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Thread: Feedback, Suggestions and Requests

  1. #101
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by wilber6150 View Post
    Yupp, been trying to keep up with all your great updates..
    The AI in this game is sometimes behaves like little fat kid. It doesnt care what you telling it and its doing what it wants. I will look on this issue i didnt has recently any problems with archers spam but i see this all around doesnt matter if its my mod, Darthmod or any other. Its just some epic CA coding fail which they never fixed and as i see that tables and optinos we modders have are not always enough to deal with this problem.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  2. #102
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    Radious, could u do something with Chosokabe and Myioshi? Like the thing u did with honma, itsnow expanding aggresively, behaving like major clans, capturing lands, invading and so on, whereas chosokabe and myoshi are stagnant, stuck in their island. Kono and Sogo? i think die from chosokabe then it jsut stops. Huge armies in island doing nothing.

    Maybe making chosokabe have nanban trade port or making them christian would get them moving from that island of theirs? U msut have done something with honma cause its behaving normal now, like all clans, could u do smth about Chosokabe and Myoshi ?

    Also contrary to waht the others said oda doesnt die in my campaign, instead they steamroll tokugava, imagava and then go on to fight takeda, always. Tokugava dies on turn 2 everytime with every clan i play. So its diff for everyone i guess.

  3. #103
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    Hey just downloaded newest versions, seems to be something wrong with archer tech, in my campaign the areas that have citadels can't recruit the different archers as it seems to be looking for the fortress that was there before upgrade...For example Daikyu archers ,though they are in a citadel it shows required building not present on the unit marker in the recruiting table..

    edit..You also lose the ability to recruit these units from the same castles they were recruited from before once a fortress is upgraded...
    Last edited by wilber6150; January 23, 2012 at 09:30 AM.

  4. #104
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by wilber6150 View Post
    Hey just downloaded newest versions, seems to be something wrong with archer tech, in my campaign the areas that have citadels can't recruit the different archers as it seems to be looking for the fortress that was there before upgrade...For example Daikyu archers ,though they are in a citadel it shows required building not present on the unit marker in the recruiting table..
    Did you downloaded latest version of my Buildings mod Sir? Since it was updated to fix this issue.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  5. #105
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    Hey that did it, must have missed that version...Thanks

  6. #106
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by wilber6150 View Post
    Hey that did it, must have missed that version...Thanks
    Np Sir.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  7. #107
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    So, anything can be done about chosokabe and myoshi ? Im not sure if its your mods or some recent CA patch that made Honma act normal though cause i been using your mods since i first got the game

  8. #108
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Frostelis View Post
    So, anything can be done about chosokabe and myoshi ? Im not sure if its your mods or some recent CA patch that made Honma act normal though cause i been using your mods since i first got the game
    I may look on it but modding each clan seperately is not possible. Only major ones together and minor ones together. Island clans often suffer from pretty retarded AI which mostly makes naval invasions only on player not on other ai clans, so if you are for example not in war with them they may just stick on island and do nothing. I may look on some ai parts but i am afraid this wont be possible to change and mae them move with their lazy asses.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  9. #109
    Sadistic Leprechaun's Avatar Ikko-Ikki
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    Default Re: Feedback, Suggestions and Requests

    Question on Hattori Units:

    I note that only the standard units have Hattori versions (with Kisho). Are there any plans to perhaps do a few of the custom ones as well, especially the lesser ones? Having loan sword ashigaru and naganita ashigaru with a Hattori version would be great!

    Also, not sure if it is a bug, but I noted in custom battles that the general has no kisho training, so you can deploy your kisho troops but your general starts super far away lol.

    This is my first campaign using Hattori, not sure if these issues have been discussed elsewhere.

    Thanks!

  10. #110
    Sadistic Leprechaun's Avatar Ikko-Ikki
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    Default Re: Feedback, Suggestions and Requests

    2nd Question - has you looked into giving Yari Samurai the ability the Yari Ashigaru has, yari wall? Not sure if this is something that would be popular with your mod's players, but it seemed odd to me that they gave an Ashigaru an ability that the Samurai version does not lol

  11. #111
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Sadistic Leprechaun View Post
    Question on Hattori Units:

    I note that only the standard units have Hattori versions (with Kisho). Are there any plans to perhaps do a few of the custom ones as well, especially the lesser ones? Having loan sword ashigaru and naganita ashigaru with a Hattori version would be great!

    Also, not sure if it is a bug, but I noted in custom battles that the general has no kisho training, so you can deploy your kisho troops but your general starts super far away lol.

    This is my first campaign using Hattori, not sure if these issues have been discussed elsewhere.

    Thanks!

    Not all Hattori units have Kisho training, cavalry i think cant even have it - reason why no sneaky generals

    In Unit Pack 2 with many new ninjas units you can expect more kisho
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  12. #112
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Sadistic Leprechaun View Post
    2nd Question - has you looked into giving Yari Samurai the ability the Yari Ashigaru has, yari wall? Not sure if this is something that would be popular with your mod's players, but it seemed odd to me that they gave an Ashigaru an ability that the Samurai version does not lol
    Unit abilities are completely changed in my mods, many new abilities for almost all units, some removed, some tweaked. Samurai dont have the wall since they dont need it at all and they perform better actually without it.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  13. #113
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    1)Radious, do you plan to make the "predefined" wars thingy again ? I Rly enjoyed my unpredictable campaigns with everyone at peace at first turn and starting wars later on (usually on turn 2 itself) lots of factions that werent given a chance in vanilla survive and strive in campaigns. It was epic.

    2)And im asking this out of curiosity. Cause with latest mod versions i cannot recruit Kisho ninja's and any type of pirate units from Mizu shobai district or from Ninja buildings at all they only available with specialised buildings. This is rly sad seeing as those are exactly my favorite units but some factions (most factions) dont have access to them :/

    3)Also Sekigahara campaign mod creator rly did a wonderful job with his changed generals. For example in his Mod Date general guard have matchlocks, Chosokabe general guard have bows, Oda general guard have spears. Maybe u could implement something like this ? Leave their stats high so the only difference would be a visual difference? This would rly add some juice into campaigns playing as different factions.
    Could be applied only for starting generals for example.

    4)And also, i wanted to ask if you can make specific units for your mod (let me explain what i mean). I seen a mod with 13 assassin's, 13 men group they all look like separate different generals put from various clans into one group (which is rly awesome). I was wondering could u maybe implement such a change for your units or a new sort of elite unit. Make them unique group with general looking units for example bowmen looking like Uesugi Kenshin units mixed in (i hope im being clear) Or a naginata/spear squad of units looking like Hattori general/Mogami general/Date/Tokugava general and so on? Basically mercenary type/Hero/Rabble type unit. I know this is possible as seen with the 13 assassin mod and seen with hedgeknight variety mod where he has a wonderous amount of different ashigaru(i use his mod with your mods by the way and only with minor bug in armour colour it completely is compatible)

    I hope i was understod english ain't my native
    Hope it's possible and u could make such a thing true.
    Your mods are already the best overhaul if combined sepparatelly just suggesting smth new for this is the suggestion thread

  14. #114
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Frostelis View Post
    1)Radious, do you plan to make the "predefined" wars thingy again ? I Rly enjoyed my unpredictable campaigns with everyone at peace at first turn and starting wars later on (usually on turn 2 itself) lots of factions that werent given a chance in vanilla survive and strive in campaigns. It was epic.

    2)And im asking this out of curiosity. Cause with latest mod versions i cannot recruit Kisho ninja's and any type of pirate units from Mizu shobai district or from Ninja buildings at all they only available with specialised buildings. This is rly sad seeing as those are exactly my favorite units but some factions (most factions) dont have access to them :/

    3)Also Sekigahara campaign mod creator rly did a wonderful job with his changed generals. For example in his Mod Date general guard have matchlocks, Chosokabe general guard have bows, Oda general guard have spears. Maybe u could implement something like this ? Leave their stats high so the only difference would be a visual difference? This would rly add some juice into campaigns playing as different factions.
    Could be applied only for starting generals for example.

    4)And also, i wanted to ask if you can make specific units for your mod (let me explain what i mean). I seen a mod with 13 assassin's, 13 men group they all look like separate different generals put from various clans into one group (which is rly awesome). I was wondering could u maybe implement such a change for your units or a new sort of elite unit. Make them unique group with general looking units for example bowmen looking like Uesugi Kenshin units mixed in (i hope im being clear) Or a naginata/spear squad of units looking like Hattori general/Mogami general/Date/Tokugava general and so on? Basically mercenary type/Hero/Rabble type unit. I know this is possible as seen with the 13 assassin mod and seen with hedgeknight variety mod where he has a wonderous amount of different ashigaru(i use his mod with your mods by the way and only with minor bug in armour colour it completely is compatible)

    I hope i was understod english ain't my native
    Hope it's possible and u could make such a thing true.
    Your mods are already the best overhaul if combined sepparatelly just suggesting smth new for this is the suggestion thread

    Hello Sir,

    1. Removing predefined wars is extremely complicated and time consuming work, since every new patch ruins this table it must be all reworked each time agan and again, so i may do it again when i will know Shogun will not get anymore patches.

    2. Moving Kisho Ninjas and Wako units to special buildings is intention, look at the Unit Pack 2 preview and you will know why i had to make space for all those new units You will get so many new pirates and ninjas that you will not know which type to recruit first

    3. Generals idea sounds interesting, if it can be applied on al clan generals (not just faction leader) i may look on it and try it.

    4. More units its always good to have, currently my modding time is spend on finishing Unit pack 2 (35 new units), then i will think what comes next. But since Fall of the Samurai will be here very soon i want finish all my current projects so i am fully ready for this very nice looking expansion.

    And dont worry about english, mine is even worser but till i dont need to use hands an legs i am fine with it
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  15. #115
    Ashigaru
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    Default Re: Feedback, Suggestions and Requests

    Niice, thx for considering the ideas

    There is a shot of hoodless warrior monks (non rots) but Hedge scrapped this project for some reason but its quite possible i guess to do such a unique look for a unit
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Frostelis; February 03, 2012 at 09:25 AM.

  16. #116
    Vespidian's Avatar Kabe difendā
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    Default Re: Feedback, Suggestions and Requests

    Good afternoon sir, first let me say that on the whole I am enjoying your mod as it has fixed a lot of the issues I had with the vanilla version.

    I have however got one suggestion/request for your Radious Stats Mod section. Essentially whilst I like the changes on the whole I am wondering if you could release a version without the changes to morale. I say this as whilst I enjoy longer battles, I've found the changes to remove the viability of flanking or morale shocks along with making loan sword ashigaru overpowered in the early stages of a campaign. Sorry if this sounds like a contradiction to the idea of longer battles I just think that short battles are fine if you use some tactical sense.

  17. #117
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Vespidian View Post
    Good afternoon sir, first let me say that on the whole I am enjoying your mod as it has fixed a lot of the issues I had with the vanilla version.

    I have however got one suggestion/request for your Radious Stats Mod section. Essentially whilst I like the changes on the whole I am wondering if you could release a version without the changes to morale. I say this as whilst I enjoy longer battles, I've found the changes to remove the viability of flanking or morale shocks along with making loan sword ashigaru overpowered in the early stages of a campaign. Sorry if this sounds like a contradiction to the idea of longer battles I just think that short battles are fine if you use some tactical sense.

    Hello Sir,

    ashigaru can be always balanced if they feel overpovered at the beggining. Moral shocks are still possible and some actions now give bigger negative/positive income. Flanking still does break enemy troops much faster, its just bit different from vanilla game where units would rout instantly when this would happen but here it takes bit longer. Dont think that all morale shocks are useless, they are still present and effective, just try battle where all you will do is fighting with your enemy in one line without any flank attack, support, charge etc and you will see that battles will take even longer. Original battles are more like chicken run race since usually in the moment you did some strategy move battle was over. Here it helps you but it doesnt represent instant win button.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



  18. #118
    junaidi83's Avatar Yari-hei
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    Default Re: Feedback, Suggestions and Requests

    well i think the cavalry should be rebalance again , i already try tweaking stats most of cavalry except general unit and unit cost

    here the list of change i made

    great guard : the highest attack and armor of all the cavalry unit (must have this unit )

    katana cavalry : second the best attacker cavalry , able to fight yari ashigaru straight forward or rush
    like gendarmes in stainless steel !! ashigaru stiil can fight if using long yari ashigaru and pike
    wall is enabled ,so the game is very chalenging the player to force utilize pike wall if dont
    want get pawned by katana cavalry

    fire cavalry : good attack and armor work as middle between yari and katana cavalry ,also have high anti cavalry bonus then yari cavalry

    yari cavalry : decent attack but have thick armor to ensure survivalbility when charging home , also have decent anti cavalry bonus to counter katana cavalry

    naginata monk cavalry : have fearsome attack the 3rd best cavalry also have a little anti cavalry bonus, the problem is armour is not realy thick

    i also suggest to make cavalry cost unit double or triple because it was a heavy elite beyond elite infantry , like medieval 2 ,this is also to encourage people using pike wall to ward of cavalry ,sometimes i realy wonder how the hell my katana cavalry unit beaten by a mere peasant soldier yari ahsigaru without pike wall
    Attached Files Attached Files

  19. #119
    Celtoi's Avatar Shashu
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    Default Re: Feedback, Suggestions and Requests

    Hello Radious,

    Do you already have new download locations for your 2 Overhaul Mods ?
    Because mediafire tells me both files are removed or deleted....
    Thanks in advance for your answer.....

  20. #120
    Radious's Avatar I came, I saw, I modded
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    Default Re: Feedback, Suggestions and Requests

    Quote Originally Posted by Celtoi View Post
    Hello Radious,

    Do you already have new download locations for your 2 Overhaul Mods ?
    Because mediafire tells me both files are removed or deleted....
    Thanks in advance for your answer.....

    Mediafire is pure garbage......

    I reuploaded the mods, should be ok now. Have fun.
    Winner of the 2011 award: [Shogun 2] Favourite Unit Pack - Radious Unit Pack 1



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