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Thread: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

  1. #681
    TheRomanRuler's Avatar Campidoctor
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Works else, but.. Unit names? There only reads; (Line Inf.)
    Whats wrong?
    Last edited by TheRomanRuler; March 30, 2011 at 08:07 AM.
    Apologies for anyone who's message i may miss or not be able to answer

  2. #682

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by TheRomanRuler View Post
    Works else, but.. Unit names? There only reads; (Line Inf.)
    Whats wrong?
    Hello RomanRuler, I just checked it in game and I own the "Peninsular Campaign".

    Just copy the UPC-NAP file into your NTW data directory:


    C:\
    Program Files
    \Steam\steamapps\common\napoleon total war\data

    It is important that you only use one language file at the same time. Be sure that no other language packs from other mods are loaded. The language file doesn't need to be activated with the Mod Manager or added to the user script. It is in a patch format which loads automatically.

    The next UPC-NAP version will be released this weekend.

    Cheers
    Swiss Halberdier

  3. #683

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    I received several messages about my next plans on AUM-NAP. I will optimize several db tables and I'm testing some new features. I will inform you here about my progress.

    Here some news of my new
    SHOGUN 2 projects. I unlocked seven vanilla units and enhanced the abilities of several units.

    ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6

    Unit Pack Compatibility Project - Shogun (UPC-SHO) 1.1 - English - German - French - Spanish


    Cheers
    Swiss Halberdier

  4. #684

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    I dont see the additional units in game? Checked the mod manager and user script.
    Last edited by Milotic; April 02, 2011 at 02:51 PM.

  5. #685

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by mingdatang View Post
    I dont see the additional units in game? Checked the mod manager and user script.
    Hello mingdatang, please check if you have this line in your script file. If you use other mods too then put AUM-NAP on top.

    mod "aum_nap_mod.pack";
    Spoiler Alert, click show to read: 

    XP > C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Napoleon\scripts

    VISTA / WIN 7 > C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    aum_nap_mod.pack must be in this directory:

    C:\Program Files\Steam\steamapps\common\napoleon total war\data

  6. #686

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Still the same.

  7. #687

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by mingdatang View Post
    Still the same.
    It would be very helpful if you provide screenshots of your data folder, script folder, script file and if used Mod Manager List.

  8. #688

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by Swiss Halberdier View Post
    It would be very helpful if you provide screenshots of your data folder, script folder, script file and if used Mod Manager List.
    Thanks Swiss.
    Last edited by Milotic; April 03, 2011 at 10:25 PM.

  9. #689

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hello to all UPC-NAP users,

    today I released the new UPC-NAP files.

    New in this release:
    - Bart07's "Units Mod 1.06" (17.3.11)
    - Klesh's "Additional Marshals Mod 1.0"
    - several minor text and unit names fixes in all four versions

    Cheers
    Swiss Halberdier

  10. #690

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hello Swiss.I have a problem.When ı clicked British 95th Rifles they said Light horse artillery.Without mod they say light ınfantry.And when ı clicked British Coldstream Guards they said Revolutionary ınfantry.How can ı fix this problem?

  11. #691

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Swiss- Could you mayhap release for my own personal use maybe 5 or so Polish units that I could use with Napoleon total Factions? I really want a more expanded Poland and ive asked so many people for help but no one has replied and I dont know how to mod myself so I am asking you

  12. #692

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by Philippe12 View Post
    Hello Swiss.I have a problem.When ı clicked British 95th Rifles they said Light horse artillery.Without mod they say light ınfantry.And when ı clicked British Coldstream Guards they said Revolutionary ınfantry.How can ı fix this problem?
    I am sad to report that this is a problem with ALL mods for Nappy Total War. No known fix exists, so you will have to suffer through that for the use of all the wonderful units out there!

  13. #693

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Seriously, no love for Poland? Why cannot someone help me out here?

  14. #694

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by md1453 View Post
    I am sad to report that this is a problem with ALL mods for Nappy Total War. No known fix exists, so you will have to suffer through that for the use of all the wonderful units out there!
    Damn.

  15. #695

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    I have the limited edition (heroes and elite) don't have coalition nor peninsular dlc. Can i still use this mod?

    All i'm interested on having it's the locked units and ships for SP that come with the game only for MP and the Historical Battles.

  16. #696

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by Logistic's Man View Post
    I have the limited edition (heroes and elite) don't have coalition nor peninsular dlc. Can i still use this mod?

    All i'm interested on having it's the locked units and ships for SP that come with the game only for MP and the Historical Battles.
    You can use the mod, and it has many unused units that are in the game that aren't in the DLC's. It also has a lot of nice variant models

  17. #697
    BadAzzMofo20's Avatar Laetus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    How do you change the sizes of the units to increase more men in the unit? Most units start off with only 160 men and I like to increase that to about 230 so the units can be even during gameplay. Also I would like to use this mod with NOW V1.5 to add more units to the mod. Can someone please help!

  18. #698

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Will this mod work with steam and all the dlc installed?

  19. #699
    klesh's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by Samurai Warrior View Post
    Will this mod work with steam and all the dlc installed?

    Yes.
    Still playing Napoleon:TW

  20. #700

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    awesome =], will I also be able to add others mods like NTW Empire Realism?

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