Stone forts, please check the following lines in the descr_campaign-db.xml file
<destroy_empty_forts bool = "false"/>
<can_build_forts bool = "true"/>
I was set to false. That should be the last change on that..no more working so late.
Achilla..it is good to see you responded. I will reply later, after I wake up.
( actually it is bit too easy I will be adjusting that)good
- AI takes over well-fortified settlements with ease as long as it uses melee infantry
- spread-out factions and factions with huge regions have no qualms about capturing settlements around them so I guess they are active not only in tighly-packed western europe
(glad you like this)- AI seems usually rational when it comes to diplomacy, having worse reputation makes getting diplomatic deals noticeably harder
This is the PRO to Naval- byzantines send a fleet with troops inside to help besieged settlement on an island ... I managed to dispatch them at once along with city garrison but that's another thing (I had mostly early professional + some militia troops and they got 80% militias)
- byzantines launch quite successful naval invasions around the Caspian sea
This is the CON..but really it's nothing but a minor annoyance, because they left you alone right. There is no way to adjust this..I have thought of everything I know (the oceans have no borders). Let us be thankful it works as well as it does.bad
- playing as Armenia being far far far away from Naples, Sicily for some odd reason decided to wage war on me by blocking my ports for no apparent reason ... kinda destroys immersion ... they should've blocked byzantine/moorish/egypt ports instead
Not always right away, once you take over the settlement, the AI looks at your factions strength. Go try some diplomacy with them and see if they want it back. You maybe too strong for them to risk it. Remember we cannot tell the CAI to attack specific targets. That is handled in the Upper decision process (upper AI) Unfortunately we are limited by the commands in CAI, they do not cover enough areas, so that we can be more precise. Patience, they may strike back at it, there are many variable you need to look at. Is that faction at war with anyone else. Are you an ally of their ally.etc.Finally if Catholic there is always the Pope to consider.- I just captured turkish Konya which was poorly defended ... they had 1 turn to react and two half-stacks nearby but none of them rushed to help the settlement ... having exterminated population (standard case) all of their priests and armies moved away to own regions and didn't bother me since then ... shouldn't their Imams wander in my territory instead and cause religious unrest? Shouldn't their two half-stacks combine into one and siege the settlement back?
Annoyed is not for the faction longterm, only the negotiation.. that is all. It is the Person to Person talks you annoyed the diplomat. Probably by asking too much.- I don't really feel like I have really annoyed a particular faction by offering them tribute for trade rights, map & alliance and the same turn ceasing to pay tribute ... sure, my reputation went down, but the faction standing wasn't lowered with betrayed faction and other factions ... not like these 'dear allies' wouldn't backstab me later in game whence they could but still ... it went too easy