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Thread: [Old Release Thread] Roma Surrectum 1.6

  1. #1

    Default [Old Release Thread] Roma Surrectum 1.6



    _______________________________________
    _______________________________________
    Introducing Roma Surrectum 1.6
    A new and improved Roma Surrectum, featuring realistic battle environments that breathe new life into the Rome: Total War engine.

    The Roma Surrectum team is pleased to announce the release of Roma Surrectum 1.6, a radical improvement of the Rome: Total War engine. RS 1.6 is based on the RS 1.5 mod that thousands of players have enjoyed over the past two years, and features a total overhaul of the game's battlefield environments -- providing a more immersive, atmospheric and realistic battle experience.

    This battle environment overhaul is based on the ground-breaking work done by dvk901, tone and Gotthard, and offers players a preview of the type of battlefield improvements that RS2.0 will offer (although RS2's environments will be far more impressive even than RS 1.6, as you can see from our previews).

    Rome: Total War Needed Better Battle Environments...

    The genesis of these improvements occurred more than a year ago when RS team leader dvk realized that the battle experience in RTW was beginning to look rather "old-fashioned" when compared to the battles of Medieval 2: Total War. Too often, the RTW engine generated battlefields that were flat and uninspiring:







    So We Gave It Better Battle Environments!
    dvk, Gotthard, tone and other members of the RS team worked feverishly to learn the secrets of RTW battlefield creation, and after many months of hard work they managed to coax the RTW engine to generate battlefields of much greater realism and variety:






    ______________________________________________________________________________
    New Features in RS 1.6

    RS 1.6 is based on the popular RS 1.5 mod for R:TW. If you're unfamiliar with Roma Surrectum 1.5 and its features, you can read up on it here:

    http://www.twcenter.net/forums/showthread.php?t=137604

    http://www.twcenter.net/forums/showthread.php?t=65725

    You can also find a number of gameplay guides for RS here:

    http://www.twcenter.net/forums/showthread.php?t=207210

    RS 1.6 adds the following new features to Roma Surrectum:

    1. New Battlefield Environments
    RS 1.6 features a complete battlefield environment overhaul, with new ground textures, trees, grasses, and a revised geography generator that produces more realistic topography.

    This more realistic terrain makes each battle a unique experience. No longer does battle after battle take place on a flat plain -- now the varied topography will force the player to study the map carefully and use the terrain to his advantage. The high ground will often be the key to victory or loss, for here your men will be better able to defend themselves, their missiles will carry farther, and the enemy will be forced to fight uphill. Historically, battlefield terrain was a tremendously important factor, as Caesar often noted in his Commentaries:
    "But though our men were superior to the enemy in courage, the latter nevertheless defended themselves so well by the advantage of the higher ground, and the shouts were so loud, and the discharge of darts on both sides so great, that we almost began to despair of victory." -- Caesar, the Battle of Munda
    Now, with RS 1.6, the Rome: Total War engine finally recreates this essential aspect of ancient warfare.

    2. Senate Campaign Added
    A new Provincial Campaign has been added which includes the Senate for gamers who enjoy playing with the Senate in the game.

    3. New Greek Generals
    New Greek generals created by Spirit of Rob have been added.

    4. New Victory Conditions
    RS 1.6 features new Victory Conditions for each faction to increase the challenge and direct the AI factions into specific routes for expansion.

    5. Fine Tuning for Campaign Balance
    Based on player feedback, a number of economic and other balance improvements have been made to perfect the Roma Surrectum experience:

    • Population growth has been decreased by lowering the farming base, which improves the effectiveness of the population control buildings.


    • Cavalry stats have been adjusted so that horse cultures perform better in auto-resolve battles.


    • Economic adjustments have been made that reduce the amount of money available.


    • Happiness penalties have been lessened so that revolts won't be as common.


    • Blacksmith buildings are now available if there is an iron, lead, tin, or copper resource in the region.


    • All Barbarian Invasion buildings have been added to the battle map.


    • All known bugs/ctds have been fixed.


    • Spartan hoplites have been made available to all factions (similar to the other unique city hoplites).


    • Unit recruitment has been fixed to remove all duplicate and missing units.


