How many pellets are there in the vanilla caseshot JaM?
I'd recommend sticking with the shorter range (up to 250) but using the dispersion value of 32 feet per 100 yards.
How many pellets are there in the vanilla caseshot JaM?
I'd recommend sticking with the shorter range (up to 250) but using the dispersion value of 32 feet per 100 yards.
35 for 6lber, 50 for 8-9lber 60+ for 12lber..
JaM
Is there any way that “Sir our general is under attack” and “Sir one of our units is running” messages can be disabled? as there’s no need for it and its more realistic without it as you have to watch the situation yourself. Napoleons running really smoothly for me almost totally maxed out but when that box and messages come up I get serious lag. I know there’s an option to disable the video box but even when I do I still get the Sir messages and lag.
For me it’s the biggest pain in the whole game.
maybe there is some switch that can be added to user script same way as it is for camera shake in... but right now I'm not aware of it..
Please don't make super sized units, it's the reason I don't use that other guys mod. It's unwieldy on the maps and gets obnoxious. Then you'll end up changing lethality to accommodate the new sizes and if we lower the sizes the game will be unbalanced.
Thanks for the long range kill rate fix.
Last edited by Shabby_Ronin; March 10, 2010 at 01:01 PM.
"...I'll look for something else. We're surrounded by water. Why are we eating knob?"
As far as i know when that box comes up the lag is intentional, it halves animations speeds or something, even on my i7 machine, i dont think its meant to run smoothly, thing is i cant see an x to close the box so ye, it is annoying, but i dont want it removed from the game
Shabby_Ronin: I dont plan changing unit sizes right now. Change like that would require also moded starting positions for all factions which is a lot of work actually... putting multiplier is much more effective - everybody can have unit number he wants... another thing against huge number of men is code limitation for unit frontage - if you have too many men, you will be not able to put them into three ranks. Four ranks were not a standard in Napoleon Era (but was used sometimes if there wasn't enough space on battlefield like for example in Waterloo)
littleleo: i didn't lowered it that much from original values, mostly just rounded values down... i used some values from Luntik's mod too, so maybe in combination with my values they generated slow movement for routed enemy or something... will need to check it. what i was trying to accomplish was to force AI stop running across the battlefield...
Shabby_Ronin: its planned for full release in distant future, but then unit numbers will be scalled down to represent real historicaly correct units, cant tell if it will be regiment or more likely battalion... For example standard French battalion had 8 fusilier companies (120men), and one grenadier company (80-90 men)
later one company of Voultigeurs (120 men ) was added. Last reorganization came with 140 men per company, 4 (or was it 6?) Fusilier companies, one Grenadier and one Voultigeur company... so together 800-1100 men per battalion... so with scale 1:2 it will make 400-550 men per battalion, with 1:3 it will make 270-370 men per battalion... but of course to accommodate this formation will be slightly tighter so frontage and unit size will stay the same as now...
but as i said, its still just in my head, and who knows when it will be added... not without starting position modification, and even then most probably there will be a lite version available too...
Last edited by JaM; March 10, 2010 at 02:45 PM.
Well, that's fine if you want historicity over gameplay...but that's way too many units and it will just be a mess, unless you just like watching spectacle. The maps are not large enough and it ends up looking like piles of ants around a piece of candy.
I hope when you do this there will be a normal version.
"...I'll look for something else. We're surrounded by water. Why are we eating knob?"
Well, that's fine if you want historicity over gameplay...but that's way too many units and it will just be a mess, unless you just like watching spectacle.
I hope when you do this there will be a normal version.
i would say i'm trying to make a balance between those two ...
as we can't replay whole battles (with more than 50 regiments and batteries per side some times) perhaps one could think of "the decisive attack" within a battle, and then try to recreate divisional engagments - just a thought.
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"...I'll look for something else. We're surrounded by water. Why are we eating knob?"
sorry for suc ha nooob?
Where exactly do we move the files for this mod too?