Here we go - my RBAI 5.6 adjusted to SV 3.3 attached here below.
Because of this bug, I removed the code that was supposed to be integrated with the campaign script: the reinforcement bug could really spoil your campaign. I relied only on the script activated through the advisor, at each battle. As a side effect of the use of the advisor, this submod is savegame compatible; also, it can be removed from your campaign at any time without problems.
Installation :
- Unpack & copy my files such that the "data" folder in my package is merged with SV "data" folder - make a backup copy of the original files before !
- Alternately, install JSGME 2.6 and put my submod into it (recommended).
Note that RBAI might not be enough to those who love very hard battles - these may want to try my EDU tweaks (updated version). In a nutshell, they :
- Modify unit cost (generally lower than basic SV) such that it depends on real stats
- Assign 2 hit points to all units, modify missile attack & charge bonuses
- Introduce new speed modifiers
- Modify AI recruitment priorities (to minimize crappy militia units)
- and other tweaks I can't remember (see the file header)
EDU fixes are installed like RBAI.