    ______________________________________________________________________________
    Screenshot Gallery

    The variety and detail of the RS 1.6 battle environments breath new life into Rome: Total War:

    Spoiler Alert, click show to read: 



















    At times, you may even feel the urge to pause the battle and just look out over the countryside:

    Spoiler Alert, click show to read: 

















    ______________________________________________________________________________
    Download & Installation

    WARNING: This mod will break Vanilla and BI and is not compatible with any other mod!

    Roma Surrectum Build 1.6 is a full conversion of RTW built to run on RTW version 1.5. (Barbarian Invasion is not necessary for this mod to work). To install Roma Surrectum 1.6 you need:

    1. Install of Rome Total War
    2. (Optional) Install Barbarian Invasions
    3. Check your version of RTW by running Rome Total War (not BI if installed) and looking in the top right of the Options menu
    4. If your version is NOT 1.5, patch to 1.5 (or 1.6 if you installed BI)
      NOTE: If the version you see is 1.0, 1.1, or 1.2 this will require you to install patch 1.3 first
    5. (Optional) Install Alexander
    6. Install Roma Surrectum 1.6.exe into your ‘RTW’ folder with the exe(s) (NOT THE DATA FOLDER)

    Note: the original descr_geography.db file is included in RS 1.6 and named descr_geography.db.RTW. If you find the terrain changes are not your cup of tea, you can restore the original RTW terrain by renaming descr_geography.db something else, and changing descr_geography.db.RTW to the 'proper' name of descr_geography.db. This simple swap will restore the terrain.

    DOWNLOAD LINKS:


    Filefront: *CURRENTLY UNAVAILABLE*
    Megaupload: http://www.megaupload.com/?d=TFQ1KSWT

    ______________________________________________________________________________
    Credits

    • dvk901: gameplay improvements; new ground textures, tree textures and grass; the original idea and implementation of this update to Roma Surrectum
    • Gotthard:cracking RTW's geography database and creating a whole new paradigm in battlefield generation
    • Squid: gameplay improvements; bug hunting; compiling the mod and shepherding it to final release
    • Gennosucke: new models and textures that allow M2TW trees to be added; all new palm trees
    • apple: new victory conditions and loading screens
    • tone: keeping the entire Roma Surrectum team on track and productive
    • The_Lordz and the NTW2 team: kindly contributed their excellent trees
    • Brusilov: capturing the epicness of RS1.6 in photographic form
    • cherryfunk: map improvements, testing, release thread


    Spoiler Alert, click show to read: 

    A final thought:

    "Brothers! Hold the line! Stay with me! If you find yourself alone, riding in the green fields with the sun on your face, do not be troubled. For you're playing Roma Surrectum 1.6!"



    Last edited by cherryfunk; October 17, 2009 at 02:22 PM.



  2. #2

    Default Re: [New Release] Roma Surrectum 1.6

    Wow, it's out!

    Awesome. Now if only I wasn't doing an AAR and didn't have room to just make another copy of RS.

  3. #3
    apple's Avatar Searching for 42
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    Default Re: [New Release] Roma Surrectum 1.6

    Finally!
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  4. #4

    Default Re: [New Release] Roma Surrectum 1.6

    omg

    will i need 1.5c anymore?

  5. #5

    Default Re: [New Release] Roma Surrectum 1.6

    Quote Originally Posted by Mustache Man From Yesterday View Post
    omg

    will i need 1.5c anymore?
    Nope. 1.5c is hereby consigned to the dustbin of history. Install 1.6 on a clean RTW install, set your sights on the nearest barbarian horde, and conquer!



  6. #6

    Default Re: [New Release] Roma Surrectum 1.6

    Quote Originally Posted by cherryfunk View Post
    Nope. 1.5c is hereby consigned to the dustbin of history. A new era has dawned!
    Trash bin it goes

  7. #7
    Squid's Avatar Opifex
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    Default Re: [New Release] Roma Surrectum 1.6

    This is totally seperate from 1.5c and a clean install of RTW/BI/Alex is recommended.

