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Thread: Geomod Tool for Mapping

  1. #61
    Romanos IV's Avatar The 120th Article, § 4
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    Default Re: Geomod Tool for Mapping

    Will you make it to be able to make a (at least flat) map from zero, please?

    It's awesome as is,but if only you could and would...
    Under the noble patronage of Jimkatalanos

  2. #62

    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by gigantus View Post
    Win_conditions.txt:
    If I have entries for all factions then the program will delete the entries for unplayable factions. I haven't checked if that is also the case with unlockable factions.
    Doesn't it make the game unstable to have unplayable faction win conditions ?

    Quote Originally Posted by gigantus View Post
    Other pitfall:
    If you do not have the two lines:
    unlockable
    end
    in your descr_strat then the program has a problem reading the file properly. (Big mess I created before I found out when checking one of my mods)
    Geomod always write these two lines, even if there are no unlockable factions, don't it ?

    Quote Originally Posted by Romanos IV View Post
    Will you make it to be able to make a (at least flat) map from zero, please?

    It's awesome as is,but if only you could and would...
    You can edit the vanilla map to make it flat, and resize it manually, is it really a big problem ? It is not a priority for the moment, I have more urgent things to implement, I hope you understand.
    Last edited by Octavius; November 11, 2008 at 09:07 AM.

  3. #63
    Romanos IV's Avatar The 120th Article, § 4
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    Default Re: Geomod Tool for Mapping

    You can edit the vanilla map to make it flat, and resize it manually, is it really a big problem ? It is not a priority for the moment, I have more urgent things to implement, I hope you understand.
    Okay!
    Under the noble patronage of Jimkatalanos

  4. #64
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Geomod always write these two lines, even if there are no unlockable factions, don't it ?
    Unfortunately not, that's how I found out.
    Doesn't it make the game unstable to have unplayable faction win conditions ?
    Absolutely not, they should be able to win (apart from the slaves which I always set tot take one region less then the total regions), don't they?










  5. #65
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Geomod Tool for Mapping

    Well i hope this has not been pointed out all ready but here goes, i added some regions to my map then added a set of units for the factions to test it everything worked fine, so then i went back to descr_strat and and added another set of units for another settlement but then when i loaded map back into GeoMod it crashed on 98%.So deleted the units and everything worked again.But when i add the units back it does the same thing.Any one else ever had this?

  6. #66

    Default Re: Geomod Tool for Mapping

    Is there any chance of there being a RTW version of this? Or is there already something similar for RTW?

    Formerly Tyrtaeus



  7. #67
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    I don't think there has been any change in the files used since RTW. Small changes in the descr_strat regarding the conditions like 'night_battle_enabled' or 'free_upkeep_fort' but everything else is still the same.










  8. #68
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Geomod Tool for Mapping

    There was the Trivium map editor program for RTW i think it is still available for Download in the Rome Tools section.That was pretty easy and straightforward to use.

  9. #69
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Lord Flasheart View Post
    Well i hope this has not been pointed out all ready but here goes, i added some regions to my map then added a set of units for the factions to test it everything worked fine, so then i went back to descr_strat and and added another set of units for another settlement but then when i loaded map back into GeoMod it crashed on 98%.So deleted the units and everything worked again.But when i add the units back it does the same thing.Any one else ever had this?
    You might have copied the same co-ordinates or something like that. Anything in the error log?










  10. #70
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Geomod Tool for Mapping

    No nothing at all but i will try it again and see because you may be right.

  11. #71

    Default Re: Geomod Tool for Mapping

    Maybe a syntax error or something like that. Try to respect spaces and tabs. I don't think that the error comes from Geomod itself. Maybe there is something special in this mod, I don't know. I've checked that 98% correspond to the moment where Geomod try to place the characters on the map, maybe the coordinates are offmap. I must make a subroutine to check this hypothesis.
    Last edited by Octavius; November 13, 2008 at 11:47 AM.

  12. #72
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Geomod Tool for Mapping

    Back again yep my dumb mistake guys, coordinates were off trying to place unit in the sea.Sorry about that.

  13. #73

    Default Re: Geomod Tool for Mapping

    No thanks, this is usefull for me, your error showed to me that there missed a coordinate checking subroutine.

  14. #74
    dragonsign's Avatar International Brigade
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    Default Re: Geomod Tool for Mapping

    I don’t know if it is in the development plan but a "undo" button or function like Ctrl + Z would be useful. Great tool btw ,,, if only could make my mod work after using it :p

  15. #75

    Default Re: Geomod Tool for Mapping

    An undo button poses technical problems difficult to solve, it is not as easy as it seems to program such a feature.

  16. #76

    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by dragonsign View Post
    I don’t know if it is in the development plan but a "undo" button or function like Ctrl + Z would be useful. Great tool btw ,,, if only could make my mod work after using it :p
    A pitty that it is not easy.
    In any case, a frequent use of save option is a good idea.

  17. #77

    Default Re: Geomod Tool for Mapping

    hmm,whenever I make a new region,my game will start,but when I want to chose a faction to play,it goes back to the menu.help!

  18. #78
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Check your error log. BtM (Back to Menu) usually shows up with an explanation.










  19. #79

    Default Re: Geomod Tool for Mapping

    This may be a noob question,but how do I check my eror log?

  20. #80
    DragonsWarrior's Avatar Senator
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    Default Re: Geomod Tool for Mapping

    great tool this is can you get a tool like this for RTW

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