesh will now be Warriors of the Hung Tribe and Chaos Knights of Slaanesh are Knights of the Cult of Slaanesh for example.

    The mod features many new and exciting elements such as new Traits and Ancillaries, including Druchii Anointed, Bride of Khaine, Champion of Chaos, Chaos Spawn and many, many more. Unit names and descriptions have been updated as well as building descriptions. There are also new Unit Cards for the Dark Elves and High Elves (since you will be fighting them often, I updated their unit cards) along with new building cards.

    The mod is 90% finished. I will post some in game shots within the coming week.

    There is also a complete new set of character portraits.

    Spoiler Alert, click show to read: 


    I hope you enjoy the preview and I look forward to sharing my work with you in more depth very soon.

    EDIT:

    Here are the new Unit Cards for the Druchii and Cult of Slaanesh along with the High Elves:

    Spoiler Alert, click show to read: 


    The Cult of Slaanesh arrives in the Old World......

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Good news.....! It's finished, now I begin packing the files and upload soon, in the mean time here's a small preview of what's to come:

    The mod features numerous chanages and enhancements to the 'vanilla' Dark Elf faction. There are over 30 specific Dark Elf Ancillaries and as many Traits. Many Ancillaries and Traits and are exclusive to certain Characters in-game such as Isilvar the Druchii Anointed and his Chaos Spawn!

    As detailed above, all the unit cards and unit info data has been renewed along with the Chaos units whom are part of the Cult of Slaanesh, they have specific unit cards, unit info and descriptions, so they are very different to the already present Chaos roster.

    Also included are over 40 Dark Elf specific loading screens and a unique loading 'spalsh' page and game options page - this mod really is catered 100% towards playing as the Druchii!!!!! Here's some imagery to wet your appetite ;-)

    'Splash' Page:

    Spoiler Alert, click show to read: 


    Game Options Page:

    Spoiler Alert, click show to read: 


    New Loading Screens:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    The bottom 4 are from TWmadmans original mod

    New Building Cards and Descriptions:

    Spoiler Alert, click show to read: 


    Meet the Generals.....

    Spoiler Alert, click show to read: 


    Malus Darkblades' Starting Position:

    Spoiler Alert, click show to read: 


    Malus Darkblade:

    Spoiler Alert, click show to read: 


    Kerithi - The Dark Sorceress:

    Spoiler Alert, click show to read: 


    Gharlek - Druchii General:

    Spoiler Alert, click show to read: 


    Inaran - Druchii General:

    Spoiler Alert, click show to read: 


    Ilsaeth - Bride of Khaine:

    Spoiler Alert, click show to read: 


    The Cult of Slaanesh arrives:

    Spoiler Alert, click show to read: 


    Anethra - Cult of Slaanesh Sorceress:

    Spoiler Alert, click show to read: 


    Isilvar - Druchii Anointed:

    Spoiler Alert, click show to read: 


    Tsubikal - Cult of Slaanesh Champion:

    Spoiler Alert, click show to read: 


    Overall, the mod is a comlete overhaul of the Dark Elf Faction and will allow the player to really immerse themselves with them and their Cultist allies.
    stupid question, this expansion works quietly for Rage Of Dark gods v1.5.1 ?? I have the version of Gigantus !! thx u

  4. #84
    Vossie's Avatar Decanus
    Join Date
    Jan 2013
    Location
    The Netherlands
    Posts
    506

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Hey, check this page for a patch that made it compatible with RoDG: http://www.twcenter.net/forums/showt...1-51-Mod/page4

    ( First post made by WhiffOfGrapeshot )
    Imperium Romanum

  5. #85

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Quote Originally Posted by WhiffOfGrapeshot View Post
    The mediafire link at post #61 is my stripped down version for 1.5.1, and the link in post #76 is a patch for the full version to make it 1.5.1 compatible.
    hello
    for the first file you say to erase data / text, but where they are, that is where I have to remove them ??
    for the second file, the patch, how do I install it ??
    thanks a lot

  6. #86

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    hey man, I just can not figure out how to install the two folders of post # 61 and # 76
    So I downloaded the two .rar file, then I extracted the file on my desktop. Then I copied the two folders in the path "Program Files x86 / SEGA / Med II Total War / mods / Rage Of Dark Gods / data "
    before the first file and then the patch
    but nothing, launch the game but everything is normal
    you could help me step by step ?? thanks a lot
    ps. i have v1.5.1 , the gigantus version
    Last edited by Robert Nesta Marley; June 12, 2015 at 06:28 AM.

