Page 56 of 90 FirstFirst ... 63146474849505152535455565758596061626364656681 ... LastLast
Results 1,101 to 1,120 of 1797

Thread: Guide to the ETW map

  1. #1101
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Is there any expert of winds?

    This is America winds map. In this map I have colored areas with similar values with similar colors. Now I wanna know what kind of data these areas have in common. I suppose that data represent average speed of wind, but I'd like to have confirmation from someone who has some knowledge of the subject.

    Spoiler Alert, click show to read: 


    Notice: I have attached a legend where are present negative ranges. This is not important. There are negative values just because in esf file winds map is in greyscale. I have made this legend only to distinguish higher ranges from lower ranges.

  2. #1102

    Default Re: Guide to the ETW map

    I tried superimposing the levels, here are the results.

    Level 1 with the green channel from level 2.
    Spoiler Alert, click show to read: 


    Level 2 with the green channel from level 1.
    Spoiler Alert, click show to read: 


    It's possible that the wind map is for determining which way the wind should blow in sea battles.
    Last edited by uanime5; January 26, 2012 at 09:44 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #1103
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: Guide to the ETW map

    Here is a maps of sea and ocean'surface winds that come from oceanworld

    Spoiler Alert, click show to read: 
    June, July and August :


    December, January, February :


    Others maps from climate-charts.com :

    Spoiler Alert, click show to read: 



    To determine a wind map, you need :
    • wind speed
    • wind direction


    So, the question is : did ETW wind map contains only wind speed information or did it contain wind direction too ?


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  4. #1104
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Wind is also managed by DB tables




  5. #1105
    General Brewster's Avatar The Flying Dutchman
    Join Date
    Jul 2011
    Location
    Kingdom of The Netherlands
    Posts
    13,996
    Blog Entries
    10

    Default Re: Guide to the ETW map

    Which db pack is that ?

  6. #1106
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,766

    Default Re: Guide to the ETW map

    I counted 6 columns about Foam and Froth and how they seem.
    They did their very best to make moddable and realistic foam. Because on release day, that's what everyone would notice and in the years to come that's what people would try to mod and change: The foam and how quickly it dissipates.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  7. #1107

    Default Re: Guide to the ETW map

    Quote Originally Posted by alhoon View Post
    I counted 6 columns about Foam and Froth and how they seem.
    They did their very best to make moddable and realistic foam. Because on release day, that's what everyone would notice and in the years to come that's what people would try to mod and change: The foam and how quickly it dissipates.
    it is the breakthrough i personally have been waiting for!!!!

  8. #1108
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Quote Originally Posted by alhoon View Post
    I counted 6 columns about Foam and Froth and how they seem.
    They did their very best to make moddable and realistic foam. Because on release day, that's what everyone would notice and in the years to come that's what people would try to mod and change: The foam and how quickly it dissipates.
    7 columns

    this is the second part of that table


  9. #1109

    Default Re: Guide to the ETW map

    I decided to test how the alpha channel affects the various ground types. First I found the hex code for the desert, then the impassible level 1 and 2 versions.

    Desert passable: 57 57 57 57
    Desert impassible level 1: 57 ff 57 ff
    Desert impassible level 2: ff 57 ff 57

    As I can't add the alpha channel (last pair of numbers/letters) as a colour I decided to triple it, so 57 would be entered as colour 57 57 57.

    Here is what the 3 hex codes look like without the alpha channel.


    Here is what the 3 hex codes look like without the alpha channel.


    PietroMicca do you have a spreadsheet that contains the alpha channels of every cell as I would like to make an image of the alpha channel, then add it to the theatre images I have to see how it changes them?

    Unfortunately changing the hex code 57 ff 57 ff ff 57 ff 57 to 57 57 57 57 57 57 57 57 doesn't makes the Sahara and Arabia passable.
    Last edited by uanime5; January 29, 2012 at 07:25 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  10. #1110
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Quote Originally Posted by uanime5 View Post
    PietroMicca do you have a spreadsheet that contains the alpha channels of every cell as I would like to make an image of the alpha channel, then add it to the theatre images I have to see how it changes them?
    would you like a spreadsheet with only alpha channel or with triplets for every cell?

  11. #1111
    Robertclive's Avatar Primicerius
    Join Date
    Aug 2008
    Location
    Natchez, Mississippi
    Posts
    3,790

    Default Re: Guide to the ETW map

    Any discoveries

  12. #1112

    Default Re: Guide to the ETW map

    Quote Originally Posted by PietroMicca View Post
    would you like a spreadsheet with only alpha channel or with triplets for every cell?
    Triplets would be more useful.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  13. #1113
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Quote Originally Posted by uanime5 View Post
    Triplets would be more useful.
    here you are

  14. #1114
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    help

    taw and me are looking for an easy file format for RGBA

  15. #1115
    Foederatus
    Join Date
    Jul 2011
    Location
    Under your sink
    Posts
    42

    Default Re: Guide to the ETW map

    Is PNG not what you are looking for?

  16. #1116

    Default Re: Guide to the ETW map

    What do you mean by easy file format? If you means images that uses RBGA I'd recommend tga images (32 bit version as 16 and 24 loses the alpha channel). I've attached a rar with tga versions of the European theatre to this post (I can't upload tga files so I had to use JPEGS).


    I've finished making the alpha versions of the European theatre. For some reason the level 1 and 2 alpha channels looked nearly identical to the green channel.

