Wow, this keeps looking even more fantastic!
Wow, this keeps looking even more fantastic!
@Socal_infidel - Good to hear from you. Chepstow is a good size castle. Its orientation is actually more east west but doesn't really fit that way on the map so I had to modify slightly (artistic licence to put it North south). The models were as accurate as we could get from the info we had.
@Storm - its mostly just me and Makanyane as Kyho says.
@Dragonswarrior - Yes I'll be glad to get it out this year. I want to have a play with the world modifier bits yet and see what I can do on that front (but thats all pretty new to me). Also need to get back to the family trees but not till next month.
@Rufats, Kabudhan - thanks for the compliments.
The craftsmanship into this mod is just exceptional. You know I'm one of your biggest fans for this mod. I love the aesthetics you have going into this. Work is phenomenal.
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Thanks chaps
unfortunately, see
http://www.twcenter.net/forums/showt...166329&page=39
I think they're getting close to the point where you might be able to at least change some of the battlemap plans....
I say unfortunately because I can visualise the amount of work that would be involved if wilddog decides to try it
Last edited by makanyane; May 14, 2009 at 07:01 AM.
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cor i dunno how wilddog can do most of it on its own must be hard
i know sorry had a bit of trouble of looking after my mum and coursework
penmbroke castle is good to see nice and big. are you keeping the kingdoms music on or will u put some new ones
music - I'm not intending to change as I have no knowledge on doing that (or ability to add new music). I would of liked some voice overs for Irish and Welsh but I haven't seen any posted and agaion don't know how to do that.Originally Posted by DragonsWarrior
On the other hand Pembroke castle (by Mak) is in the strat map - I may open a new thread on castles as we have done a few now.
It's not the modding into game aspect that's the problem, it's the finding something more appropriate (that we could get permission to distribute) and beyond that editing tracks to length etc..
since both of us normally play game with music off after first couple of turns to see what it's like, it's not high on the priority list at moment.....
and yep Kingdoms sound track isn't that bad
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nice pic you cant beat a good castle
I agree Mkanayane did a great job on that one. She's working on a model of Dover (thought that would slow her down to my pace) .Originally Posted by DragonsWarrior
I spent most of the day fiddling around with settlements to see whether the settlements can be set at a faction level. Frustrating time for me as little results achieved. Too tired when I started and too tired now Didn't really achieve anything. At the moment it looks like we can set settlements possibly at a culture level (Mak's actually testing the culture level out for how many we can use). I was testing faction level and couldn't get anything to work as everything seemed to want specific names which is tied to the .world files as far as I could tell.
End result is we will probably end up using generic ones (mostly from Kingdoms but maybe with some modifications dependent on the world modifier team (Argantonio and KnightErrant)). Its likely to cause a fairly major rewrite of the EDB (again though) particularly if its only at a culture level that we can change them... but we are still experimenting
thats good to hear
Good work on that castle Makan
Keep up the hard work you two, the model is still a hot favourite for me!
Hi
Decided to open a castles thread with some of the castles.
http://www.twcenter.net/forums/showthread.php?t=264419
I intend to add some more as time progresses.
We've been working mostly on the castles/cities strat map this week and how to associate them with battlemap models as well as trying to understand some of the bits associated with making our own variations (thanks to Argantonio and KnightErrant on the world modifier thread).