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Roma Surrectum Roma Surrectum (meaning "Rome Arises") is a full conversion for RTW 1.5, featuring 35 legions.

 
 
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dvk901
Old October 20, 2006, 03:01 PM / Roma Surrectum I: MAIN-INSTALLER DOWNLOAD & UPGRADES   #1
 
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PubliusAeliusHadrianus
 
Posts: 14,053
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“Ecce, Roma Surrectum (Behold, Rome Arises)– Building an Empire” v1.6a . . . or Roma Surrectum for short.

WARNING: This mod will cause Vanilla, BI and Alexander not to work and is not compatible with any other mod

Roma Surrectum Build 1.6 is a full conversion of RTW built to run on RTW version 1.5. (Barbarian Invasion is not necessary for this mod to work). To install Roma Surrectum you need:
  1. Install of Rome Total War
  2. (Optional) Install Barbarian Invasions
  3. Check your version of RTW by running Rome Total War (not BI if installed) and looking in the top right of the Options menu
  4. If your version is NOT 1.5, patch to 1.5 (or 1.6 if you installed BI)
    NOTE: If the version you see is 1.0, 1.1, or 1.2 this will require you to install patch 1.3 first
  5. (Optional) Install Alexander
  6. Install Roma Surrectum 1.6.exe into your ‘RTW’ folder with the exe(s) (NOT THE DATA FOLDER)
Roma Surrectum 1.6.exe (Full Install)
FileFront: http://www.filefront.com/14753671/Roma-Surrectum-1.6.exe/
MegaUpload: http://www.megaupload.com/?d=SVEUDXMN


Roma Surrectum 1.6a.exe (Patch for 1.6 Full Install)
FileFront: http://www.filefront.com/15438987/Roma-Surrectum-1.6a.exe/
MegaUpload: http://www.megaupload.com/?d=7581592U



Open 'Preferrences.txt' in your RTW/preferences folder and set 'AUTO_SAVE:FALSE'. This will disable the buggy RTW Autosave feature, so be sure and save you campaign occasionally, especially before an important battle, or after playing for a long time.

You can also add -nm -show_err to the end of 'RomeTW.exe' in your shortcut target. It should look like this:

(RTW)\RomeTW.exe -nm -show_err

If you install this mod into a RTW-BI installation, BI will not longer work correctly. You can run this mod with the BI switch, but because BI shares a number of files with RTW, this mod breaks BI. But if you want to play with BI, install into the RTWBI folder (NOT the BI subfolder), and put this in your shortcut:

D:\Rome_BI\RomeTW-BI.exe -mod: -nm -show_err

If you want to use the BI.exe and NOT play BI since this mod BREAKS IT (don't say I didn't warn you) then just delete the BI folder and the BI.exe will automatically play RTW-RS1.

(Just for your information, if you are using a router, it most definitely CAN cause a problems for some people. The MTU settings in many routers are either turned off (which defaults to whatever Windows says to use) or set too high. Windows by default uses 1536, which is many times....if not most of the time too high for most routers and Internet connections. The problem is that Windows then looks for a packet size of 1536.....actually is demanding it. But if the connection, server, etc. can't dish it out that fast, Windows starts getting pissed and drops packets...or, the connection altogether. So you can get corrupt downloads that way, or none at all.
An MTU setting of 1492 in a router is more than enough for almost anything. If you have problems downloading this mod from Filefront, set the MTU in your router to 1492, and may well fix the problem.)