    The non-alpha versions of the European theatre can be found here:
    http://www.twcenter.net/forums/showt...2#post10884382

    Here is level 1 of the European theatres with the alpha channel.
    Spoiler Alert, click show to read: 


    Here is level 2 of the European theatres with the alpha channel.
    Spoiler Alert, click show to read: 


    For level 3 the alpha channel was white where you could walk / sail and black where you couldn't. I had a problem as I couldn't use white (000000) to represent blank tiles, so I decided to use 888888 (grey).
    Spoiler Alert, click show to read: 


    Here is level 3 where the blank tiles are black for comparison.
    Spoiler Alert, click show to read: 



    Tried changing '57 ff 57 ff ff 57 ff 57 02 00 00 00' to '57 57 57 57 57 57 57 57 10 01 11 ff' but Arabia and the Sahara are still impassible. There may be another file I need to edit.
    Last edited by uanime5; January 31, 2012 at 02:22 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  17. #1117
    General Brewster's Avatar The Flying Dutchman
    Join Date
    Jul 2011
    Location
    Kingdom of The Netherlands
    Posts
    13,996
    Blog Entries
    10

    Default Re: Guide to the ETW map

    are we working towards a break through or don't i get anything of this all ?

  18. #1118
    mAIOR's Avatar Senator
    Join Date
    Oct 2004
    Location
    Portugal
    Posts
    1,016

    Default Re: Guide to the ETW map

    Hello gents, Here's a post I made in another section of the forum on my quick look on the map files.

    Well, running the risk of reviving an old thread, I tried today to find out how the hell CA managed to make the campaign map. Now, opening the TGA is not hard however, you can't change anything there. The secret I believe lies in the metadata. I used matlab to read the metadata file and all I got was a vector with the following characteristics: <2097164x1 double>
    Now, what you get is a row of numbers ranging from 0 to 84 and a string with the letters MTGI which I believe is something the engine reads so to make heads or tails from this info.
    Tried using Autocad and other similar programs to read this and they couldn't open it. I'm trying these tools since I'm a surveying engineer and the map appears to be a raster with information given by the metadata. I can send the re-writen metadata file in an excel file or any other format. I feel like I'm wasting my time since what the engine does is probably read this and allocates whatever the entries mean (probably coordinates since this kind of metadata is usually coordinates) and draws the map. Now, since I can't access the engine, I don't know if without any kind of help from CA we can properly understand the files.

    Just for fun, I plotted the results and noticed a pattern there. Can try to show you a section of it later.
    Well, this is probably not to helpful but it's all I could find for today in a quick (more or less ten minutes) look.
    Btw, if CA workers were Surveying engineers, they'd get their asses fired for making such a mess. I don't think the program is any faster by presenting data in this format. Quite the opposite actually.

    EDIT: The plot actually reminds me of GPS code signal... wierd could be that the slight alterations in the pattern actually mean specific points on the map. I'm inclined to try changing one of the values to something ridicously high and see the difference ingame.

    EDIT2: gonna reinstall POSTGIS which is a GIS tool which can read metadata from various sources and has a powerful SQL manager attached to it and I'll try to load this file there and see what I get. Don't have a lot of hope as this file is really chaotic.

    Cheers...


  19. #1119
    Taraphir's Avatar Semisalis
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    460

    Default Re: Guide to the ETW map

    There are hundreds of clever people working at present on modifications of Total War Games.
    At least some of them could now and then lend a helping hand on researching the ETW campaign map.
    Furthermore I believe that some members of the community undertake mapping studies on Napoleon and Shogun 2.
    They should coordinate with the chaps doing the same for Empire Total War here on this thread.

  20. #1120
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Guide to the ETW map

    Quote Originally Posted by mAIOR View Post
    Hello gents, Here's a post I made in another section of the forum on my quick look on the map files.

    Well, running the risk of reviving an old thread, I tried today to find out how the hell CA managed to make the campaign map. Now, opening the TGA is not hard however, you can't change anything there. The secret I believe lies in the metadata. I used matlab to read the metadata file and all I got was a vector with the following characteristics: <2097164x1 double>
    Now, what you get is a row of numbers ranging from 0 to 84 and a string with the letters MTGI which I believe is something the engine reads so to make heads or tails from this info.
    Tried using Autocad and other similar programs to read this and they couldn't open it. I'm trying these tools since I'm a surveying engineer and the map appears to be a raster with information given by the metadata. I can send the re-writen metadata file in an excel file or any other format. I feel like I'm wasting my time since what the engine does is probably read this and allocates whatever the entries mean (probably coordinates since this kind of metadata is usually coordinates) and draws the map. Now, since I can't access the engine, I don't know if without any kind of help from CA we can properly understand the files.

    Just for fun, I plotted the results and noticed a pattern there. Can try to show you a section of it later.
    Well, this is probably not to helpful but it's all I could find for today in a quick (more or less ten minutes) look.
    Btw, if CA workers were Surveying engineers, they'd get their asses fired for making such a mess. I don't think the program is any faster by presenting data in this format. Quite the opposite actually.

    EDIT: The plot actually reminds me of GPS code signal... wierd could be that the slight alterations in the pattern actually mean specific points on the map. I'm inclined to try changing one of the values to something ridicously high and see the difference ingame.

    EDIT2: gonna reinstall POSTGIS which is a GIS tool which can read metadata from various sources and has a powerful SQL manager attached to it and I'll try to load this file there and see what I get. Don't have a lot of hope as this file is really chaotic.

    Cheers...
    concentrate on esf files

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •