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Thread: Turks full Admin/Command/Influence

  1. #1

    Default Turks full Admin/Command/Influence

    I noticed that after some years of my Roman Campaign many turkish generals had everything full...is this normal???


  2. #2
    Athenogoras's Avatar Campidoctor
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    Default Re: Turks full Admin/Command/Influence

    is this normal???
    Yes, intended
    AI-generals gets various management and battle-bonuses.

  3. #3

    Default Re: Turks full Admin/Command/Influence

    Quote Originally Posted by Athenogoras View Post
    Yes, intended
    AI-generals gets various management and battle-bonuses.
    well i understand that could be due difficult issues coz ottomans were stronger then...

    but good and smart work!!!!


  4. #4
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Turks full Admin/Command/Influence

    Quote Originally Posted by KaRoU23 View Post
    well i understand that could be due difficult issues coz ottomans were stronger then...

    but good and smart work!!!!
    Well, ChivTW's timeframe has no Ottomans, but Rum-Seljuks and Grand-Seljuks

    ChivTW's AI generals (and AI in the whole) got some extra's to make your life harder ... rather to equal out a bit the disadvanatges of the RTW/BI-AI compared to human player abilities.
    Obviously i forgot to add this info to the features-list (fixed).
    Last edited by DaVinci; February 07, 2010 at 06:45 PM.
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  5. #5

    Default Re: Turks full Admin/Command/Influence

    Quote Originally Posted by DaVinci View Post
    Well, ChivTW's timeframe has no Ottomans, but Rum-Seljuks and Grand-Seljuks

    ChivTW's AI generals (and AI in the whole) got some extra's to make your life harder ... rather to equal out a bit the disadvanatges of the RTW/BI-AI compared to human player abilities.
    Obviously i forgot to add this info to the features-list (fixed).
    come on m8...i know that... i just got dazed when i saw that and i thought for a moment if it was a bug...


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