ROMA SURRECTUM FEATURES:

1. Four new factions, Syracuse, Epirus, Kingdom of Cimmerian Bosporan, Kingdom of the Attalids(Pergamum).
2. All factions reskinned (with a few isolated exceptions), using skins by Ferres\Godzilla and Webbird, and a number of others. Many new unit cards and others a work in process.
3. New strat map characters by Riczu, and some altered by myself.
4. Imperial Campaign using IceTorque/Webbird map.
5. SkyMod by Archer
6. Prometheus Grass Mod and Roman\Greek Strat city models by Prometheus
7. SigniferOne Animations
8. Portions of Bugfixer v3.36, by Player1
9. Portions of Borsook’s Enhancements v2.24
10.All BI buildings added for Barbarians (both strat and battle)
11.Many new buildings in tech _tree
12.Recruitable generals
13.All new loading screens
14.AOR recruitment system that limits factions to a basic area of historical influence.
15.Some units available to many factions that are at least the equal of Roman Legionaries.
16.Roman ‘Governors, Pro-Consuls, and Prefects’…pseudo-generals with infantry guards who will be governors and regional leaders, allowing Generals to fight, not baby-sit towns.
17.Three Republican Legions: I & II, and one that can only be recruited in Rome. Republican Legion I recruitable only in Italy, 'II' outside Italy.
18. Various 'levels' of reforms when the Marian Reforms do occur, including:

a) Very Early Republican Legionaries, which replace the maniples (hastati, principe and triarii) with 'cohorts' at Army barracks level. First appearance of the Legion Eagle. These are pre-marian units, and will disappear after Marian Reforms occur.
b) 13 numbered and named 'Consular Legions' recruitable in AOR regions...available in Army Barracks+ after reforms
c) 22 numbered and named 'Imperial Legions' recruitable in AOR regions...available in Roman Army Base, which must be built in ten different AOR areas before they can be recruited. (See maps in ~\data\important_stuff folder)

Each of these Legions has its full name and known titles, a historical banner (where known, otherwise a theoretical one) , in game history, 1st cohort, officer, Legionary Eagle, and they all use a unique texture. Some Legions also use historical 'Eastern and Assault' textures. The legions of Roma Surrectum are as follows:

Spoiler for Click to view list of legions

Legio I Germanica
Legio II Augusta
Legio III Gallica
Legio III Augustica
Legio V Alaudae
Legio VI Ferrata
Legio VII Claudia Pia Fidelis
Legio VIII Augusta
Legio IX Hispana
Legio X Gemina Pia
Legio XI Claudia Pia Fidelis
Legio XIII Gemina
Legio XXII Deiotariana

Imperial Legions:

Legio I Italica
Legio I Minervia Pia Fidelis
Legio I Adiutrix
Legio II Adiutrix Pia Fidelis
Legio II Traiana Fortis
Legio III Cyrenaica
Legio III Italica
Legio IV Flavia Felix
Legio IV Scythica
Legio V Macedonica
Legio VI Victrix Pia Fidelis
Legio VII Gemina
Legio X Fretensis
Legio XII Fulminata
Legio XIV Gemina Martia Victrix
Legio XV Primigenia
Legio XV Apollinaris
Legio XVI Flavia Firma
Legio XX Valeria Victrix
Legio XXI Rapax (Predator)
Legio XXII Primigenia
Legio XXX Ulpia Victrix


19.The ‘Legio Praetoriani’…the Praetorian Legion, which can only be recruited in the ‘Castra Praetorium’ in Rome. Historically, there were two ‘Praetorian Prefects’ who commanded these Legions, and they also can be recruited here, but only after the Marian Reforms. Likewise, Praetorian Cavalry.
20.Altered strat interfaces for all cultures except Carthage.
21.New symbols and banners for all factions.
22.Heavily rewritten in-game text files.
23.Barbarians can build stone walls.
24.Character movements have been greatly increased on the strat map to help solve ‘stuck army’ problems and improve AI use of it's Navy. In the 'important_stuff' folder you will find a directory called 'STRAT_MOVEMENT', and should use the appropriate file for the map you want to play.
25.New ‘battle system’ thanks to the contributions of Sinuhet’s 7.0 formations (modified for this mod with his permission), Darth’s recent EDU settings discoveries, and Repman’s sharing of his new close/loose formations settings. Battles are longer, harder and more fun. The AI is much smarter than before.
26.Nightbattles included.
27.Reskinned Egypt and gave them new units to reflect their more ‘greek’ nature at this time in history (still a WIP changing them over)
28.New City strat models for Romans and Greeks...thanks to Prometheus.
29.Heavily reworked economy and bonuses...should be good happiness and little squalor, but less money.
30.Unit costs doubled...in cases tripled, building times and costs much higher.
31."0" turn recruitment for most units except ships, and a few others, which take one turn.
32.Rewritten Greek and Roman Temple descriptions by 'Tyr' (others in progress), and their temples distributed more historically.
33.Slave faction can recruit units...so they are more of a challenge.
34.New 'Free People' faction that is essentially an AOR controlled huge Free Peoples 'entity'. They are a real faction. They act like many small individual factions because their regions are widely dispersed. They recruit units only from the regions they start with, and each regional 'Little faction' recruits units that fit the cultural area they are in.
35. The two 'Free People' factions merged together on strat map....so they all look like one 'Slave' faction, but attack you and each other, display 4-5 different banners on the map, and many different ones in battles depending on the cultural areas.
36.Beautiful new clouds and light settings by 'Tone'!
37.A number of changes made to the IceTorque/Webbird map by 'Northern Ranger', mainly to the Greek areas and Sicily to make them more historical and more playable.

