View Poll Results: Which would you rather have?

Voters
134. You may not vote on this poll
  • Kingdoms Patch

    14 10.45%
  • Stainless Steel 6.0

    93 69.40%
  • this poll sucks

    27 20.15%
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Thread: Kingdoms Patch or SS 6.0

  1. #81
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by spanish_emperor View Post
    SS 6.0 fo shall
    fo shO




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  2. #82

    Default Re: Kingdoms Patch or SS 6.0

    it looks like everymod go well with the new patch then i don't see any problem for SS6.0 with the new patch


    From Unspoken Knight (creator of Retrofit mod (upon which PDER is based) and employee of CA):


    Quote:
    Originally Posted by Unspoken Knight
    The Retrofit Mod should automatically pick up any Kingdoms related code fixes in the patch. Since there are no major data fixes in the Kingdoms patch that are relevant for Retrofit (or Medieval II), then there is currently no need for a new Retrofit.

    The fixes that should be picked up automatically include:

    - Fixed exploit that allowed certain characters' stats to be raised by repeatedly saving the game.
    - Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
    - Fixed soft-lock that occurred with multiple armies on the battle map.
    - Fixed crash that occurred when disbanding a unit whilst merging two armies.
    - Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
    - Crash that occurred when loading a battle from the campaign map edge no longer occurs.
    - Kingdoms no longer crashes when playing battles after unpacking the game's data.
    - Improved siege auto-resolve.
    - DX10 Shadow bug


    There are some relevant minor data fixes that will NOT get picked up:

    - Fixed a number of inconsistencies between units' speech and their unit cards.
    - Small black rectangles no longer appear on the campaign map.


    I think most of the other fixes in the patch are not relevant for the Retrofit Mod.


    Without re-testing all areas of the Retrofit Mod with the patch I cannot explicitly state that the Kingdoms Patch is fully compatible with Retrofit.

    I can state that I believe the Kingdoms Patch should be fully compatible and doesn't change any existing data formats in the Retrofit Mod (or other Kingdoms Mods).


    So it looks like most of the data (ie text file) changes are specific to the individual Kingdoms campaigns. The hardcoded changes mentioned should be picked up automatically by the Kingdoms.exe file.

  3. #83
    Libertus
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    Default Re: Kingdoms Patch or SS 6.0

    6.0, even though I cant vote yet.

  4. #84
    Libertus
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    Default Re: Kingdoms Patch or SS 6.0

    Just an opinion, but putting the option of "this poll sucks" in polls just makes people pick that because they think they are funny. I am sure all 20 of those people (ok maybe there are a couple short bus riders, so lets say about 18) have an opinion but for some reason think checking a "this poll sucks" option is funny and giggle all the way to the next post.

    Having a "this poll sucks" just takes away from the actual results! Just my opinion, make them pick, even if they are immature! If anyone truly didn't care they could just not vote.

  5. #85

    Default Re: Kingdoms Patch or SS 6.0

    I agree with the above post, oh and 6.0 for me to plz...

  6. #86
    Krystoforos's Avatar Biarchus
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    Default Re: Kingdoms Patch or SS 6.0

    Sry but I dont follow the threads. Has King Kong assumed an attitude to release patch 1.5?

  7. #87
    TheColdTruth's Avatar Ordinarius
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    Default Re: Kingdoms Patch or SS 6.0

    No word from KK as of yet.



  8. #88
    TemplarLord's Avatar Ordinarius
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    Default Re: Kingdoms Patch or SS 6.0

    I can't vote on polls yet, but I would rather have SS6.0 than a bugged patch which took 6-7 months to be released, thank you very much.

  9. #89
    biohaker's Avatar Semisalis
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    Default Re: Kingdoms Patch or SS 6.0

    Hello. I didn't understand yet. WILL SS 6.0 be compatible with the patch???
    I guess no. So everyone that want to enjoy SS 6.0 cannot have the patch.


    I voted SS
    Last edited by biohaker; April 12, 2008 at 10:50 AM.
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  10. #90

    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by TheColdTruth View Post
    LOL never mind CA and there infinite Wisdom can't even upload the right patch on their website!
    it's because they think too much and they get confused.

    or... maybe, just maybe... they don't think at all?


