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My AAR for VGRII-AQUILAE
You mean at Launcher, right?
As far as I know, the only option for chosing 1-turn/0-turn is in the launcher (or using the exe of the launcher directly.)
At any rate mate.
In the interest of possible gaining a balanced set of files, working for bosporus 1-turn... Lemme ask you.
How do you find money? / AI's money? (e.g. underdeveloped cities, tons of stacks, etc)
How do you find enemy stacks?
Furthermore, can you give me the buildtime of a few buildings, like barracks etc? Then I can cross-check with 0-turn campaign and see if the data is actually any different.
Do you play 2.5? or have you gotten your hands on a pre-beta 2.6 or some?
If you do fill these critiia it's a godsend and a really awesome thing.
I'd probably ask you to upload a few files for me even or atleast send them my way.
Edit: Could we possibly have a screenshot of said campaign, with the mouse hovering over the recruitment-picture of a basic unit?
That way we can cross-check the values.
It's not that I don't trust you, but as said, there is no official 1-turn BK campaign, so I'm a bit surprised and hopeful
Last edited by Du Silence; September 24, 2012 at 04:13 AM.
Well, an amateur historian, but a former Army Officer also who has selected and trained troops.
But you have cited the example that is often mentioned and is part of the root of 0turn. Actually, no, Roma didn't raise and train 40k troops. What everyone misses when thinking of this is that Roma already had all those troops - trained and equipped and just needing to be organised.
Roma was the culmination of all the pre-cursor City States of the Greeks (most of which could put armies in the field of ~10,000 infantry and ~250 cavalry); Roma was just considerably larger (thus able to field more). It was a citizens duty to be trained in the martial arts and have their own equipment. All that was required was to call up the citizens, pick the troops you wanted and off they marched. [See Polybius Bk 6]
A couple of additional examples: firstly England during the medieval periods - knights and men-at-arms and all those lovely archers. The former were already in existence, scattered over the lands, collecting taxes and busting heads. The archers - it was law that all Englishmen had to practice the bow after church every Sunday.
Second, and probably the best RL example today, the US National Guard. Fully equipped state militias with pretty modern equipment who train on weekends. A bit more work-up training and they are used alongside full time professionals. The Roman Republican army equivalent.
RTW/RSII, like almost all games of it's type, actually deals with full-time armies, not militia's - players don't disband their troops at the end of the campaign season (so they can go back to their farms). So, don't think Republican Rome - think later and the fully professional army. Some 300,000 troops (1st Century AD) who are already being magically supplied (the player doesn't see) with about 30,000 men and 6-15,000 horses every year - and that's before you raise any new ones or cope with campaign losses.
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
This is so embarrassing - turns out I've misunderstood the definitions of 0-turn and 1-turn this whole time.
I thought 0-turn meant you could recruit units in the current turn and have them instantly, and that 1-turn meant recruited units appear as soon as you've started a new turn.
Sorry to have caused such a stir. Really annoyed with myself as well, because I'd wanted to play 1-turn in the first place... I've spent 3 months on this campaign thinking I was playing 1-turn.
No worry mate, you don't have to feel bad about that, it's not obvious at all.
Lots of nice empires here guys, it's nice to see.
Under the patronage of apple.
Patron of ybbon66.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
My Seleucid campaign got tired of Carthage so here it is
Rome is all over the place lol I have no idea wtf they're doing.
My neighbours which were all my allies at some point (except for Ptolemies) have betrayed me and attacked me,
besides Pontus they are still allied but Parthia, Pergamum and Armenia are harassing my borders and
succesfully so as I have only 3 armies I rely a lot on levy stacks and city fighting to keep them at bay.
I hope to get some breathing room so as to build another army and push one of them back a little.
Spoiler Alert, click show to read:
Last edited by Gabius; September 26, 2012 at 03:18 PM.
I did need a tiny break from all the Roman testing - and a change of scenery!
I've therefore been doing a little Sarmatian campaign, to test some things out and see what the Sarmatians are like to fight with rather than against.
The reason for the post, however, was simply to show another picture of the way a campaign can play out, for all those who have the impression that regular factions either die or dominate.
At 60 years in, only Sparta has died to the Greeks and lots of factions are alive and kicking that often get trounced......
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
Spoiler Alert, click show to read:
From 660 to 670 A.U.C -Tug of War -Part I
For 10 long years a a carnage takes place on the battlefields of Libia and Illyria. Like two heavy-weight the Carthaginean Empire and Greeks exchange blows, fighting for expansion.
Greek army upon Greek army move on the coastal road towards Salonae. My best General and army supported by the garrison of Salonae keep them checked but are unable to progress themselves. The Greeks usually form armies based on phalangites but present very good support infantry, mainly Thracian and Dacian who pose great threat to my cavalry arm. As the years run I often introduce artilery agains the mass spearmen formations. A triple phalanx gains the top prize of "spike tree". In a single turn 3 pitched battles are fought by my single army barring the road to Salonae.
Spoiler Alert, click show to read:
In a diversionary move, a recent levied army from Massilia and Celtic/Insubres levies raids Pannonia and Skorsisbrogi with mixed results. Aquincum and Sigidum are taken and sacked but i loose the first to a rebelion after i retreat the most of my army and Sigidum is retaken by the Greeks. The army has heavy losses and the General killed but the destroyed Greek Armies will never reach the coast, and those cities are now unavailable for recruitments.
Spoiler Alert, click show to read:
By 670 the investment in developing the military structures in Italy start paying off. From about one to two field army present the number rises to five, two of them in the Illyrian coastline and three on the borders of Dacia. Regular ferries move troops from the Italian coast, elephants from Carthage, archers from Sicily. The fleet blockades nearby ports preventing oposing fleets to disrupt the convoys.
In about 672 Diarrachium is taken and progress finally unfolds. By conquering Apollonia i will putt the river as a natural barrier on this frontier. Then i will separate Greece from Asia Minor by cutting a path to Byzantion.
While all this happened...Greece happened to Scythia. Compare the two maps.
Spoiler Alert, click show to read:
Last edited by Sertorio; October 19, 2012 at 03:49 PM.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
Nice campaign you got going here!
Love the heroic victory - feels so good to utterly crush the enemy no? :p
Nice update.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
Actually i feel good when goes so well than before i even know it, they are shattered and running away. There is nothing like seeing a wall of pikes running everiwhere in panic while my light cavalry cuts them down. But those more hard fought also give you a warm feeling inside.
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE
Update on my Averni campaign (2.5 H/H 1 turn)
Egypt is conquered. Carthage is a spent force.
Spoiler Alert, click show to read:
Last edited by dibbles; October 14, 2012 at 02:09 PM.
You should make an AAr out of that.
Very nice pictures.
Admire the might of the great Seleucid Empire.My armies dominate half the known world, my capital is the greatest city in the known world and the two sons of Antiochus III Hierax are the greatest generals alive.
Rome is confined to italy and my forts north of Ariminum and Arretium and the huge number of armies there prevent any attacks and a offensive is prepared to conquer iberia.
So, what do you think about this.I await opinions.
Dibbles, you should post only the newest update every time so that the page loads faster and it is easier to read.
Last edited by Basileos Predator; October 15, 2012 at 02:12 PM.