(See ~\data\_IMPORTANT STUFF for maps and other info)

38. New Buildings in Roma Surrectum (besides BI additons for Barbarians) include:

Spoiler for Click to view list of buildings

Pharos Lighthouse in Egypt...can be built in Egypt by them or Romans or Greeks
Great Altar to Zeus in Pergamum.....can only be built by Pergamum
Columns and Arches for Romans.......can only be built by Romans
Great Wall of Syracuse..........can only be built by Syracuse
Roman Military Bases.....Military bases in 10 AORs for recruiting Roman Legions.......can only be built by Romans
Castra Praetoria......Praetorian Legion Base in Rome.......can only be built by Romans
Rostra in Rome.......can only be built by Romans
Big Trade Harbors.......can only be built by Romans, Greeks, Carthage
Villas..................can only be built by Rome currently.


39. Explanation of ""~\data\_IMPORTANT STUFF"" folder. This folder contains and will contain important information about the Mod and it's add-ons. The AOR_Maps folder contains several maps that detail the AOR system. The Strat_Movement folder contains separate 'descr_character.txt' files, one for the 'Imperial Campaign' and one for the 'Provincial Campaign'.

My thanks go to many who have contributed to this mod, among them:

Spoiler for Click to view list of contributors

Marcus Camillus, for allowing the use of his Roman Leadership mod (WIP)
Textures and many models done by TONE
EB & Signifier One for allowing us to use their animations, and to RTR for the use of their animations package that combines the two.
REDFOX, for his permission to use his wonderful new map textures!!
LUSTED, for permission to use his 'Dill Warrior'.
Riczu, for his strat models and naval models, and his permission to use them, and a number of his Roman units.
KALI, for several rebel banners and skins (I inadvertently forgot to thank him for, or ask about the skins )
Ferres, Godzilla and Pinarus for their permission to use the Legion 1.5 pack, and horses.
Webbird, for his Barbarian, Eastern, Carthaginian, and Roman models, and for his permission to use them.
Spirit of Rob: Carthaginian units: Sacred band infantry and cavalry, Poeni infantry, Poeni cavalry, General's bodyguards, Generals, Elite African infantry (aka Numidian legionaries), and for his Spartans and permissions to use many of his models.
Laca: Numidian auxiliary infantry and cavalry, camel-mounted spearmen
Iberia Total War (Monkwarrior): Permission to use models and skins for Caetrati, Scutarii, Bela cavalry, Neito guards, Celtiberian spearmen, Cantabrian jinetes. Special thanks to Monkwarrior for his extremely helpful modelling tutorials (in Spanish!).
EB Lusitanian elite infantry (hopefully), animations including two handed phalanx and two handed cavalry
Lt1956 Two handed phalanx models from SPQR, and Greek Swordsman
RTR Phalanx unit skins - I used a bit of one of the textures in the early libyphoenician spearman skin.
Saniol, for kind permission to use his models/skins from the Ancient Wars mod - Falxmen, Horse archers, Noble cavalry and Tabostae
Titus Andronicus, and Sleighr, who contributed a ‘Ptolemic Egypt Conversion Mod’, parts of which I used, and for Titus’ Syrian Archers, and Thracian Peltast.
Cyrus, for his ‘Macedon Star’ Mod.
OrrieBoi: realistic tree mod
Warspite, for several of his mercenary units (could not contact him).
Prometheus for his Grass Mod, city strat models, and several units.
Archer, for his ‘Skymod’.
OrrieBoi: realistic tree mod
Player1 and Borsook for their Bugfixes and enhancements.