    I think CA should consider integrating SS6.0 in next patch, if there's any.
    On your PC, the units seem to perform quite poorly. I think there might be something nearby the PC that is causing this problem for you. You may need a mirror to find out what it is.

  11. #91
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by Arithian View Post
    Just an opinion, but putting the option of "this poll sucks" in polls just makes people pick that because they think they are funny. I am sure all 20 of those people (ok maybe there are a couple short bus riders, so lets say about 18) have an opinion but for some reason think checking a "this poll sucks" option is funny and giggle all the way to the next post.

    Having a "this poll sucks" just takes away from the actual results! Just my opinion, make them pick, even if they are immature! If anyone truly didn't care they could just not vote.

    I put that option in all my polls. Why because actually some people might think this poll sucks. Read back a few pages and you will see. Some think this may be an insulting to CA, hell i think it's insulting to KK. (after seeing the patch that is) Unlike most elections or polls, i put this option in for those people.
    Your vote is not public unless you make it. SO if anyone chooses this poll sucks to be funny well, you are not really concerned with the patch or the SS release so HAHA. And guess what this poll doesn't make a damn difference. It is just to get the feeling of the community on the issue of CA's patch and the anticipationi of SS. (So be funny if you want )

    As far as make them pick or, they could just not vote at all. I say screw that. It is a third option that also shows either the people that don't care or the people that don't care enough to choose an option or are here just to have a little fun. I like fun by the way.




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  12. #92

    Default Re: Kingdoms Patch or SS 6.0

    I would love a little input from KK's part, what is the estimated release date of this mod? Are you perhaps waiting to imply the new patch? Info plz, I'am not angry but I do want to know how things are...

    This is becoming another Rome Total Realism...

  13. #93
    TemplarLord's Avatar Ordinarius
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    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by Nick_Since_1985 View Post
    I would love a little input from KK's part, what is the estimated release date of this mod? Are you perhaps waiting to imply the new patch? Info plz, I'am not angry but I do want to know how things are...

    This is becoming another Rome Total Realism...
    This is becoming like that mod for Morrowind... the Silgrad mod(or whatever). It took them years(literally) to make it, and I'm not even sure they are done yet.

    Some input from KK but we be gr8 though...

  14. #94

    Default Re: Kingdoms Patch or SS 6.0

    Well, I think the patch will make no difference for Stainless Steel 6.0.
    As Unspoken Knight said, there are no major data changes which can affect a kingdoms mod much.
    I'm finalizing 6.0 for patch 1.4, but I think it will work with patch 1.5, too.

    The release of 6.0 will be very likely next week.
    I hope you have a bit more patience...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  15. #95
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by King Kong View Post
    Well, I think the patch will make no difference for Stainless Steel 6.0.
    As Unspoken Knight said, there are no major data changes which can affect a kingdoms mod much.
    I'm finalizing 6.0 for patch 1.4, but I think it will work with patch 1.5, too.

    The release of 6.0 will be very likely next week.
    I hope you have a bit more patience...

    Thank you KK, take as long as it takes mate!!!
    Thanks for the info!!

    Waiting patiently.
    Last edited by y2day; April 12, 2008 at 01:10 PM.




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  16. #96
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    Default Re: Kingdoms Patch or SS 6.0

    Yay, thank you King Kong for this update.



  17. #97
    Bacon!'s Avatar Decanus
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    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by King Kong View Post
    Well, I think the patch will make no difference for Stainless Steel 6.0.
    As Unspoken Knight said, there are no major data changes which can affect a kingdoms mod much.
    I'm finalizing 6.0 for patch 1.4, but I think it will work with patch 1.5, too.

    The release of 6.0 will be very likely next week.
    I hope you have a bit more patience...

    thanks for the new news
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  18. #98

    Default Re: Kingdoms Patch or SS 6.0

    woooooooooooooooooooooooooooot

    I hope that was enough o's to last me the week
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  19. #99

    Default Re: Kingdoms Patch or SS 6.0

    Quote Originally Posted by y2day View Post
    Thank you KK, take as long as it takes mate!!!
    Thanks for the info!!

    Waiting patiently.
    Lol, sooo not sucking up to KK there y2day


  20. #100

    Default Re: Kingdoms Patch or SS 6.0

    What Stainless Steel really needs is a PR rep.

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