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Thread: Working Patriarch & Redesigned Bishops

  1. #41
    Withwnar's Avatar Script To The Waist
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    Default Re: Working Patriarch & Redesigned Bishops

    This might do it:

    Code:
    ;---------------------------------
    Trigger Lunar_Champion_pelletine
    WhenTotest CharacterTurnEnd
    
    Condition AgentType = priest
    and CharFactionType turks
    and Moon_Priestlevel = 2
    and I_EventCounter lunar_champion_pelletine = 0
    
    Affects Moon_Priestlevel 1  chance 100
    However, because the lunar_champion_count counter is being used by script for both levels, it seems to me that once a level 2 exists nobody - even himself - can ever reach level 3.

    Vegas Bear's script is designed for one level of trait (level 3). Managing two levels would need a redesign. I can't tell what your objective is: I assume you want only one level 2 at a time and only one level 3 at a time ... if a level 3 exists then is a level 2 also allowed to exist?

  2. #42

    Default Re: Working Patriarch & Redesigned Bishops

    The 2 there was a typo, it's supposed to be 1. My goal is only have one level 2 for each faction at one time. Level 3 is handled by an ancillary.

    Code:
     ;------------------------------------------
     Ancillary mane
     Type Court
     Transferable 0 
     Image khajiit.tga
     Description mane_desc
     EffectsDescription mane_effects_desc
     Effect Piety 3 
     Effect PersonalSecurity +3
     Effect MovementPoints -25
    Code:
    Trigger mane
    WhenTOTest CharacterTurnEnd
    Condition AgentType = priest
    and FactionReligion orthodox
    and Trait Moon_Priestlevel = 2
    and not I_WorldwideAncillaryExists mane
    
    Affect Moon_Priestlevel 1 chance 100
    AcquireAncillary mane chance 100
    "Fusozay Var Var": Enjoy Life


  3. #43
    Withwnar's Avatar Script To The Waist
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    Default Re: Working Patriarch & Redesigned Bishops

    You had it as 1. I'm saying to change it to 2.

    Level 3 is handled by an ancillary.
    Then why do you have it as a trait and script to support that level 3 trait?

  4. #44

    Default Re: Working Patriarch & Redesigned Bishops

    Ahoj, mám dva problémy s kňazmi.1. Problém je v tom, že v každej frakcii, ak prijímam kňazov, je vždy prijatý kardinál a nie obyčajný kňaz. Týka sa to katolíkov aj pravoslávnych kňazov. Zaoberám sa tým už dlho, ale neviem, prečo sa nikdy neprijíma kňaz, ale hneď kardinál. Nemôže mi niekto pomôcť?


    Problém 2: Dal som do svojho módu scenár zmeny náboženstva pre Litvu, ak Litva prijme kresťanstvo, prestane stavať pohanské budovy a tak ďalej, v skutočnosti všetko funguje dobre, ale problém je, že kňazi sa už nezmenia. Kňazi šíria kresťanskú vieru, ale pohanský model zostáva.

  5. #45

    Default Re: Working Patriarch & Redesigned Bishops

    It probably doesn't belong here, but I'll be happy for any help.

  6. #46
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default

    Quote Originally Posted by Rudes
    Hello, I have two problems with priests. 1. The problem is that in every faction, if I recruit priests, it is always a cardinal who is recruited and not a regular priest. This applies to both Catholic and Orthodox priests. I have been dealing with this for a long time, but I don't know why a priest is never accepted, but a cardinal. Can someone help me?
    Problem 2: I put a religion change scenario for Lithuania in my mod, if Lithuania accepts Christianity, stops building pagan buildings and so on, actually everything works fine, but the problem is that the priests won't change anymore. Priests spread the Christian faith, but the pagan model remains.
    1. Check in descr_characters which model is used for the first level of the priest entry - that model will appear as regular priest. the next level is bishop and the next level is cardinal.

    2. Because of the same reason above the models for lithuania will remain. You could create a second level with a regular model and then create a level trait with a trigger that tests for the faction as well as the faction's religion which then will change the model.

    This might help: https://www.twcenter.net/forums/showthread.php?513092
    Last edited by Gigantus; March 10, 2024 at 11:33 PM.










  7. #47

    Default Re: Working Patriarch & Redesigned Bishops

    Nemôžem problém vyriešiť, pretože descr_characters je v poriadku a netuším, čo by ho mohlo spôsobiť

  8. #48

    Default Re: Working Patriarch & Redesigned Bishops

    My descr_characters looks like this:


    faction lithuania
    dictionary 2
    strat_model catholic_priest ; default model
    strat_model catholic_bishop ; medium level priest
    strat_model catholic_cardinal ; advanced priest
    strat_model pagan_priest ; default model
    strat_model pagan_high_priest ; advanced priest

  9. #49
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Working Patriarch & Redesigned Bishops

    You would now also need traits, and triggers for it, to apply the levels. This is the entry from the teutonic campaign, check the EDCT file for this trait: PaganPriest. Then look for triggers that use this entry, that's priestinit13 to 16

    Copy all of that into your mods edct and add the corresponding text from text\export_vnvs as well. This should now enable the pagan models.










  10. #50

    Default Re: Working Patriarch & Redesigned Bishops

    Bohužiaľ, toto všetko už mám, ale problém pretrváva

  11. #51
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Working Patriarch & Redesigned Bishops

    Quote Originally Posted by Rudes
    Unfortunately, I already have all of this, but the problem persists
    Keep in mind that the trait entry goes to the top of the EDCT file and the triggers to the bottom.










  12. #52
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Working Patriarch & Redesigned Bishops

    Quote Originally Posted by Rudes
    Unfortunately, I already have all of this, but the problem persists
    Keep in mind that the trait entry goes to the top of the EDCT file and the triggers to the bottom.










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