IceTorque for his creation of the Huge map in this mod, and Webbird for his enhancements to it.
Sinuhet for his Formations 7.0 and his technical help with the AI.
Darth Vader for his EDU settings discoveries and his technical help with the AI.
Repman for his tips on EDU settings and other helpful input, and permission to use his adapted 'Marcus Camillus Roman Leadership Mod'
Lusted and LT1956 for answering my many questions patiently during my long work on this
Lusted for his tutorial on getting BI buildings into RTW..which worked perfectly.
Hobbes - for the Mundus Magna 3
Ngr - for the Mundus Magna 3
The Trivium Organization - for various bits and pieces
Vercingetorix - for the tools to mod RTW
SigniferOne, for his ‘Animations Pack’
Maximusminimus for a number of his Carthaginian models and unit cards.
Burebista and Alin for Dacian units, and permission to use them.
Kaweh K for permission to use his banners and faction symbols.
I'd also like to thank someone who made some unit cards I used, especially for the easterns...but I couldn't figure out who because all the text was in russian.
Northern Ranger for his further enhancements of the IceTorque\Webbird map.
Tone, for all his 'individualization' of each of the Legions, and fantastic new skins
Tone, for his skies mod and daylight settings.
Antiochus Epiphanes, for his models and skins.
Tyr, for his historical advice and temple descriptions.
SquidSK, for his work on traits, maps and buildings
Rory O'Kane, for his work on the Legion recruitment scheme and history.
Drtad, for historical advice and input on Armenia and Eastern factions.
Beta testers and historical info: Tyr, Ben259, Narses, pseudocaesar, caeser2345, fguerin, Shyam Popat, Jimexander the Mighty, swhunter, Drtad, & many others
Roman_man#3, beta testing and advice
Spartan_Shame, for his work on Unit Cards and the UI.
Cherryfunk, for tireless historical input and unit creation ideas.
Aja5191, for taking over publicity
Hex Kahn, for work on unit descriptions.
GershomPatmos, for work on projectiles.
Alletun, for his beautiful faction symbols and ideas
Baxon7, for his map textures and trees, ported from MTWII for RS.
Antiochus Epiphanes: Models and skins
Spirit of Rob: Seleucid General, other model and skin elements
Europa Barbarorum Team: Cataphract, Thurephoroi and Thorakitai models
RTR Team: Scythed chariot and elephant models
HemilcoBarca, for his work on units cards, and Carthage interface
Count Flip, for his work on units cards


And many others whom I may have missed, who contributed to this Mod in some way. If I have forgotten someone, or have used something inadvertently that I shouldn’t have, please let me know.

Conditions of use:

This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain permission from the creators of the material you wish to use and\or the Roma Surrectum team.

RS 1.6 is based on the popular RS 1.5 mod for R:TW. If you're unfamiliar with Roma Surrectum 1.5 and its features, you can read up on it here:

Current Release:
1.6a - Patch
http://www.twcenter.net/forums/showthread.php?t=328239

1.6 - Full Install
http://www.twcenter.net/forums/showthread.php?t=304165

Previous Release Threads (no downloads):
1.5a
http://www.twcenter.net/forums/showthread.php?t=137604
1.5b
http://www.twcenter.net/forums/showthread.php?t=183691
1.5c
http://www.twcenter.net/forums/showthread.php?t=206550

Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P esteemed friend CALVIN. You will be missed

Last edited by Sqυιd; January 27, 2010 at 12:00 PM. Reason: Updated for RS1.6
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