    There's one minor issue with the current release and that is that it doesn't rename the ../data/sounds/events.dat file, so please make sure that you rename that file, otherwise all sounds changes will not be heard. I will update the installer to do that but it may take awhile.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  8. #8

    Default Re: [New Release] Roma Surrectum 1.6

    Rename it into what?

  9. #9
    izanagi11's Avatar Semisalis
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    Default Re: [New Release] Roma Surrectum 1.6

    Cool beans, new stuff to play with!
    "The shape of you, the shape of me, the shape of everything I see.."

  10. #10
    Squid's Avatar Opifex
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    Default Re: [New Release] Roma Surrectum 1.6

    Quote Originally Posted by Mustache Man From Yesterday View Post
    Rename it into what?
    Anything, it doesn't matter, it just needs to have a different name to force the game to read from the files instead of from events.dat.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  11. #11

    Default Re: [New Release!] Roma Surrectum 1.6

    cool so you released it everyone enjoy

  12. #12
    Libertus
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    Default Re: [New Release!] Roma Surrectum 1.6

    I almost thought RSII came out...oh well better then nothing.

    Did you guys sneak in one entire faction from RS2 at least ?

    Quick question. If i load my RS 1.5c saved game on RS 1.6 will is work ??

  13. #13
    saxdude's Avatar Vicarius Provinciae
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    Default Re: [New Release!] Roma Surrectum 1.6

    please say yes

    other wise, ing awesome!!

  14. #14

    Default Re: [New Release!] Roma Surrectum 1.6

    Gosh darn it, nearly gave me a heart attack seeing New Release and Roma Surrectum in a thread title.

    Not RS 2, but still a welcome update. =)

  15. #15

    Default Re: [New Release!] Roma Surrectum 1.6

    Wow, thanks guys! The endless barrage of battles on flat barren wastelands kills the campaigns for me eventually so I'm looking forward to this. Do the new maps have more lag than older ones?

  16. #16

    Default Re: [New Release!] Roma Surrectum 1.6

    Quote Originally Posted by keebz View Post
    Wow, thanks guys! The endless barrage of battles on flat barren wastelands kills the campaigns for me eventually so I'm looking forward to this. Do the new maps have more lag than older ones?
    Dont have much time to play it, but I did play a custom battle, its the same lag, it wont affect anything. My computer sucks btw too.




    I love the battles, but im just a bit skeptical about the campaign map. Nothing changed lol.

  17. #17

    Default Re: [New Release!] Roma Surrectum 1.6

    looks great
    wish I never seen this thread, I am really tired and need to get up early
    I will send you my schedule so you can release updates on my time
    sound good?

    check out the VIDEO
    uanime5's Eras total conquest
    a Medieval 2 total war kingdoms mod
    featuring 10 campaigns covering the entire world
    each include different factions, faction start positions, and levels of technology
    Download>Link1 Link2 Link3 Link4 Link5

  18. #18
    Zorgh's Avatar Foederatus
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    Icon14 Re: [New Release!] Roma Surrectum 1.6

    Omg it was just last night that i download the 1.5c Played it all day.
    Damn good work on that mod
    The game map with all the hills mountens rivers , very good.

    But this v1.6 its just , well what can i say... x-mas come early this year

    Also great places to upload/download it.. it only took 3min. inc the 45sec wait time

    But well i cant wait to install it , and play.
    So thanks a lot guys , another job well done

    Ps: You cracked the files , so its now posible to get better real time game maps..inc all.
    Can`t you look into the files that have to do with diplomacy ?
    I expect great new things in this mod

  19. #19
    simplemind07's Avatar Tiro
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    Default Re: [New Release!] Roma Surrectum 1.6

    OH MY F%#*ING GOD
    you F%#* us not. What an awsome early birthday present
    Love is like peeing in your pants, everyone can see it but only YOU can feel the warmth.
    WE have no limit. Saying so is just a pathetic excuse of giving up!

  20. #20
    Taelok's Avatar Senator
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    Default Re: [New Release!] Roma Surrectum 1.6

    What a wonderful surprise :-) Thank you all very much.

    Only dream I ever have. Is it the surface of the Sun?
    Everytime I shut my eyes, it's always the same.

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