  7. #87

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Cool mod, but not 4 me. I played like 35 turns or so, now i'm conquering north... trying to secure it before going to fight High Elfes and Imperium, but now I'm on 400k debt and -14k every turn. Only way to get some new units is through quests.
    All the time i need to have some units at capitol, couse there is no way to move it, 5k cost. Riding is not effective, 2-3k money at most + some from selling buldings. 5k money a turn from King's Purse is a joke, it should be like 20k and then there would be a chance to work it out. All special characters are excelent, maybe except of sorceress, now there are 21 in stack and they are way to OP, capable of destroying army on theyre own (+ upkeep 6,4k).
    Going with two armies, securying towns/fortresses with only generals, with no chance to get out of debt (maybe with 150-200 turns or so). This mod is only about going through map with still shrinking forces (with not so much effective sacking provinces) till eventualy armies will get destroyed, and then u will be able to make some money and get out of dept. (Sometimes Khore is able to pay u 4 slaves after battle, some 5-10k)
    The only way I see it to work, is changing King's Purse, was looking for it but didn't find this settings anywhere in DATA folder. Don't know is there a way to change riding/sacking settings, or income from slave markets. Mod and units are great, but it wont work when in 4th turn u r already with no money, and probably wont see them ever again.

  8. #88

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Quote Originally Posted by Parafianin View Post
    Cool mod, but not 4 me. I played like 35 turns or so, now i'm conquering north... trying to secure it before going to fight High Elfes and Imperium, but now I'm on 400k debt and -14k every turn. Only way to get some new units is through quests.
    All the time i need to have some units at capitol, couse there is no way to move it, 5k cost. Riding is not effective, 2-3k money at most + some from selling buldings. 5k money a turn from King's Purse is a joke, it should be like 20k and then there would be a chance to work it out. All special characters are excelent, maybe except of sorceress, now there are 21 in stack and they are way to OP, capable of destroying army on theyre own (+ upkeep 6,4k).
    Going with two armies, securying towns/fortresses with only generals, with no chance to get out of debt (maybe with 150-200 turns or so). This mod is only about going through map with still shrinking forces (with not so much effective sacking provinces) till eventualy armies will get destroyed, and then u will be able to make some money and get out of dept. (Sometimes Khore is able to pay u 4 slaves after battle, some 5-10k)
    The only way I see it to work, is changing King's Purse, was looking for it but didn't find this settings anywhere in DATA folder. Don't know is there a way to change riding/sacking settings, or income from slave markets. Mod and units are great, but it wont work when in 4th turn u r already with no money, and probably wont see them ever again.
    Hello Parafianin!

    Long time since I posted here! Real life has severely limited my modding/gaming days to absolute zero!

    Regarding the Sorceresses, as they are a Bodyguard unit they will steadily increase in size over time, I believe this is hard coded and can not be changed.

    Kings Purse can be changed via the strat file which is located in data/world/campaigns - something like that.

    I didn't look at upkeep upon releasing the Mod, but a suggestion from a role playing perspective could be to halve or reduce to 0 the upkeep of the units, but drastically increase their recruitment time? This way it reflects the army as one away from home, with reinforcements sent from Naggorath instead of being trained in Norsica which is a bit odd! You should also Enslave or Sack every settlement you take to reflect that you are in the Old World on a slave gathering mission?

    Have fun!

    Cheers

    KA

  9. #89

    Default Re: Druchii Expansion – Malus Darkblade, Sorceresses of Ghrond and the Cult of Slaanesh - A CoW 1.51 Mod

    Both links in the OP are dead. How can I download this?

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •