---------- Preview of Eriador & Arnor -----------
------------- Units by King Kong & Disgruntled Goat --------------
Note:
The units and rosters of Eriador and Arnor are strictly based on the concepts and ideas of Disgruntled Goat, so I will add some of DG's original background information here:
Eriador
Eriador isn't a kingdom, it isn't a state, it's just a region encompassing the lands west of the River Greyflood to the River Lune. Because of this there was no central authority. The small villages and towns (like Bree) were completely independent. The northern lands, once prime Arnorian territory, has been completely abandoned except for a few Dunedain camps. While rebels might make for satisfactory filler for the area; a full fledge faction (properly implemented) can offer the player the opportunity for unique challenges.
Recruitment characteristics of Eriador:
Most of Eriador's units can only be recruited in special areas and in areas with a special resource, which will make expansions and even the defense of Eriador very hard.
For more information about the special recruitment requirements, please see DG's original thread:
http://www.twcenter.net/forums/showthread.php?t=300390
The Kingdom of Arnor
Phase two is the creation and implementation of a Arnor faction which replaced the existing Eriador faction after the player meets several scripted goals. These goals will be difficult to achieve and it is my goal to have the player chose between expansion and achieving the Arnorian Re-emergence. Eriador will then consist of the following units which will be recruited in the standard fashion:
The end...
As always, feedback is appreciated.
Again, a very very big thanks to DG for his help, ideas and concepts, for his awesome texturing skills and last but not least, his feedback regarding my work. Thanks!